From 70c15abadb81a4e1b2a0923a232baed8cd3bd9d5 Mon Sep 17 00:00:00 2001 From: Vladislav Belov Date: Fri, 6 Feb 2026 15:21:15 +0100 Subject: [PATCH] Fixes Atlas Terrain panel in dark mode --- .../atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp index ad9e821ef6..da157635a3 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2025 Wildfire Games. +/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -344,7 +344,6 @@ public: { m_ScrolledPanel = new wxScrolledWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxVSCROLL); m_ScrolledPanel->SetScrollRate(0, 10); - m_ScrolledPanel->SetBackgroundColour(wxColor(255, 255, 255)); wxSizer* sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(m_ScrolledPanel, wxSizerFlags().Proportion(1).Expand());