mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
This was SVN commit r12741.
This commit is contained in:
parent
3a816f0616
commit
6f4b3b6e5c
22 changed files with 327 additions and 199 deletions
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@ -0,0 +1,17 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
|
||||
<castshadow/>
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||||
<group>
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||||
<variant name="stone rubble long wall">
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||||
<mesh>props/rubble_stone_wall_long.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures>
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||||
<texture file="props/rubble_stone.png" name="baseTex"/>
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||||
<texture file="props/ao/rubble_stone_wall_long_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_ao.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,17 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="stone rubble medium wall">
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||||
<mesh>props/rubble_stone_wall_medium.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="props/rubble_stone.png" name="baseTex"/>
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||||
<texture file="props/ao/rubble_stone_wall_medium_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_ao.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,17 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="stone rubble short wall">
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||||
<mesh>props/rubble_stone_wall_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="props/rubble_stone.png" name="baseTex"/>
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||||
<texture file="props/ao/rubble_stone_wall_short_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_ao.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,17 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="stone rubble tower wall">
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||||
<mesh>props/rubble_stone_wall_tower.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="props/rubble_stone.png" name="baseTex"/>
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||||
<texture file="props/ao/rubble_stone_wall_tower_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_ao.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,3 @@
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|||
version https://git-lfs.github.com/spec/v1
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||||
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||||
size 336134
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|
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|||
version https://git-lfs.github.com/spec/v1
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oid sha256:4ed4cab202ec76a4888ef3344f2405e0e4f98d3b73bcdbeb22fdfa3d5c041bef
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size 144778
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version https://git-lfs.github.com/spec/v1
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size 119440
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version https://git-lfs.github.com/spec/v1
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size 178113
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version https://git-lfs.github.com/spec/v1
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size 390697
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version https://git-lfs.github.com/spec/v1
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oid sha256:c5a25e7f02141ed3cef1b7c7aee07b12a9699a173f45daffb8e47cd83f163348
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size 248595
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version https://git-lfs.github.com/spec/v1
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oid sha256:470d1c19ec990a81a0d1c516998876c422ee9ec720a5d55479f991f3cb5e52cc
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size 208907
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version https://git-lfs.github.com/spec/v1
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oid sha256:50d563c73c626269403c74c0b9ce3803c3cae00b9d4256cbc71fd181488925ea
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size 197172
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version https://git-lfs.github.com/spec/v1
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oid sha256:0dd63cf6164f566f8d152ac97e62be84ca77cdf3ebef52187d050f99e9f664e6
|
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size 203643
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||||
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@ -0,0 +1,6 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
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||||
<VisualActor>
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||||
<Actor>structures/destruct_stone_wall_long.xml</Actor>
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||||
</VisualActor>
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||||
</Entity>
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||||
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@ -0,0 +1,6 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
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||||
<VisualActor>
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||||
<Actor>structures/destruct_stone_wall_medium.xml</Actor>
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||||
</VisualActor>
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||||
</Entity>
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||||
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@ -0,0 +1,6 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
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||||
<VisualActor>
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||||
<Actor>structures/destruct_stone_wall_short.xml</Actor>
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||||
</VisualActor>
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||||
</Entity>
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||||
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@ -0,0 +1,6 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
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||||
<VisualActor>
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||||
<Actor>structures/destruct_stone_wall_tower.xml</Actor>
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||||
</VisualActor>
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||||
</Entity>
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||||
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@ -1,74 +1,74 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_structure_civic">
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||||
<Armour>
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||||
<Hack>15.0</Hack>
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||||
<Pierce>40.0</Pierce>
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||||
<Crush>10.0</Crush>
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||||
<Foundation>
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||||
<Hack>4.0</Hack>
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||||
<Pierce>8.0</Pierce>
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||||
<Crush>3.0</Crush>
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||||
</Foundation>
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||||
</Armour>
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||||
<BuildRestrictions>
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||||
<Category>Wall</Category>
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||||
</BuildRestrictions>
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||||
<Cost>
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||||
<BuildTime>20</BuildTime>
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||||
<Resources>
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||||
<stone>60</stone>
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||||
</Resources>
|
||||
</Cost>
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||||
<Footprint>
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||||
<Square width="6.0" depth="6.0"/>
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||||
<Height>8.0</Height>
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||||
</Footprint>
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||||
<Gate>
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||||
<PassRange>20</PassRange>
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||||
</Gate>
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||||
<Health>
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||||
<Max>2000</Max>
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||||
<SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
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||||
</Health>
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||||
<Identity>
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||||
<GenericName>City Gate</GenericName>
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||||
<Tooltip>Allow units access through a city wall. Can be locked to prevent access.</Tooltip>
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<Classes datatype="tokens">-ConquestCritical Defensive StoneWall Gates</Classes>
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||||
<Icon>structures/gate.png</Icon>
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||||
<RequiredTechnology>phase_town</RequiredTechnology>
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||||
</Identity>
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||||
<Loot>
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||||
<xp>100</xp>
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||||
<food>0</food>
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||||
<wood>20</wood>
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||||
<stone>20</stone>
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||||
<metal>0</metal>
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||||
</Loot>
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||||
<Obstruction>
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||||
<Obstructions>
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||||
<Right width="5" depth="5" x="10" z="0"/>
|
||||
<Left width="5" depth="5" x="-10" z="0"/>
|
||||
<Door width="20.0" depth="6.5" x="0" z="0"/>
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||||
</Obstructions>
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||||
</Obstruction>
|
||||
<RallyPoint disable=""/>
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||||
<Sound>
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||||
<SoundGroups>
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||||
<select>interface/select/building/sel_gate.xml</select>
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||||
<constructed>interface/complete/building/complete_gate.xml</constructed>
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||||
<death>attack/destruction/building_collapse_large.xml</death>
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||||
<gate_closing>interface/select/building/sel_gate.xml</gate_closing>
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||||
<gate_opening>interface/select/building/sel_gate.xml</gate_opening>
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||||
<gate_locked>interface/select/building/sel_gate.xml</gate_locked>
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||||
<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
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||||
</SoundGroups>
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||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>20</Radius>
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||||
<Weight>65536</Weight>
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||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_structure_civic">
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||||
<Armour>
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||||
<Hack>15.0</Hack>
|
||||
<Pierce>40.0</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>4.0</Hack>
|
||||
<Pierce>8.0</Pierce>
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||||
<Crush>3.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<BuildRestrictions>
|
||||
<Category>Wall</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
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||||
<Resources>
|
||||
<stone>60</stone>
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||||
</Resources>
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||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="6.0" depth="6.0"/>
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||||
<Height>8.0</Height>
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||||
</Footprint>
|
||||
<Gate>
|
||||
<PassRange>20</PassRange>
|
||||
</Gate>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_wall_long</SpawnEntityOnDeath>
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||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>City Gate</GenericName>
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||||
<Tooltip>Allow units access through a city wall. Can be locked to prevent access.</Tooltip>
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||||
<Classes datatype="tokens">-ConquestCritical Defensive StoneWall Gates</Classes>
|
||||
<Icon>structures/gate.png</Icon>
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||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
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||||
<stone>20</stone>
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||||
<metal>0</metal>
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||||
</Loot>
|
||||
<Obstruction>
|
||||
<Obstructions>
|
||||
<Right width="5" depth="5" x="10" z="0"/>
|
||||
<Left width="5" depth="5" x="-10" z="0"/>
|
||||
<Door width="20.0" depth="6.5" x="0" z="0"/>
|
||||
</Obstructions>
|
||||
</Obstruction>
|
||||
<RallyPoint disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_gate.xml</select>
|
||||
<constructed>interface/complete/building/complete_gate.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
<gate_closing>interface/select/building/sel_gate.xml</gate_closing>
|
||||
<gate_opening>interface/select/building/sel_gate.xml</gate_opening>
|
||||
<gate_locked>interface/select/building/sel_gate.xml</gate_locked>
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||||
<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>20</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
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|||
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@ -1,13 +1,16 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Cost>
|
||||
<BuildTime>30</BuildTime>
|
||||
<Resources>
|
||||
<stone>30</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Classes datatype="tokens">LongWall</Classes>
|
||||
<Tooltip>Long wall segments can be converted to gates.</Tooltip>
|
||||
</Identity>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Cost>
|
||||
<BuildTime>30</BuildTime>
|
||||
<Resources>
|
||||
<stone>30</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_wall_long</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Classes datatype="tokens">LongWall</Classes>
|
||||
<Tooltip>Long wall segments can be converted to gates.</Tooltip>
|
||||
</Identity>
|
||||
</Entity>
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||||
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
<Resources>
|
||||
<stone>20</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
<Resources>
|
||||
<stone>20</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_wall_medium</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
</Entity>
|
||||
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|
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|||
|
|
@ -1,9 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Cost>
|
||||
<BuildTime>10</BuildTime>
|
||||
<Resources>
|
||||
<stone>10</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Cost>
|
||||
<BuildTime>10</BuildTime>
|
||||
<Resources>
|
||||
<stone>10</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_wall_short</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
</Entity>
|
||||
|
|
|
|||
|
|
@ -1,94 +1,94 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic">
|
||||
<Armour>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>40.0</Pierce>
|
||||
<Crush>15.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>8.0</Pierce>
|
||||
<Crush>4.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>40.0</MaxRange>
|
||||
<MinRange>12.0</MinRange>
|
||||
<ProjectileSpeed>75.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
<Spread>1.5</Spread>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<BuildRestrictions>
|
||||
<Category>Wall</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
<Resources>
|
||||
<stone>60</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="6.0" depth="6.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>5</Max>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<List datatype="tokens">Support Infantry</List>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>4000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Wall Turret</GenericName>
|
||||
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
|
||||
<Classes datatype="tokens">Defensive -ConquestCritical StoneWall Tower</Classes>
|
||||
<Icon>structures/tower.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>15</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="6.0" depth="6.0"/>
|
||||
<ControlPersist/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_tower.xml</select>
|
||||
<constructed>interface/complete/building/complete_tower.xml</constructed>
|
||||
<attack>attack/weapon/arrowfly.xml</attack>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
<HeightOffset>20.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>20</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Vision>
|
||||
<Range>60</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic">
|
||||
<Armour>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>40.0</Pierce>
|
||||
<Crush>15.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>8.0</Pierce>
|
||||
<Crush>4.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>40.0</MaxRange>
|
||||
<MinRange>12.0</MinRange>
|
||||
<ProjectileSpeed>75.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
<Spread>1.5</Spread>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<BuildRestrictions>
|
||||
<Category>Wall</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>20</BuildTime>
|
||||
<Resources>
|
||||
<stone>60</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="6.0" depth="6.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>5</Max>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<List datatype="tokens">Support Infantry</List>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>4000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_wall_tower</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Wall Turret</GenericName>
|
||||
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
|
||||
<Classes datatype="tokens">Defensive -ConquestCritical StoneWall Tower</Classes>
|
||||
<Icon>structures/tower.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>15</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="6.0" depth="6.0"/>
|
||||
<ControlPersist/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_tower.xml</select>
|
||||
<constructed>interface/complete/building/complete_tower.xml</constructed>
|
||||
<attack>attack/weapon/arrowfly.xml</attack>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
<HeightOffset>20.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>20</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Vision>
|
||||
<Range>60</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
|
|
|||
Loading…
Reference in a new issue