This was SVN commit r12741.

This commit is contained in:
Enrique 2012-10-07 23:10:18 +00:00
parent 3a816f0616
commit 6f4b3b6e5c
22 changed files with 327 additions and 199 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stone rubble long wall">
<mesh>props/rubble_stone_wall_long.dae</mesh>
<props>
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/rubble_stone.png" name="baseTex"/>
<texture file="props/ao/rubble_stone_wall_long_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stone rubble medium wall">
<mesh>props/rubble_stone_wall_medium.dae</mesh>
<props>
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/rubble_stone.png" name="baseTex"/>
<texture file="props/ao/rubble_stone_wall_medium_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stone rubble short wall">
<mesh>props/rubble_stone_wall_short.dae</mesh>
<props>
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/rubble_stone.png" name="baseTex"/>
<texture file="props/ao/rubble_stone_wall_short_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stone rubble tower wall">
<mesh>props/rubble_stone_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/rubble_stone.png" name="baseTex"/>
<texture file="props/ao/rubble_stone_wall_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_long.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_medium.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_short.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_stone_wall_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -1,74 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>15.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
<Foundation>
<Hack>4.0</Hack>
<Pierce>8.0</Pierce>
<Crush>3.0</Crush>
</Foundation>
</Armour>
<BuildRestrictions>
<Category>Wall</Category>
</BuildRestrictions>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>60</stone>
</Resources>
</Cost>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
<Gate>
<PassRange>20</PassRange>
</Gate>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>City Gate</GenericName>
<Tooltip>Allow units access through a city wall. Can be locked to prevent access.</Tooltip>
<Classes datatype="tokens">-ConquestCritical Defensive StoneWall Gates</Classes>
<Icon>structures/gate.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>20</wood>
<stone>20</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Obstructions>
<Right width="5" depth="5" x="10" z="0"/>
<Left width="5" depth="5" x="-10" z="0"/>
<Door width="20.0" depth="6.5" x="0" z="0"/>
</Obstructions>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gate.xml</select>
<constructed>interface/complete/building/complete_gate.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
<gate_closing>interface/select/building/sel_gate.xml</gate_closing>
<gate_opening>interface/select/building/sel_gate.xml</gate_opening>
<gate_locked>interface/select/building/sel_gate.xml</gate_locked>
<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>15.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
<Foundation>
<Hack>4.0</Hack>
<Pierce>8.0</Pierce>
<Crush>3.0</Crush>
</Foundation>
</Armour>
<BuildRestrictions>
<Category>Wall</Category>
</BuildRestrictions>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>60</stone>
</Resources>
</Cost>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
<Gate>
<PassRange>20</PassRange>
</Gate>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_wall_long</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>City Gate</GenericName>
<Tooltip>Allow units access through a city wall. Can be locked to prevent access.</Tooltip>
<Classes datatype="tokens">-ConquestCritical Defensive StoneWall Gates</Classes>
<Icon>structures/gate.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>20</wood>
<stone>20</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Obstructions>
<Right width="5" depth="5" x="10" z="0"/>
<Left width="5" depth="5" x="-10" z="0"/>
<Door width="20.0" depth="6.5" x="0" z="0"/>
</Obstructions>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gate.xml</select>
<constructed>interface/complete/building/complete_gate.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
<gate_closing>interface/select/building/sel_gate.xml</gate_closing>
<gate_opening>interface/select/building/sel_gate.xml</gate_opening>
<gate_locked>interface/select/building/sel_gate.xml</gate_locked>
<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<stone>30</stone>
</Resources>
</Cost>
<Identity>
<Classes datatype="tokens">LongWall</Classes>
<Tooltip>Long wall segments can be converted to gates.</Tooltip>
</Identity>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<stone>30</stone>
</Resources>
</Cost>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_wall_long</SpawnEntityOnDeath>
</Health>
<Identity>
<Classes datatype="tokens">LongWall</Classes>
<Tooltip>Long wall segments can be converted to gates.</Tooltip>
</Identity>
</Entity>

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@ -1,9 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>20</stone>
</Resources>
</Cost>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>20</stone>
</Resources>
</Cost>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_wall_medium</SpawnEntityOnDeath>
</Health>
</Entity>

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@ -1,9 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>10</BuildTime>
<Resources>
<stone>10</stone>
</Resources>
</Cost>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>10</BuildTime>
<Resources>
<stone>10</stone>
</Resources>
</Cost>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_wall_short</SpawnEntityOnDeath>
</Health>
</Entity>

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@ -1,94 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>15.0</Crush>
<Foundation>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>4.0</Crush>
</Foundation>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Category>Wall</Category>
</BuildRestrictions>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>60</stone>
</Resources>
</Cost>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>0</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>4000</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Wall Turret</GenericName>
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
<Classes datatype="tokens">Defensive -ConquestCritical StoneWall Tower</Classes>
<Icon>structures/tower.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>15</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.0" depth="6.0"/>
<ControlPersist/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_tower.xml</select>
<constructed>interface/complete/building/complete_tower.xml</constructed>
<attack>attack/weapon/arrowfly.xml</attack>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>20.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Root>false</Root>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>60</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>15.0</Crush>
<Foundation>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>4.0</Crush>
</Foundation>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Category>Wall</Category>
</BuildRestrictions>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>60</stone>
</Resources>
</Cost>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>0</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>4000</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_wall_tower</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Wall Turret</GenericName>
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
<Classes datatype="tokens">Defensive -ConquestCritical StoneWall Tower</Classes>
<Icon>structures/tower.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
<food>0</food>
<wood>10</wood>
<stone>15</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Static width="6.0" depth="6.0"/>
<ControlPersist/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_tower.xml</select>
<constructed>interface/complete/building/complete_tower.xml</constructed>
<attack>attack/weapon/arrowfly.xml</attack>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>20.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Root>false</Root>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>60</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>