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[gameplay - Alpha 26] Han Chinese
The Han Minister can now defend himself. Exact values open for debate. This was SVN commit r26548.
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38351207ba
commit
6e863d141b
3 changed files with 23 additions and 1 deletions
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@ -7,6 +7,7 @@
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<props>
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<prop actor="props/units/heads/head_minister.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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</group>
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@ -15,6 +16,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_melee_minister.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_praise.xml"/>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_melee">
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<animations>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/sword/han_duan_ma_jian_01.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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@ -7,6 +7,16 @@
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<MaxRange>4</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Capture>
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<Melee>
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<AttackName context="Name of an attack using a double-edged sword.">Sword</AttackName>
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<Damage>
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<Hack>10</Hack>
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</Damage>
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<MaxRange>3</MaxRange>
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<PrepareTime>500</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
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</Melee>
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</Attack>
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<Auras datatype="tokens">
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units/han_minister_garrison
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@ -23,7 +33,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>150</Max>
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<Max>200</Max>
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</Health>
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<Identity>
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<Civ>han</Civ>
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