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Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
This was SVN commit r13504.
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2 changed files with 7 additions and 2 deletions
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@ -78,7 +78,7 @@ BuildRestrictions.prototype.Init = function()
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* 2. Check foundation
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* a. Doesn't obstruct foundation-blocking entities
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* b. On valid terrain, based on passability class
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* 3. Territory type is allowed
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* 3. Territory type is allowed (see note below)
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* 4. Dock is on shoreline and facing into water
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* 5. Distance constraints satisfied
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*
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@ -87,6 +87,10 @@ BuildRestrictions.prototype.Init = function()
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* "success": true iff the placement is valid, else false
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* "message": message to display in UI for invalid placement, else empty string
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* }
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*
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* Note: The entity which is used to check this should be a preview entity
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* (template name should be "preview|"+templateName), as otherwise territory
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* checks for buildings with territory influence will not work as expected.
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*/
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BuildRestrictions.prototype.CheckPlacement = function()
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{
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@ -1180,7 +1180,8 @@ var UnitFsmSpec = {
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"leave": function() {
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var rangeMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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rangeMan.DisableActiveQuery(this.losRangeQuery);
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if (this.losRangeQuery)
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rangeMan.DisableActiveQuery(this.losRangeQuery);
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if (this.losHealRangeQuery)
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rangeMan.DisableActiveQuery(this.losHealRangeQuery);
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