diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
index 791d17c29b..f485766d8f 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
@@ -19,10 +19,11 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
index 38a378c4e0..2cfec6a0f1 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
@@ -30,9 +30,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +1 capture points regeneration rate for garrisoned units.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
index fd6378ea62..3190f939c9 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
@@ -17,10 +17,11 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +1 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
index 143a4aef6e..d5a8212569 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
@@ -19,10 +19,11 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
index 8fb9aa1dbe..e3d0377412 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
@@ -30,9 +30,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +0.5 capture points regeneration rate for garrisoned units.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
index 36d6dca918..0241b8ab43 100644
--- a/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
+++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
@@ -17,10 +17,11 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +0.5 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
diff --git a/binaries/data/mods/public/simulation/data/technologies/tower_garrison.json b/binaries/data/mods/public/simulation/data/technologies/tower_garrison.json
new file mode 100644
index 0000000000..9ccce87ad0
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/tower_garrison.json
@@ -0,0 +1,16 @@
+{
+ "genericName": "Professional Garrisons",
+ "description": "Hire soldiers to hold defenses against enemies.",
+ "cost": {
+ "food": 400,
+ "metal": 200
+ },
+ "icon": "coinage.png",
+ "researchTime": 50,
+ "tooltip": "Fortresses +6 default arrows.",
+ "modifications": [
+ { "value": "BuildingAI/DefaultArrowCount", "add": 6, "affects": "Fortress" }
+ ],
+ "affects": ["Fortress"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
\ No newline at end of file
diff --git a/binaries/data/mods/public/simulation/data/technologies/tower_health.json b/binaries/data/mods/public/simulation/data/technologies/tower_health.json
index 0d1b7a0bf8..37ad967ffa 100644
--- a/binaries/data/mods/public/simulation/data/technologies/tower_health.json
+++ b/binaries/data/mods/public/simulation/data/technologies/tower_health.json
@@ -2,9 +2,8 @@
"genericName": "Sturdy Foundations",
"description": "Reinforce the foundations in preparation of an attack.",
"cost": {
- "wood": 500,
"stone": 500,
- "metal": 500
+ "metal": 100
},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
diff --git a/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json b/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json
index 9a4175f586..1c21d88a7d 100644
--- a/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json
+++ b/binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json
@@ -3,16 +3,16 @@
"description": "Murder holes allow hitting enemies at the foot of the tower.",
"cost": {
"wood": 250,
- "stone": 100
+ "stone": 150
},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "murder_holes.png",
"researchTime": 40,
- "tooltip": "Sentry and Stone Towers have 0 minimum attack range.",
+ "tooltip": "Fortresses, Sentry Towers, and Stone Towers have 0 minimum attack range.",
"modifications": [
{ "value": "Attack/Ranged/MinRange", "replace": 0 }
],
- "affects": ["SentryTower", "StoneTower", "GreatTower"],
+ "affects": ["SentryTower", "StoneTower", "GreatTower","Fortress"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
diff --git a/binaries/data/mods/public/simulation/data/technologies/tower_watch.json b/binaries/data/mods/public/simulation/data/technologies/tower_watch.json
index cd16ffdf62..1806d67d01 100644
--- a/binaries/data/mods/public/simulation/data/technologies/tower_watch.json
+++ b/binaries/data/mods/public/simulation/data/technologies/tower_watch.json
@@ -17,9 +17,9 @@
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "helmet_corinthian_bronze.png",
"researchTime": 40,
- "tooltip": "Sentry and Stone Towers +1 default arrow count.",
+ "tooltip": "Sentry and Stone Towers +50% default arrow count.",
"modifications": [
- { "value": "BuildingAI/DefaultArrowCount", "add": 1 }
+ { "value": "BuildingAI/DefaultArrowCount", "multiply": 1.5 }
],
"affects": ["SentryTower", "StoneTower", "GreatTower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
diff --git a/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml b/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml
index 52dc60fae1..54a6e296b4 100644
--- a/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml
@@ -11,8 +11,8 @@
- 2
- 10
+ 2
+ 12
GreatTower
diff --git a/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml b/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml
index 603c30d7d9..af4f82688b 100644
--- a/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml
@@ -6,7 +6,7 @@
- 2
+ 1
200
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
index 7bcec5bc21..f612ee00cd 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -10,17 +10,17 @@
Bow
- 10
+ 8
60
- 1200
- 2000
+ 400
+ 4000
100
- 1.5
+ 2
50
false
-
+
Human
@@ -39,7 +39,7 @@
- 3
+ 6
1
Soldier
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
index fe703aaca3..86a985dc9b 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -4,15 +4,15 @@
Bow
- 11
+ 8
60
10
- 1200
- 2000
+ 400
+ 3500
100
- 1.5
+ 1.0
50
false
@@ -26,7 +26,7 @@
- 1
+ 2
1
Infantry
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
index 606790af56..daebf71f14 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -10,7 +10,7 @@
- 4
+ 6
40
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
index 2b26e1d372..07406cacf6 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
@@ -9,6 +9,9 @@
+
+ 2
+
150
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
index 10afac6094..cde24c4d1d 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
@@ -7,11 +7,12 @@
10
60
- 1200
- 2000
+ 10
+ 400
+ 3500
100
- 1.5
+ 2.0
50
false
@@ -32,7 +33,7 @@
- 4
+ 10
1
Soldier
@@ -83,6 +84,8 @@
attack_soldiers_will
+ tower_murderholes
+ tower_garrison
art_of_war
poison_arrows
poison_blades