[art] Move the prop points for the Roman tents to fit the newer Roman Scutum models.

This was SVN commit r26562.
This commit is contained in:
wowgetoffyourcellphone 2022-03-06 07:17:32 +00:00
parent fc5a165d81
commit 69daefeb2b
4 changed files with 48 additions and 12 deletions

View file

@ -6,32 +6,68 @@
<mesh>props/rome_tent_a.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_tent_a_props.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shieldround"/>
<prop actor="props/structures/romans/rome_tent_a_flaps.xml" attachpoint="root"/>
</props>
<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Tent B">
<mesh>props/rome_tent_b.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_tent_b_props.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/scutum_rome_isp_06.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shieldround"/>
<prop actor="props/structures/romans/rome_tent_b_flaps.xml" attachpoint="root"/>
</props>
<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Tent C (fire)">
<mesh>props/rome_tent_c.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_tent_c_props.xml" attachpoint="root"/>
<prop actor="props/structures/romans/rome_tent_c_flaps.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/scutum_rome_isw_05.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shieldround"/>
<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="fire"/>
</props>
<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Texture">
<textures>
<texture file="props/rome_sb_tent.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="Shield 14">
<props>
<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="2" name="Shield 06">
<props>
<prop actor="props/units/shields/scutum_rome_isp_06.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="1" name="Shield 05">
<props>
<prop actor="props/units/shields/scutum_rome_isw_05.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="2" name="Shield 10">
<props>
<prop actor="props/units/shields/scutum_rome_isp_10.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="2" name="Shield 12">
<props>
<prop actor="props/units/shields/scutum_rome_isw_12.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="1" name="Shield 02">
<props>
<prop actor="props/units/shields/scutum_rome_isw_02.xml" attachpoint="shieldtower"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:583a25b4bfb19140723bba09d69b4edb7f1104b37772c0d2a2dc19cfbc336d85
size 225789
oid sha256:6df2523559da9a44192c40fe30b8257ed1ea0192f38585d91accd93a2e9f9cc8
size 69346

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:d030a00180c5d352f179310236eedd9c3860b5ea9433ae8d2413243ccea8c379
size 114729
oid sha256:076aa80cb73213819b450716188776c8e9de20b8d0a833c3017a38c4f847a00f
size 71143

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:aae50b772fc4eb2fbb359569f2ad8cf4897a90990df32560513dff060815d233
size 93957
oid sha256:3e7aa9798154686e358da3d4ebce32dde113767f73762b8f3f121517eff52f95
size 50668