Fix the issue with the formations and groups in actors And some corrections to variants.

This was SVN commit r22839.
This commit is contained in:
Alexandermb 2019-09-03 15:21:14 +00:00
parent e008b394bc
commit 65d2c26261
45 changed files with 437 additions and 328 deletions

View file

@ -72,13 +72,12 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -89,10 +88,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -31,13 +31,12 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -48,10 +47,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -150,13 +150,12 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -167,10 +166,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm_fast.xml">
<variant file="biped/base_swordsman_shieldarm_relax.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_su2.xml" attachpoint="helmet"/>

View file

@ -42,7 +42,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View file

@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<variant file="biped/base_swordsman_shieldsmall_relax.xml">
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>

View file

@ -66,7 +66,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View file

@ -67,13 +67,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -84,13 +86,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -61,13 +61,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -78,13 +80,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -110,13 +110,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -127,13 +129,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -122,16 +122,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -142,13 +141,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -17,16 +17,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -37,13 +36,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -131,13 +131,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -148,13 +150,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -78,13 +78,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -95,13 +97,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -26,13 +26,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -43,13 +45,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -50,13 +50,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -67,13 +69,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -74,13 +74,17 @@
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -91,15 +95,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -55,13 +55,17 @@
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -72,15 +76,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -42,13 +42,17 @@
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -59,15 +63,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -51,13 +51,15 @@
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -68,13 +70,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -76,13 +76,15 @@
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -93,13 +95,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -93,13 +93,15 @@
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -110,13 +112,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -64,13 +64,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -81,13 +83,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -28,13 +28,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -45,13 +47,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -80,13 +80,15 @@
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -97,17 +99,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -48,13 +48,12 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -65,10 +64,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -31,13 +31,12 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -48,10 +47,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -144,13 +144,12 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -161,10 +160,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -9,6 +9,7 @@
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_L"/>
</props>
</variant>
</group>
@ -35,17 +36,13 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldarm_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -56,7 +53,14 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -6,9 +6,9 @@
<animation file="biped/infantry/spearman/idle_ready.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_ready.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_ready.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run2" speed="5"/>
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run3" speed="6"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>

View file

@ -6,9 +6,9 @@
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run2" speed="5"/>
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run3" speed="6"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>

View file

@ -6,9 +6,9 @@
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk2" speed="28"/>
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run2" speed="5"/>
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run3" speed="6"/>
<animation file="biped/infantry/spearman/run_ready_shield_shieldsmall.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_ready_shield_shieldsmall.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_ready_shield_shieldsmall.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>

View file

@ -6,9 +6,9 @@
<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run2" speed="4"/>
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run3" speed="4"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>

View file

@ -4,7 +4,9 @@
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -5,8 +5,9 @@
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="18"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="20"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="9"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -4,7 +4,9 @@
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" id="idle1" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" id="idle2" speed="90"/>
<animation file="biped/infantry/swordsman/walk_ready_shield.dae" name="Walk" speed="30"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -4,7 +4,9 @@
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/walk_relax_shield.dae" name="Walk" speed="30"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -4,7 +4,9 @@
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/walk_ready_shieldarm.dae" name="Walk" speed="30"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -4,7 +4,9 @@
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/jog_ready_shieldarm.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_shieldarm.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_relax_shieldarm.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/jog_relax_shieldarm.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

View file

@ -3,8 +3,10 @@
<animations>
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
<animation file="biped/infantry/swordsman/idle_relax_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

View file

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ore">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="100"/>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
</animations>
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>

View file

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_rock">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="100"/>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
</animations>
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>