mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Fix the issue with the formations and groups in actors And some corrections to variants.
This was SVN commit r22839.
This commit is contained in:
parent
e008b394bc
commit
65d2c26261
45 changed files with 437 additions and 328 deletions
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@ -72,13 +72,12 @@
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</group>
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<group>
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<variant file="biped/base_hoplite.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -89,10 +88,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -31,13 +31,12 @@
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</group>
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<group>
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<variant file="biped/base_hoplite.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -48,10 +47,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -150,13 +150,12 @@
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</group>
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<group>
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<variant file="biped/base_hoplite.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -167,10 +166,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_swordsman_shieldarm_fast.xml">
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<variant file="biped/base_swordsman_shieldarm_relax.xml">
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/helmets/hele_su2.xml" attachpoint="helmet"/>
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@ -42,7 +42,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
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<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -40,7 +40,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
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<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_swordsman_shieldsmall_fast.xml">
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<variant file="biped/base_swordsman_shieldsmall_relax.xml">
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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@ -66,7 +66,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
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<variant file="biped/base_swordsman_shieldsmall_relax.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -67,13 +67,15 @@
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</group>
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<group>
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<variant file="biped/pikeman_base.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -84,13 +86,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -61,13 +61,15 @@
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</group>
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<group>
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<variant file="biped/pikeman_base.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -78,13 +80,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -110,13 +110,15 @@
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</group>
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<group>
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<variant file="biped/pikeman_base.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -127,13 +129,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -122,16 +122,15 @@
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</group>
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<group>
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<variant file="biped/pikeman_base.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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@ -142,13 +141,14 @@
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -17,16 +17,15 @@
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</group>
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<group>
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<variant file="biped/pikeman_base.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/formations/syntagma_front.xml"/>
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<variant file="biped/formations/syntagma_01.xml"/>
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<variant file="biped/formations/syntagma_02.xml"/>
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<variant file="biped/formations/syntagma_03.xml"/>
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -37,13 +36,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -131,13 +131,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -148,13 +150,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -78,13 +78,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -95,13 +97,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -26,13 +26,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -43,13 +45,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -50,13 +50,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -67,13 +69,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -74,13 +74,17 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -91,15 +95,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -55,13 +55,17 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -72,15 +76,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -42,13 +42,17 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -59,15 +63,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -51,13 +51,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -68,13 +70,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -76,13 +76,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -93,13 +95,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -93,13 +93,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -110,13 +112,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -64,13 +64,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -81,13 +83,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -28,13 +28,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -45,13 +47,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -80,13 +80,15 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -97,17 +99,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -48,13 +48,12 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -65,10 +64,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -31,13 +31,12 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -48,10 +47,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -144,13 +144,12 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -161,10 +160,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
@ -35,17 +36,13 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shieldarm_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_swordsman_shieldarm_relax.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
|
|
@ -56,7 +53,14 @@
|
|||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@
|
|||
<animation file="biped/infantry/spearman/idle_ready.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@
|
|||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@
|
|||
<animation file="biped/infantry/spearman/idle_ready_shieldsmall.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_ready_shieldsmall.dae" name="Walk" id="walk2" speed="28"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield_shieldsmall.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield_shieldsmall.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/spearman/run_ready_shield_shieldsmall.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@
|
|||
<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -5,8 +5,9 @@
|
|||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="18"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_relax_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_shieldarm.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shieldarm.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shieldarm.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shieldarm.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shieldarm.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
|
@ -3,8 +3,10 @@
|
|||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ore">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="100"/>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_rock">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="100"/>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
|
|
|
|||
Loading…
Reference in a new issue