diff --git a/source/readme.txt b/source/readme.txt index 4336b8a481..d719724228 100755 --- a/source/readme.txt +++ b/source/readme.txt @@ -1,7 +1,29 @@ -- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h , put in compiler's include\gl dir -- leave out debug* for now (requires dbghelp, included with vc7) -- leave out memcpy.cpp, unless processor pack installed (not currently used anyway) -- don't define D3D8 unless the SDK is installed (=> less accurate graphics card info) -- dito for DDRAW7 (=> video card memory size not available) -- set code generation to multithreaded -- set entry point to entry (=> +Workspace settings: +________________________________________________________________________________ + +Compiler settings: +- set code generation to multithreaded (+debug if desired) +- set entry point to entry +________________________________________________________________________________ + +Includes: +- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ; + put it in GL subdir of compiler's include dir +- add dir containing tex.h etc. to the compiler's include path +________________________________________________________________________________ + +Xerces (required for the GUI, which can be omitted ATM) + +download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ; +put the DLL in bin in your system dir, or in the game's dir; +add its include dir to the compiler's include path +________________________________________________________________________________ + +Files to leave out, as they aren't necessary ATM, and require compiler support: +- debug* (requires dbghelp, included with vc7) +- memcpy.cpp (requires VC6 processor pack) +________________________________________________________________________________ + +NB: earlier steps that are now unnecessary: +- adding .lib files - now taken care of by the code, via #pragma comment(lib +- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls \ No newline at end of file