mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Add scrollbars to all tabs in Atlas.
Reviewed By: vladislavbelov Differential Revision: https://code.wildfiregames.com/D793 This was SVN commit r20058.
This commit is contained in:
parent
ced95e1318
commit
62c9c6d7fc
5 changed files with 88 additions and 64 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2014 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -212,7 +212,7 @@ EnvironmentSidebar::EnvironmentSidebar(ScenarioEditor& scenarioEditor, wxWindow*
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Expand().Proportion(1));
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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wxSizer* waterSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _T("Water settings"));
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scrollSizer->Add(waterSizer, wxSizerFlags().Expand());
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@ -289,34 +289,41 @@ void MapSettingsControl::SendToEngine()
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MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_SimState(SimInactive)
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{
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m_MapSettingsCtrl = new MapSettingsControl(this, m_ScenarioEditor);
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m_MainSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand());
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Expand().Proportion(1));
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m_MapSettingsCtrl = new MapSettingsControl(scrolledWindow, m_ScenarioEditor);
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scrollSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand());
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{
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/////////////////////////////////////////////////////////////////////////
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// Random map settings
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Random map"));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Random map"));
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scrollSizer->Add(sizer, wxSizerFlags().Expand());
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sizer->Add(new wxChoice(this, ID_RandomScript), wxSizerFlags().Expand());
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sizer->Add(new wxChoice(scrolledWindow, ID_RandomScript), wxSizerFlags().Expand());
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sizer->AddSpacer(5);
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sizer->Add(new wxButton(this, ID_OpenPlayerPanel, _T("Change players")), wxSizerFlags().Expand());
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sizer->Add(new wxButton(scrolledWindow, ID_OpenPlayerPanel, _T("Change players")), wxSizerFlags().Expand());
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sizer->AddSpacer(5);
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5);
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gridSizer->AddGrowableCol(1);
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wxChoice* sizeChoice = new wxChoice(this, ID_RandomSize);
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gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Map size")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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wxChoice* sizeChoice = new wxChoice(scrolledWindow, ID_RandomSize);
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gridSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Map size")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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gridSizer->Add(sizeChoice, wxSizerFlags().Expand());
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gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Random seed")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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gridSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Random seed")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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wxBoxSizer* seedSizer = new wxBoxSizer(wxHORIZONTAL);
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seedSizer->Add(Tooltipped(new wxTextCtrl(this, ID_RandomSeed, _T("0"), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator(wxFILTER_NUMERIC)),
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seedSizer->Add(Tooltipped(new wxTextCtrl(scrolledWindow, ID_RandomSeed, _T("0"), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator(wxFILTER_NUMERIC)),
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_("Seed value for random map")), wxSizerFlags(1).Expand());
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seedSizer->Add(Tooltipped(new wxButton(this, ID_RandomReseed, _("R"), wxDefaultPosition, wxSize(24, -1)),
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seedSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_RandomReseed, _("R"), wxDefaultPosition, wxSize(24, -1)),
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_("New random seed")));
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gridSizer->Add(seedSizer, wxSizerFlags().Expand());
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@ -324,30 +331,29 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
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sizer->AddSpacer(5);
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sizer->Add(Tooltipped(new wxButton(this, ID_RandomGenerate, _("Generate map")),
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sizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_RandomGenerate, _("Generate map")),
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_("Run selected random map script")), wxSizerFlags().Expand());
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m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Simulation buttons
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Simulation test"));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Simulation test"));
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 8));
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wxGridSizer* gridSizer = new wxGridSizer(5);
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gridSizer->Add(Tooltipped(new wxButton(this, ID_SimPlay, _("Play")),
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gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimPlay, _("Play"), wxDefaultPosition, wxSize(48, -1)),
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_("Run the simulation at normal speed")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new wxButton(this, ID_SimFast, _("Fast")),
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gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimFast, _("Fast"), wxDefaultPosition, wxSize(48, -1)),
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_("Run the simulation at 8x speed")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new wxButton(this, ID_SimSlow, _("Slow")),
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gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimSlow, _("Slow"), wxDefaultPosition, wxSize(48, -1)),
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_("Run the simulation at 1/8x speed")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new wxButton(this, ID_SimPause, _("Pause")),
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gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimPause, _("Pause"), wxDefaultPosition, wxSize(48, -1)),
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_("Pause the simulation")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new wxButton(this, ID_SimReset, _("Reset")),
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gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimReset, _("Reset"), wxDefaultPosition, wxSize(48, -1)),
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_("Reset the editor to initial state")), wxSizerFlags().Expand());
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sizer->Add(gridSizer, wxSizerFlags().Expand());
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UpdateSimButtons();
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m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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}
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}
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@ -129,37 +129,43 @@ ObjectSidebar::ObjectSidebar(
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer),
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p(new ObjectSidebarImpl(scenarioEditor))
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(new wxStaticText(this, wxID_ANY, _("Filter")), wxSizerFlags().Align(wxALIGN_CENTER));
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sizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Filter")), wxSizerFlags().Align(wxALIGN_CENTER));
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sizer->Add(
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Tooltipped(
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new wxTextCtrl(this, ID_ObjectFilter),
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new wxTextCtrl(scrolledWindow, ID_ObjectFilter),
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_("Enter text to filter object list")
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),
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wxSizerFlags().Expand().Proportion(1)
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);
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m_MainSizer->Add(sizer, wxSizerFlags().Expand());
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m_MainSizer->AddSpacer(3);
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scrollSizer->Add(sizer, wxSizerFlags().Expand());
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scrollSizer->AddSpacer(3);
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// ------------------------------------------------------------------------------------------
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wxArrayString strings;
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strings.Add(_("Entities"));
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strings.Add(_("Actors (all)"));
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wxChoice* objectType = new wxChoice(this, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
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wxChoice* objectType = new wxChoice(scrolledWindow, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
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objectType->SetSelection(0);
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m_MainSizer->Add(objectType, wxSizerFlags().Expand());
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m_MainSizer->AddSpacer(3);
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scrollSizer->Add(objectType, wxSizerFlags().Expand());
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scrollSizer->AddSpacer(3);
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// ------------------------------------------------------------------------------------------
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p->m_ObjectListBox = new wxListBox(this, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE|wxLB_HSCROLL);
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m_MainSizer->Add(p->m_ObjectListBox, wxSizerFlags().Proportion(1).Expand());
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m_MainSizer->AddSpacer(3);
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p->m_ObjectListBox = new wxListBox(scrolledWindow, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE|wxLB_HSCROLL);
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scrollSizer->Add(p->m_ObjectListBox, wxSizerFlags().Proportion(1).Expand());
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scrollSizer->AddSpacer(3);
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// ------------------------------------------------------------------------------------------
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m_MainSizer->Add(new wxButton(this, ID_ToggleViewer, _("Switch to Actor Viewer")), wxSizerFlags().Expand());
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scrollSizer->Add(new wxButton(scrolledWindow, ID_ToggleViewer, _("Switch to Actor Viewer")), wxSizerFlags().Expand());
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// ------------------------------------------------------------------------------------------
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -226,14 +226,14 @@ public:
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// Camera
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wxStaticBoxSizer* cameraSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Starting Camera"));
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wxGridSizer* gridSizer = new wxGridSizer(3);
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wxButton* cameraSet = new wxButton(this, ID_CameraSet, _("Set"));
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wxButton* cameraSet = new wxButton(this, ID_CameraSet, _("Set"), wxDefaultPosition, wxSize(48, -1));
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gridSizer->Add(Tooltipped(cameraSet,
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_("Set player camera to this view")), wxSizerFlags().Expand());
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wxButton* cameraView = new wxButton(this, ID_CameraView, _("View"));
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wxButton* cameraView = new wxButton(this, ID_CameraView, _("View"), wxDefaultPosition, wxSize(48, -1));
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cameraView->Enable(false);
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gridSizer->Add(Tooltipped(cameraView,
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_("View the player camera")), wxSizerFlags().Expand());
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wxButton* cameraClear = new wxButton(this, ID_CameraClear, _("Clear"));
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wxButton* cameraClear = new wxButton(this, ID_CameraClear, _("Clear"), wxDefaultPosition, wxSize(48, -1));
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cameraClear->Enable(false);
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gridSizer->Add(Tooltipped(cameraClear,
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_("Clear player camera")), wxSizerFlags().Expand());
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@ -956,8 +956,14 @@ void PlayerSettingsControl::SendToEngine()
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PlayerSidebar::PlayerSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_Loaded(false)
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{
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m_PlayerSettingsCtrl = new PlayerSettingsControl(this, m_ScenarioEditor);
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m_MainSizer->Add(m_PlayerSettingsCtrl, wxSizerFlags().Expand());
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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m_PlayerSettingsCtrl = new PlayerSettingsControl(scrolledWindow, m_ScenarioEditor);
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scrollSizer->Add(m_PlayerSettingsCtrl, wxSizerFlags().Expand());
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}
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void PlayerSidebar::OnCollapse(wxCollapsiblePaneEvent& WXUNUSED(evt))
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@ -1,4 +1,4 @@
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/* Copyright (C) 2012 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -173,55 +173,61 @@ END_EVENT_TABLE();
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TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer) :
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Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer)
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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{
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/////////////////////////////////////////////////////////////////////////
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// Terrain elevation
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Elevation tools"));
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Elevation tools"));
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wxSizer* gridSizer = new wxGridSizer(4);
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Modify"), _T("AlterElevation")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Modify"), _T("AlterElevation"), wxSize(48, -1)),
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_("Brush with left mouse buttons to raise terrain,\nright mouse button to lower it")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Ridge"), _T("PikeElevation")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Ridge"), _T("PikeElevation"), wxSize(48, -1)),
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_("Brush with left mouse buttons to raise terrain,\nright mouse button to lower it")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Smooth"), _T("SmoothElevation")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Smooth"), _T("SmoothElevation"), wxSize(48, -1)),
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_("Brush with left mouse button to smooth terrain,\nright mouse button to roughen it")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Flatten"), _T("FlattenElevation")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Flatten"), _T("FlattenElevation"), wxSize(48, -1)),
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_("Brush with left mouse button to flatten terrain")), wxSizerFlags().Expand());
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sizer->Add(gridSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Terrain texture
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Texture tools"));
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Texture tools"));
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wxSizer* gridSizer = new wxGridSizer(3);
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Paint"), _T("PaintTerrain")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Paint"), _T("PaintTerrain"), wxSize(48, -1)),
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_("Brush with left mouse button to paint texture dominantly,\nright mouse button to paint submissively.\nShift-left-click for eyedropper tool")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Replace"), _T("ReplaceTerrain")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Replace"), _T("ReplaceTerrain"), wxSize(48, -1)),
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_("Replace all of a terrain texture with a new one")), wxSizerFlags().Expand());
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), this, _("Fill"), _T("FillTerrain")),
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), scrolledWindow, _("Fill"), _T("FillTerrain"), wxSize(48, -1)),
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_T("Bucket fill a patch of terrain texture with a new one")), wxSizerFlags().Expand());
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sizer->Add(gridSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Brush settings
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Brush"));
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Brush"));
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m_TexturePreview = new TexturePreviewPanel(this);
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m_TexturePreview = new TexturePreviewPanel(scrolledWindow);
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sizer->Add(m_TexturePreview, wxSizerFlags(1).Expand());
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g_Brush_Elevation.CreateUI(this, sizer);
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m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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g_Brush_Elevation.CreateUI(scrolledWindow, sizer);
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Visualise
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Visualise"));
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m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Visualise"));
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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wxFlexGridSizer* visSizer = new wxFlexGridSizer(2, 5, 5);
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visSizer->AddGrowableCol(1);
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@ -229,24 +235,24 @@ TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebar
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wxArrayString defaultChoices;
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defaultChoices.Add(_("(none)"));
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m_PassabilityChoice = new wxChoice(this, ID_Passability, wxDefaultPosition, wxDefaultSize, defaultChoices);
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m_PassabilityChoice = new wxChoice(scrolledWindow, ID_Passability, wxDefaultPosition, wxDefaultSize, defaultChoices);
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m_PassabilityChoice->SetSelection(0);
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visSizer->Add(new wxStaticText(this, wxID_ANY, _("Passability")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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visSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Passability")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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visSizer->Add(Tooltipped(m_PassabilityChoice,
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_("View passability classes")), wxSizerFlags().Expand());
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visSizer->Add(new wxStaticText(this, wxID_ANY, _("Priorities")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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visSizer->Add(Tooltipped(new wxCheckBox(this, ID_ShowPriorities, _("")),
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visSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Priorities")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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visSizer->Add(Tooltipped(new wxCheckBox(scrolledWindow, ID_ShowPriorities, _("")),
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_("Show terrain texture priorities")));
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}
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||||
|
||||
{
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Misc tools
|
||||
wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Misc tools"));
|
||||
sizer->Add(new wxButton(this, ID_ResizeMap, _("Resize map")), wxSizerFlags().Expand());
|
||||
m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
|
||||
wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Misc tools"));
|
||||
sizer->Add(new wxButton(scrolledWindow, ID_ResizeMap, _("Resize map")), wxSizerFlags().Expand());
|
||||
scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
|
||||
}
|
||||
|
||||
m_BottomBar = new TerrainBottomBar(scenarioEditor, bottomBarContainer);
|
||||
|
|
|
|||
Loading…
Reference in a new issue