standardized hero aura descriptions

Summary:
This patch rephrases the aura descriptions of hero auras to an uniform
standard, to ensure descriptions follow the actual modifications:
[player] [class] [change] [attributes], e.g. "Spearmen +1 capture attack
strength, +25% melee attack damage." instead of "+25% attack and +1
capture for spear soldiers."

See also D1720, D1806, D1807.

The `formation` and `garrison` type aura descriptions are ugly;
improvement suggestions are welcome.

Test Plan: Check for mistakes and omissions.

Reviewers: Gallaecio, Freagarach

Reviewed By: Gallaecio, Freagarach
Subscribers: Freagarach, elexis, Vulcan

Differential Revision: https://code.wildfiregames.com/D1808
This was SVN commit r22905.
This commit is contained in:
Gallaecio 2019-09-15 11:48:59 +00:00
parent 795f453eb7
commit 5cc49c2326
55 changed files with 57 additions and 56 deletions

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@ -8,5 +8,5 @@
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
"auraName": "Formation Reforms",
"auraDescription": "All soldiers in his formation +15% speed and +3 armor."
"auraDescription": "Soldiers in his formation +3 armor, +15% movement speed."
}

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@ -5,5 +5,5 @@
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
"auraName": "Peltast Reforms",
"auraDescription": "All javelin infantry +15% speed."
"auraDescription": "Infantry Javelinists +15% movement speed."
}

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@ -6,6 +6,6 @@
{ "value": "Builder/Rate", "multiply": 1.15 }
],
"auraName": "Periclean Building Program",
"auraDescription": "+15% build and repair rate for workers.",
"auraDescription": "Workers +15% build rate.",
"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
}

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@ -6,5 +6,5 @@
{ "value": "GarrisonHolder/BuffHeal", "add": 2 }
],
"auraName": "Temple of Athena Nike",
"auraDescription": "-25% stone cost and +2 garrisoned heal rate for temples."
"auraDescription": "Temples 25% stone cost, +2 garrisoned heal rate."
}

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@ -7,5 +7,5 @@
{ "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.7 }
],
"auraName": "Naval Commander",
"auraDescription": "When garrisoned in a ship, the ship is +50% faster and trains batches of units faster."
"auraDescription": "When garrisoned, the Ship has 30% batch training time and +50% movement speed."
}

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@ -6,5 +6,5 @@
{ "value": "Cost/Resources/metal", "multiply": 0.5 }
],
"auraName": "Naval Architect",
"auraDescription": "-20% build time and -50% metal cost for ships during his lifespan."
"auraDescription": "Ships 50% metal cost, 20% construction time."
}

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@ -13,6 +13,6 @@
{ "value": "Attack/Capture/Capture", "add": 2 }
],
"auraName": "Champion Army",
"auraDescription": "+20% attack, +2 capture and +10% speed for champion units.",
"auraDescription": "Champions +2 capture attack strength, +20% melee and ranged attack damage, +10% movement speed.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -8,5 +8,5 @@
{ "value": "Armour/Crush", "add": 1 }
],
"auraName": "Guerrilla Chief",
"auraDescription": "All soldiers and siege engines +15% speed and +1 armor."
"auraDescription": "Soldiers and Siege Engines +1 armor, +15% movement speed."
}

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@ -6,6 +6,6 @@
{ "value": "Health/RegenRate", "add": 0.8 }
],
"auraName": "Britannorum Rex",
"auraDescription": "+0.8 HP per second healing rate.",
"auraDescription": "Humans +0.8 health regeneration rate.",
"overlayIcon": "art/textures/ui/session/auras/heal.png"
}

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@ -6,5 +6,5 @@
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
"auraName": "Lightning General",
"auraDescription": "Nearby soldiers and siege engines +15% speed."
"auraDescription": "Soldiers and Siege Engines +15% movement speed."
}

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@ -12,5 +12,5 @@
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 0.8 }
],
"auraName": "Subduer of Mercenaries",
"auraDescription": "-20% attack for enemy mercenaries."
"auraDescription": "Enemy Mercenaries 20% melee and ranged attack damage."
}

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@ -13,6 +13,6 @@
{ "value": "Attack/Capture/Capture", "add": 1 }
],
"auraName": "Tactician",
"auraDescription": "+20% attack and +1 capture for nearby allied soldiers and siege engines.",
"auraDescription": "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -8,6 +8,6 @@
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.3 }
],
"auraName": "Cavalry Commander",
"auraDescription": "+30% attack for cavalry melee soldiers.",
"auraDescription": "Melee Cavalry +30% melee attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -6,5 +6,5 @@
{ "value": "Looter/Resource/metal", "add": 15 }
],
"auraName": "Sacker of Rome",
"auraDescription": "+15 Metal loot for every enemy unit killed."
"auraDescription": "Humans, Siege Engines, and Ships gain +15 metal loot."
}

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@ -12,6 +12,6 @@
{ "value": "Attack/Capture/Capture", "add": 1 }
],
"auraName": "Celtic Warlord",
"auraDescription": "+20% attack and +1 capture for soldiers and siege engines.",
"auraDescription": "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -5,5 +5,5 @@
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 }
],
"auraName": "Preparation for War",
"auraDescription": "Gathering rates increased with +15% during his lifetime."
"auraDescription": "Workers +15% gather speed."
}

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@ -5,5 +5,5 @@
{ "value": "Capturable/GarrisonRegenRate", "add": 2 }
],
"auraName": "Inspired Defense",
"auraDescription": "When garrisoned in a structure or a siege engine, the hero gives it a bonus of +2 capture points recovery rate."
"auraDescription": "When garrisoned, the Structure or Siege Engine has +2 capture points garrison regeneration rate."
}

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@ -5,6 +5,6 @@
{ "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.75 },
{ "value": "BuildingAI/MaxArrowCount", "multiply": 1.75 }
],
"auraDescription": "75% more arrows per soldier for the building or siege tower he is garrisoned in.",
"auraDescription": "When garrisoned, the Structure or Siege Tower has +75% arrow count.",
"auraName": "Valiant Defender"
}

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@ -7,7 +7,7 @@
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Crush", "add": 1 }
],
"auraDescription": "+1 armor for soldiers.",
"auraDescription": "Soldiers +1 armor.",
"auraName": "Battle Fervor",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -9,5 +9,5 @@
{ "value": "Cost/Resources/stone", "multiply": 0.85 }
],
"auraName": "Mobilization",
"auraDescription": "-20% training time and -15% resources cost for soldiers."
"auraDescription": "Soldiers 15% resources costs, 20% training time."
}

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@ -5,7 +5,7 @@
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.2 }
],
"auraDescription": "+20% movement speed for soldiers.",
"auraDescription": "Soldiers +20% movement speed.",
"auraName": "Guerrilla Tactics",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -9,5 +9,5 @@
{ "value": "Looter/Resource/metal", "multiply": 2.0 }
],
"auraName": "Swag",
"auraDescription": "+100% resources loot increase for every enemy unit killed or structure destroyed."
"auraDescription": "Soldiers and Siege Engines gain +100% resource loot."
}

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@ -12,6 +12,6 @@
{ "value": "Attack/Capture/Capture", "add": 2 }
],
"auraName": "Warrior Queen",
"auraDescription": "+20% attack and +2 capture for champion units.",
"auraDescription": "Champions +2 capture attack strength, +20% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -9,5 +9,5 @@
{ "value": "Cost/BuildTime", "multiply": 1.2 }
],
"auraName": "Defier of Tradition",
"auraDescription": "Temple of Amun and its Napatan Temple Guards +20% cost and build time."
"auraDescription": "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% resource costs and training time."
}

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@ -9,5 +9,5 @@
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"auraName": "Follower of Apedemak",
"auraDescription": "Apedemak temples and its Meroe Temple Guard -20% cost and build time."
"auraDescription": "Temple of Apedemak 20% resource costs and build time. Apedemak Temple Guard 20% resource costs and training time."
}

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@ -7,5 +7,5 @@
{ "value": "Heal/HP", "multiply": 0.5 }
],
"auraName": "Slaughter of the Faithful",
"auraDescription": "Enemy healers 50% healing rate."
"auraDescription": "Enemy Healers 50% healing strength."
}

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@ -1,7 +1,7 @@
{
"type": "range",
"radius": 60,
"affects": ["Soldier", "Elephant"],
"affects": ["Soldier"],
"modifications": [
{ "value": "Looter/Resource/food", "multiply": 1.5 },
{ "value": "Looter/Resource/wood", "multiply": 1.5 },
@ -15,5 +15,5 @@
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 }
],
"auraName": "Savior of Kush",
"auraDescription": "Own units +10% attack.\nNastasen acquired lots of bounty from the defeated invaders. Gain +50% loot from killing enemy units."
"auraDescription": "Soldiers +10 melee and ranged attack damage, gain +50% resource loot."
}

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@ -6,5 +6,5 @@
{ "value": "Cost/Resources/metal", "add": -50 }
],
"auraName": "Gift of Warships",
"auraDescription": "Train Ptolemaic Mercenary Triremes at -25% resource cost.\nCrushing the Ptolemaic invasion of Kush, Nastasen seized numerous enemy warships."
"auraDescription": "Kushite Triremes 50 wood and metal cost."
}

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@ -5,5 +5,5 @@
{ "value": "TerritoryInfluence/Radius", "multiply": 1.1 }
],
"auraName": "Imperialism",
"auraDescription": "+10% territory effect for all buildings while he lives."
"auraDescription": "Structures +10% territory influence radius."
}

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@ -7,5 +7,5 @@
{ "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
],
"auraName": "Conqueror",
"auraDescription": "-50% garrisoned regeneration rate for enemy civic centers."
"auraDescription": "Enemy Civic Centres 50% capture points garrisoned regeneration rate."
}

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@ -9,6 +9,6 @@
{ "value": "Attack/Capture/Capture", "multiply": 1.2 }
],
"auraName": "Taxiarchès",
"auraDescription": "+20% attack and +20% capture for pikemen.",
"auraDescription": "Infantry Pikemen +20% capture attack strength, +20% melee attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -16,6 +16,6 @@
{ "value": "Vision/Range", "multiply": 1.1 }
],
"auraName": "Besieger",
"auraDescription": "+20% attack, +10% range and +1 armor for siege engines.",
"auraDescription": "Siege Engines +1 armor, +20% melee and ranged attack damage, +10% ranged attack range, +10% vision range.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -12,6 +12,6 @@
{ "value": "Attack/Capture/Capture", "add": 2 }
],
"auraName": "Rise of Macedon",
"auraDescription": "+20% attack and +2 capture for champion units.",
"auraDescription": "Champions +2 capture attack strength, +20% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -11,6 +11,6 @@
{ "value": "Health/Max", "multiply": 0.85 }
],
"auraName": "Pyrrhic Victory",
"auraDescription": "All soldiers +20% attack as long as Pyrrhos lives, but also -15% health.",
"auraDescription": "Soldiers +20% melee and ranged attack damage, 15% health.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -11,7 +11,7 @@
{ "value": "Cost/Resources/stone", "multiply": 0.5 },
{ "value": "Cost/Resources/wood", "multiply": 0.5 }
],
"auraDescription": "Temples and temple technologies -50% cost, in resources and time.",
"auraDescription": "Temples 50% resource costs and build time. Temple technologies 50% resource costs and research time.",
"auraName": "Buddhism",
"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
}

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@ -8,7 +8,7 @@
{ "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.8 },
{ "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 }
],
"auraDescription": "Empower a building with -20% cost and -50% research time for technologies while he is garrisoned in it.",
"auraDescription": "When garrisoned, the Structure's technologies have 20% resource cost and 50% research time.",
"auraName": "Teacher",
"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
}

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@ -6,6 +6,6 @@
{ "value": "Health/RegenRate", "add": 0.8 }
],
"auraName": "Regeneration",
"auraDescription": "+0.8 HP per second healing rate.",
"auraDescription": "Humans +0.8 health regeneration rate.",
"overlayIcon": "art/textures/ui/session/auras/heal.png"
}

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@ -12,6 +12,6 @@
{ "value": "Attack/Capture/Capture", "add": 1 }
],
"auraName": "Forefront Leader",
"auraDescription": "+20% attack and +1 capture for cavalry.",
"auraDescription": "Cavalry +1 capture attack strength, +20% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -5,5 +5,5 @@
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
"auraName": "Leadership",
"auraDescription": "+15% movement speed for all soldiers, siege engines and traders."
"auraDescription": "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed."
}

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@ -7,6 +7,6 @@
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 }
],
"auraName": "Administrator",
"auraDescription": "+15% gather rate and build rate for workers.",
"auraDescription": "Workers +15% build rate and gather speed.",
"overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png"
}

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@ -7,6 +7,6 @@
{ "value": "Attack/Ranged/RepeatTime", "multiply": 0.8 }
],
"auraName": "Patriot",
"auraDescription": "-20% attack repeat time for soldiers and siege engines.",
"auraDescription": "Soldiers and Siege Engines 20% melee and ranged attack repeat time.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -7,6 +7,6 @@
{ "value": "Health/Max", "multiply": 1.1 }
],
"auraName": "Consort",
"auraDescription": "+10% health for allied heroes.",
"auraDescription": "Allied Heroes +10% health.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -7,5 +7,5 @@
{ "value": "Health/Max", "multiply": 0.9 }
],
"auraName": "Consort",
"auraDescription": "-10% health for enemy heroes."
"auraDescription": "Enemy Heroes 10% health."
}

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@ -6,5 +6,5 @@
{ "value": "Health/Max", "multiply": 1.40 }
],
"auraName": "Raphia",
"auraDescription": "Pikemen have 40% greater health during his lifetime."
"auraDescription": "Pikemen +40% health."
}

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@ -6,6 +6,6 @@
{ "value": "Builder/Rate", "multiply": 1.10 }
],
"auraName": "Patron of Construction",
"auraDescription": "+10% build and repair rate for workers.",
"auraDescription": "Workers +10% build rate.",
"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
}

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@ -8,5 +8,5 @@
{ "value": "Cost/Resources/metal", "multiply": 0.65 }
],
"auraName": "Mercenary Patron",
"auraDescription": "Mercenaries cost -35% resources during his lifetime."
"auraDescription": "Mercenaries 35% resource costs."
}

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@ -11,6 +11,6 @@
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.15 }
],
"auraName": "Sword of Rome",
"auraDescription": "+15% attack for cavalry.",
"auraDescription": "Cavalry +15% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -12,5 +12,5 @@
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 }
],
"auraName": "Sword of Rome",
"auraDescription": "-10% attack for enemy infantry."
"auraDescription": "Enemy Infantry 10% melee and ranged attack damage."
}

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@ -7,5 +7,5 @@
{ "value": "Armour/Crush", "add": 1 }
],
"auraName": "Shield of Rome",
"auraDescription": "+1 armor for all units and structures."
"auraDescription": "Humans and Structures +1 armor."
}

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@ -12,6 +12,6 @@
{ "value": "Attack/Capture/Capture", "add": 2 }
],
"auraName": "Triumph",
"auraDescription": "+20% attack and +2 capture for soldiers and siege engines.",
"auraDescription": "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -8,5 +8,5 @@
{ "value": "Armour/Crush", "add": 2 }
],
"auraName": "Ilarchès",
"auraDescription": "Nearby cavalry gains +2 levels of all armor types."
"auraDescription": "Cavalry +2 armor."
}

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@ -7,5 +7,5 @@
{ "value": "Health/Max", "multiply": 0.8 }
],
"auraName": "Renowned Conqueror",
"auraDescription": "-20% health for enemy buildings, siege engines and ships."
"auraDescription": "Enemy Structures, Ships, and Siege Engines -20% health."
}

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@ -5,9 +5,10 @@
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
],
"auraName": "Zooiarchos",
"auraDescription": "+20% attack and movement speed for war elephants.",
"auraDescription": "Champion Elephants +20% melee attack damage, +20% movement speed.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -9,6 +9,6 @@
{ "value": "Armour/Crush", "add": 1 }
],
"auraName": "Helot Reforms",
"auraDescription": "+25% attack and +1 armor for javelin infantry citizen-soldiers.",
"auraDescription": "Citizen Infantry Javelinists +1 armor, +25% ranged attack pierce damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}

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@ -9,6 +9,6 @@
{ "value": "Attack/Capture/Capture", "add": 1 }
],
"auraName": "Last Stand",
"auraDescription": "+25% attack and +1 capture for spear soldiers.",
"auraDescription": "Spearmen +1 capture attack strength, +25% melee attack damage.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}