Updating the foundation actors and meshes, and dirt decals.

Added an "embassy" template.

This was SVN commit r10604.
This commit is contained in:
Mythos_Ruler 2011-11-26 05:08:32 +00:00
parent 2a44e8202e
commit 4e62e0b59c
31 changed files with 169 additions and 70 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_3x6">
<decal width="28" depth="-14" angle="-90" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_sand_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_6x4">
<decal width="26" depth="16" angle="180" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_sand_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="decal_dirt_4x4">
<decal width="25" depth="25" angle="0" offsetx="0" offsetz="0"/>
<decal width="27" depth="27" angle="0" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_sand_small.dds</texture>
</variant>
</group>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_4x6">
<decal width="40" depth="25" angle="90" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_sand_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="decal_dirt_6x6">
<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
<decal width="40" depth="40" angle="0" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_sand_large.dds</texture>
</variant>
</group>

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@ -9,7 +9,7 @@
<group>
<variant>
<props>
<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x4.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foundation 4x2 A">
<mesh>structural/found_4x2_a.dae</mesh>
</variant>
<variant frequency="1" name="foundation 4x2 B">
<mesh>structural/found_4x2_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1">
<props>
<prop actor="props/structures/decals/dirt_4x2.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1">
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>

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@ -4,10 +4,13 @@
<group>
<variant frequency="1" name="foundation 4x4 a">
<mesh>structural/found_4x4_a.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant>
<variant frequency="1" name="foundation 4x4 b">
<mesh>structural/found_4x4_b.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
@ -15,7 +18,7 @@
</variant>
</group>
<group>
<variant>
<variant frequency="1" name="texture">
<texture>structural/foundation.dds</texture>
</variant>
</group>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foundation 4x6">
<mesh>structural/found_4x6_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1">
<props>
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1">
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>

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@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Entity parent="template_structure_military_embassy">
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>120</BuildTime>
<Resources>
<wood>200</wood>
@ -17,7 +16,6 @@
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
<SpecificName>Celtic Embassy</SpecificName>
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
<Tooltip>Hire Celtic mercenaries.</Tooltip>
@ -26,20 +24,13 @@
<Obstruction>
<Static width="15.0" depth="12.0"/>
</Obstruction>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_infantry_swordsman_b
units/cart_cavalry_swordsman_2_b
</Entities>
</TrainingQueue>
<Vision>
<Range>24</Range>
</Vision>
<VisualActor>
<Actor>structures/carthaginians/embassy_celtic.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -1,23 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Entity parent="template_structure_military_embassy">
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<wood>0</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="16.0" depth="16.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
<SpecificName>Iberian Embassy</SpecificName>
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
<Tooltip>Hire Iberian mercenaries.</Tooltip>
@ -26,9 +17,6 @@
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_infantry_javelinist_b
@ -36,11 +24,7 @@
units/cart_cavalry_swordsman_b
</Entities>
</TrainingQueue>
<Vision>
<Range>24</Range>
</Vision>
<VisualActor>
<Actor>structures/carthaginians/embassy_iberian.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -1,12 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Entity parent="template_structure_military_embassy">
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>150</BuildTime>
<Resources>
<wood>100</wood>
<stone>100</stone>
</Resources>
</Cost>
<Footprint>
<Square width="13" depth="15.5"/>
@ -17,7 +12,6 @@
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
<SpecificName>Italiote Embassy</SpecificName>
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
<Tooltip>Hire Italian mercenaries.</Tooltip>
@ -26,20 +20,13 @@
<Obstruction>
<Static width="11.0" depth="14.0"/>
</Obstruction>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_infantry_swordsman_2_b
units/cart_cavalry_spearman_b
</Entities>
</TrainingQueue>
<Vision>
<Range>24</Range>
</Vision>
<VisualActor>
<Actor>structures/carthaginians/embassy_italiote.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -27,6 +27,10 @@
<Obstruction>
<Static width="28.0" depth="32.0"/>
</Obstruction>
<TerritoryInfluence>
<Root>true</Root>
<Radius>38</Radius>
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_champion_infantry

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@ -19,6 +19,6 @@
</TrainingQueue>
<VisualActor>
<Actor>structures/persians/corral.xml</Actor>
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -54,7 +54,7 @@
</Health>
<Identity>
<GenericName>Civic Centre</GenericName>
<Tooltip>Build to acquire large tracts of territory. Train citizens.</Tooltip>
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
<Classes datatype="tokens">
Village
Defensive

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@ -64,6 +64,6 @@
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x6.xml</FoundationActor>
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -30,7 +30,7 @@
</Health>
<Identity>
<GenericName>Barracks</GenericName>
<Tooltip>Train Citizen-Soldiers.</Tooltip>
<Tooltip>Train Citizen-Soldiers. Garrison: 10.</Tooltip>
<Classes datatype="tokens">Town</Classes>
<Icon>structures/barracks.png</Icon>
</Identity>
@ -46,7 +46,7 @@
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>32</Radius>
<Radius>38</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<PopulationBonus>0</PopulationBonus>
<Resources>
<wood>100</wood>
<stone>100</stone>
</Resources>
</Cost>
<Footprint>
<Square width="16.0" depth="16.0"/>
<Height>12.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<TerritoryInfluence>
<Radius>25</Radius>
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_infantry_javelinist_b
units/cart_infantry_slinger_b
units/cart_cavalry_swordsman_b
</Entities>
</TrainingQueue>
<Vision>
<Range>24</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -47,7 +47,7 @@
</Health>
<Identity>
<GenericName>Fortress</GenericName>
<Tooltip>Train Heroes, Champions, and Siege Units.</Tooltip>
<Tooltip>Train Heroes, Champions, and Siege Units. Garrison: 20.</Tooltip>
<Classes datatype="tokens">City Defensive</Classes>
<Icon>structures/fortress.png</Icon>
</Identity>