mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Updating the foundation actors and meshes, and dirt decals.
Added an "embassy" template. This was SVN commit r10604.
This commit is contained in:
parent
2a44e8202e
commit
4e62e0b59c
31 changed files with 169 additions and 70 deletions
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_dirt_3x6">
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<decal width="28" depth="-14" angle="-90" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_sand_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_dirt_6x4">
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<decal width="26" depth="16" angle="180" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_sand_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant name="decal_dirt_4x4">
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<decal width="25" depth="25" angle="0" offsetx="0" offsetz="0"/>
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<decal width="27" depth="27" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_sand_small.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_dirt_4x6">
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<decal width="40" depth="25" angle="90" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_sand_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant name="decal_dirt_6x6">
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<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
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<decal width="40" depth="40" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_sand_large.dds</texture>
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</variant>
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</group>
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@ -9,7 +9,7 @@
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<group>
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<variant>
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<props>
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<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_2x4.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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25
binaries/data/mods/public/art/actors/structures/fndn_4x2.xml
Normal file
25
binaries/data/mods/public/art/actors/structures/fndn_4x2.xml
Normal file
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="foundation 4x2 A">
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<mesh>structural/found_4x2_a.dae</mesh>
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</variant>
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<variant frequency="1" name="foundation 4x2 B">
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<mesh>structural/found_4x2_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<props>
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<prop actor="props/structures/decals/dirt_4x2.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<texture>structural/foundation.dds</texture>
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</variant>
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</group>
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</actor>
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@ -4,10 +4,13 @@
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<group>
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<variant frequency="1" name="foundation 4x4 a">
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<mesh>structural/found_4x4_a.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<variant frequency="1" name="foundation 4x4 b">
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<mesh>structural/found_4x4_b.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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@ -15,7 +18,7 @@
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</variant>
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</group>
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<group>
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<variant>
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<variant frequency="1" name="texture">
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<texture>structural/foundation.dds</texture>
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</variant>
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</group>
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22
binaries/data/mods/public/art/actors/structures/fndn_4x6.xml
Normal file
22
binaries/data/mods/public/art/actors/structures/fndn_4x6.xml
Normal file
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="foundation 4x6">
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<mesh>structural/found_4x6_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<props>
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<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<texture>structural/foundation.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:9032b836dc43e50f7c464230bdb9c025834d1364efaf11278017bdac0e8a599a
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size 143526
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||||
size 140868
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|
|||
version https://git-lfs.github.com/spec/v1
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oid sha256:725dd094c526ba408ac121e2e136c0279bbdb1b533109e0a3e40a65e2fd7e55f
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||||
size 143965
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||||
oid sha256:3d8d1b7119cebd47f62b49ca9a489350daf6d3f8886f014096c5c28b05572958
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size 141085
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||||
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|
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version https://git-lfs.github.com/spec/v1
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size 144924
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size 142927
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size 335381
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size 232627
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size 78556
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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|
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size 161722
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|
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oid sha256:d88999362df6d652461550e19a6322af3ca959e37f878cce5f1043e563212d3a
|
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size 269577
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||||
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|
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version https://git-lfs.github.com/spec/v1
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oid sha256:055da9f621e5b22f0f377a4611b49fdf9018c957bddf3045114b370e7fe26b73
|
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size 248185
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||||
|
|
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|
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version https://git-lfs.github.com/spec/v1
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oid sha256:5da861e2ec44083e8cd326e1ab9e5aff137aa4aa47f69c39de111025580f0c89
|
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||||
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|
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||||
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|
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|
||||
size 275761
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||||
oid sha256:5a9bac71dbf4ea8258f1ece85a251b3738ed7c708b6c70edf6f328efdf5af8bd
|
||||
size 294653
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||||
|
|
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|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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oid sha256:5bc6c3936fce80adf5cec4cbc035319e6a89c14e7b247124741620f3479a729f
|
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size 335509
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||||
oid sha256:d100befec2002c4579b2567fbee725ccd4a4104cef3f8a58cb7ab5f60c392b67
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||||
size 309022
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Entity parent="template_structure_military_embassy">
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<Cost>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>120</BuildTime>
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<Resources>
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<wood>200</wood>
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@ -17,7 +16,6 @@
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Embassy</GenericName>
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<SpecificName>Celtic Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire Celtic mercenaries.</Tooltip>
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@ -26,20 +24,13 @@
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<Obstruction>
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<Static width="15.0" depth="12.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Radius>32</Radius>
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</TerritoryInfluence>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/cart_infantry_swordsman_b
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units/cart_cavalry_swordsman_2_b
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>24</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/carthaginians/embassy_celtic.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -1,23 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Entity parent="template_structure_military_embassy">
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<Cost>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>200</BuildTime>
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="16.0" depth="16.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Embassy</GenericName>
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<SpecificName>Iberian Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire Iberian mercenaries.</Tooltip>
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@ -26,9 +17,6 @@
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<Obstruction>
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<Static width="16.0" depth="16.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Radius>32</Radius>
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</TerritoryInfluence>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/cart_infantry_javelinist_b
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@ -36,11 +24,7 @@
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units/cart_cavalry_swordsman_b
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>24</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/carthaginians/embassy_iberian.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -1,12 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Entity parent="template_structure_military_embassy">
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<Cost>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>150</BuildTime>
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<Resources>
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<wood>100</wood>
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<stone>100</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="13" depth="15.5"/>
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@ -17,7 +12,6 @@
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Embassy</GenericName>
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<SpecificName>Italiote Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire Italian mercenaries.</Tooltip>
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@ -26,20 +20,13 @@
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<Obstruction>
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<Static width="11.0" depth="14.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Radius>32</Radius>
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</TerritoryInfluence>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/cart_infantry_swordsman_2_b
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units/cart_cavalry_spearman_b
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>24</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/carthaginians/embassy_italiote.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<Obstruction>
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<Static width="28.0" depth="32.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>38</Radius>
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</TerritoryInfluence>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/pers_champion_infantry
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@ -19,6 +19,6 @@
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</TrainingQueue>
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<VisualActor>
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<Actor>structures/persians/corral.xml</Actor>
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<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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</Health>
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<Identity>
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<GenericName>Civic Centre</GenericName>
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<Tooltip>Build to acquire large tracts of territory. Train citizens.</Tooltip>
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<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
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<Classes datatype="tokens">
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Village
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Defensive
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@ -64,6 +64,6 @@
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_3x6.xml</FoundationActor>
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<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -30,7 +30,7 @@
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</Health>
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<Identity>
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<GenericName>Barracks</GenericName>
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<Tooltip>Train Citizen-Soldiers.</Tooltip>
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<Tooltip>Train Citizen-Soldiers. Garrison: 10.</Tooltip>
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<Classes datatype="tokens">Town</Classes>
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<Icon>structures/barracks.png</Icon>
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</Identity>
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@ -46,7 +46,7 @@
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</Sound>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>32</Radius>
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<Radius>38</Radius>
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||||
<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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|
|
@ -0,0 +1,41 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>0</PopulationBonus>
|
||||
<Resources>
|
||||
<wood>100</wood>
|
||||
<stone>100</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="16.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Embassy</GenericName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence>
|
||||
<Radius>25</Radius>
|
||||
</TerritoryInfluence>
|
||||
<TrainingQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_javelinist_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_cavalry_swordsman_b
|
||||
</Entities>
|
||||
</TrainingQueue>
|
||||
<Vision>
|
||||
<Range>24</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
|
@ -47,7 +47,7 @@
|
|||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Fortress</GenericName>
|
||||
<Tooltip>Train Heroes, Champions, and Siege Units.</Tooltip>
|
||||
<Tooltip>Train Heroes, Champions, and Siege Units. Garrison: 20.</Tooltip>
|
||||
<Classes datatype="tokens">City Defensive</Classes>
|
||||
<Icon>structures/fortress.png</Icon>
|
||||
</Identity>
|
||||
|
|
|
|||
Loading…
Reference in a new issue