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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Unbroke more; plus some minor changes.
This was SVN commit r2398.
This commit is contained in:
parent
a3b599fb1e
commit
471fd5d6f3
3 changed files with 6 additions and 3 deletions
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@ -239,6 +239,8 @@ static void importExtensionFunctions()
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//----------------------------------------------------------------------------
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#ifndef oglCheck
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// don't include this function if it has been defined (in ogl.h) as a no-op
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void oglCheck()
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{
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GLenum err = glGetError();
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@ -261,6 +263,7 @@ void oglCheck()
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debug_break();
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}
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}
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#endif
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//----------------------------------------------------------------------------
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@ -190,7 +190,7 @@ PSRETURN PSERROR_System_VmodeFailed::getCode() const { return 0x08000003; }
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PSRETURN PSERROR_Xeromyces_XMLOpenFailed::getCode() const { return 0x09000001; }
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PSRETURN PSERROR_Xeromyces_XMLParseError::getCode() const { return 0x09000002; }
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const char* PSERROR::what() const
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const char* PSERROR::what() const throw ()
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{
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return GetErrorString(getCode());
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}
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@ -451,7 +451,7 @@ bool CEntity::processContactActionNoPathing( CEntityOrder* current, size_t times
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// should happen. So...
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m_fsm_anipos = (size_t)( action->m_Speed * ( 1.0f - 2 * m_fsm_animation->m_ActionPos ) );
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// But...
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if( m_fsm_anipos < 0 )
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if( m_fsm_anipos < 0 ) // (FIXME: m_fsm_anipos is unsigned, so this will never be true...)
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{
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// We ought to have started it in the past. Oh well.
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// Here's what we'll do: play it now, and advance it to
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@ -471,7 +471,7 @@ bool CEntity::processContactActionNoPathing( CEntityOrder* current, size_t times
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// Load time needs to be animation->m_ActionPos2 ms after the start of the animation.
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m_fsm_anipos2 = m_fsm_anipos + (size_t)( action->m_Speed * m_fsm_animation->m_ActionPos2 * 2 );
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if( m_fsm_anipos2 < 0 )
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if( m_fsm_anipos2 < 0 ) // (FIXME: m_fsm_anipos2 is unsigned, so this will never be true...)
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{
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// Load now.
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m_actor->ShowAmmunition();
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