mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Define animations for Spartan infantry in separate variant files.
This was SVN commit r18074.
This commit is contained in:
parent
d305371782
commit
46443f92c9
6 changed files with 105 additions and 846 deletions
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@ -5,32 +5,10 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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@ -39,6 +17,7 @@
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<prop actor="props/units/shields/spart_pelta_adv.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/cape_hd_pelt.xml" attachpoint="shoulders"/>
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</props>
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<textures><texture file="skeletal/mace_ijv_b.png" name="baseTex"/></textures>
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@ -46,125 +25,23 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop attachpoint="helmet"/>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop attachpoint="helmet"/>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_stone">
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<props>
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<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_metal">
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<props>
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<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/infantry_death.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -5,32 +5,10 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@ -38,6 +16,7 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/spart_pelta_basic.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/cape_hd_pelt.xml" attachpoint="shoulders"/>
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</props>
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@ -46,116 +25,23 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_stone">
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<props>
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<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_metal">
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<props>
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<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/infantry_death.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -5,32 +5,10 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
|
|
@ -40,6 +18,7 @@
|
|||
<prop actor="props/units/shields/spart_pelta_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/cape_hd_pelt.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<textures><texture file="skeletal/mace_ijv_b.png" name="baseTex"/></textures>
|
||||
|
|
@ -47,125 +26,23 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="attack_ranged">
|
||||
<props>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="attack_slaughter">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/infantry_death.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -7,27 +7,6 @@
|
|||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
|
|
@ -64,133 +43,23 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="attack_melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="attack_slaughter">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_melee_hoplite.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/infantry_death.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -7,27 +7,6 @@
|
|||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
|
|
@ -52,120 +31,23 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="attack_melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="attack_slaughter">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_melee_hoplite.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/infantry_death.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -7,27 +7,6 @@
|
|||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
|
|
@ -61,134 +40,23 @@
|
|||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="attack_melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="attack_slaughter">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_melee_hoplite.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/infantry_death.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
Loading…
Reference in a new issue