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3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action. This was SVN commit r12719.
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9 changed files with 51 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_dirt_3x3">
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<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
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<textures>
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<texture file="props/decal_destruct_medium.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="rubble 3x3">
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<mesh>props/rubble_wood_3x3.dae</mesh>
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<props>
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<prop actor="particle/flame.xml" attachpoint="flame1"/>
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<prop actor="particle/smoke.xml" attachpoint="flame1"/>
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<prop actor="particle/flame_jav.xml" attachpoint="flame2"/>
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<prop actor="particle/smoke_jav.xml" attachpoint="flame2"/>
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<prop actor="props/structures/decals/destruct_3x3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/wood_burned.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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version https://git-lfs.github.com/spec/v1
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oid sha256:5943555623768f087ed8816a344c6cf2ddee27587ef4414f3e33ca880a3fdffb
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size 104749
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version https://git-lfs.github.com/spec/v1
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oid sha256:abafaeb605447b6876c56b13dab574dc082351ba0bc338c2b317fa66ee7a5c82
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size 2933138
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version https://git-lfs.github.com/spec/v1
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oid sha256:59e54010a65b6283f7aefaa411b0fb32fb754c8bff869e9aab1564f0441a2d16
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size 394826
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version https://git-lfs.github.com/spec/v1
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oid sha256:2219f02db2d6651ebb4e19982364228077f9fb833f36ab069ab4f6934cc42658
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size 1559026
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:7825d16d19e3c32f7ab70a679d17137970551e1b85625f517e40d21bbeb94d1a
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size 776247
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2919f1352f7ae225d654611e234724f11bdf7983c5b10348d46999fb1c48ca43
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size 178595
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_3x3.xml</Actor>
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<Actor>structures/destruct_3x3.xml</Actor>
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</VisualActor>
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</Entity>
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