diff --git a/source/ps/GameSetup/GameSetup.cpp b/source/ps/GameSetup/GameSetup.cpp index 5f8a80aff0..68bc715e48 100644 --- a/source/ps/GameSetup/GameSetup.cpp +++ b/source/ps/GameSetup/GameSetup.cpp @@ -296,16 +296,6 @@ static void ShutdownPs() static void InitSDL() { -#if OS_LINUX - // In fullscreen mode when SDL is compiled with DGA support, the mouse - // sensitivity often appears to be unusably wrong (typically too low). - // (This seems to be reported almost exclusively on Ubuntu, but can be - // reproduced on Gentoo after explicitly enabling DGA.) - // Disabling the DGA mouse appears to fix that problem, and doesn't - // have any obvious negative effects. - setenv("SDL_VIDEO_X11_DGAMOUSE", "0", 0); -#endif - if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) < 0) { LOGERROR("SDL library initialization failed: %s", SDL_GetError());