I did some of the celt unit stats:

Creation time reduced by 5
Speed increased by 1 for walk and .8 for run
I also cleaned up some of the template files.
I am going to do heros and super units next.

This was SVN commit r6175.
This commit is contained in:
ROBOT 2008-07-02 20:39:30 +00:00
parent 76c8535681
commit 3757518759
26 changed files with 553 additions and 359 deletions

View file

@ -2,62 +2,48 @@
<Entity Parent="template_unit">
<Traits>
<Id>
<Generic>Cavalry</Generic>
<Classes>Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Armour>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Health>
<RegenRate>0.1</RegenRate>
</Health>
<Stamina>
<Max>800.0</Max>
</Stamina>
<Loot>
<Xp>200</Xp>
<Food>1</Food>
<wood>1</wood>
<Food>10</Food>
<Wood>4</Wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Population>
<Rem>2</Rem>
</Population>
<Promotion>
<Req>900</Req>
</Promotion>
<Anchor>
<ConformX>3.141592</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<Vision>
<Los>15</Los>
</Vision>
</Traits>
<Actions>
<Gather>
<Gather>
<Resource>
<Food>
<Meat>50</Meat>
@ -67,31 +53,19 @@
<Range>2.0</Range>
<Speed>1000</Speed>
</Gather>
<Loot>
<Resources />
<Xp />
</Loot>
<Move>
<Speed>4.65</Speed>
<TurningRadius>5.0</TurningRadius>
<Run>
<Speed>27.9</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<SoundGroups>
<Melee>audio/attack/weapon/sword.xml</Melee>
<Death>audio/actor/fauna/death/death_horse.xml</Death>
</SoundGroups>
<Script File="scripts/entity_functions.js" />
</Entity>

View file

@ -1,57 +1,42 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry"
>
<Entity Parent="template_unit_cavalry">
<Traits>
<Id>
<Generic>Melee Cavalry</Generic>
<Classes>Melee</Classes>
</Id>
<Auras>
<Trample>
<Radius>4</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
<Crush>11.0</Crush>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<r>1.0</r>
<g>0.1</g>
<b>0.2</b>
<a>0.5</a>
</Trample>
</Auras>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
</Actions>
</Entity>

View file

@ -2,37 +2,27 @@
<Entity Parent="template_unit_cavalry_melee">
<Traits>
<Id>
<Generic>Cavalry Spearman</Generic>
<Icon_Cell>15</Icon_Cell>
<Classes>Spear</Classes>
<Rollover>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</Rollover>
</Id>
<Creation>
<Resource>
<Food>110</Food>
<Wood>50</Wood>
</Resource>
</Creation>
<Armour>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>160</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
@ -47,18 +37,11 @@
</Charge>
</Melee>
</Attack>
<Move>
<Speed>9.0</Speed>
<Run>
<Speed>20</Speed>
</Run>
</Move>
</Actions>
</Entity>

View file

@ -2,18 +2,12 @@
<Entity Parent="template_unit_cavalry_melee">
<Traits>
<Id>
<Generic>Cavalry Swordsman</Generic>
<Icon_Cell>18</Icon_Cell>
<Classes>Sword</Classes>
<Rollover>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</Rollover>
</Id>
<Creation>
<Resource>
<Food>100</Food>
@ -25,12 +19,10 @@
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>160</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
@ -42,17 +34,11 @@
<Range>3.6</Range>
</Charge>
</Attack>
<Move>
<Speed>9.0</Speed>
<Run>
<Speed>19</Speed>
</Run>
</Move>
</Actions>
</Entity>
</Entity>

View file

@ -2,19 +2,13 @@
<Entity Parent="template_unit_cavalry_ranged">
<Traits>
<Id>
<Generic>Cavalry Javelinist</Generic>
<Icon_Cell>6</Icon_Cell>
<Classes>Javelin</Classes>
<Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
</Id>
<Creation>
<Creation>
<Resource>
<Food>100</Food>
<Wood>70</Wood>
@ -29,8 +23,7 @@
<Max>150</Max>
</Health>
</Traits>
<Actions>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
@ -39,18 +32,11 @@
<Range>40.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>10.0</Speed>
<Run>
<Speed>22.0</Speed>
</Run>
</Move>
</Actions>
</Entity>

View file

@ -2,19 +2,12 @@
<Entity Parent="template_unit_infantry_melee">
<Traits>
<Id>
<Generic>Infantry Spearman</Generic>
<Icon_Cell>3</Icon_Cell>
<Classes>Spear, InfantrySpearman</Classes>
<Rollover>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</Rollover>
</Id>
<Creation>
<Resource>
<Food>60</Food>
@ -26,21 +19,16 @@
<Pierce>3.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>300.0</Max>
</Stamina>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
@ -52,17 +40,11 @@
<Pierce>10.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>6.0</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
</Entity>

View file

@ -2,40 +2,29 @@
<Entity Parent="template_unit_infantry">
<Traits>
<Id>
<Icon_Cell>43</Icon_Cell>
<Generic>Ranged Infantry</Generic>
<Classes>Ranged</Classes>
</Id>
<Vision>
<Los>12.0</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>1.0</Pierce>
<Crush>0.0</Crush>
<MinRange>1.0</MinRange>
<Range>1.0</Range>
<Speed>1500</Speed>
<ProjectileSpeed>28.0</ProjectileSpeed>
</Ranged>
</Attack>
</Actions>
<SoundGroups>
<Melee>audio/attack/weapon/arrowfly.xml</Melee>
</SoundGroups>
</Entity>

View file

@ -2,64 +2,54 @@
<Entity Parent="template_unit_infantry_ranged">
<Traits>
<Id>
<Generic>Infantry Javelinist</Generic>
<Icon_Cell>21</Icon_Cell>
<Classes>Javelin</Classes>
<Rollover>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</Rollover>
</Id>
<Creation>
<Time>20</Time>
<Resource>
<Food>50</Food>
<Wood>50</Wood>
</Resource>
</Creation>
<Health>
<Max>80</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>5.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Loot>
<Food>1</Food>
<Wood>12.5</Wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Stamina>
<Max>500.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>30</Range>
<Speed>1500</Speed>
<ProjectileSpeed>30.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>17.0</Speed>
</Run>
</Move>
</Actions>
</Entity>

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@ -2,23 +2,17 @@
<Entity Parent="template_unit_support">
<Traits>
<Id>
<Generic>Female Citizen</Generic>
<Icon_Cell>32</Icon_Cell>
<Classes>Worker, Foot</Classes>
<Rollover>Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.</Rollover>
</Id>
<Creation>
<Resource>
<Food>50</Food>
</Resource>
</Creation>
<Auras>
<Infidelity>
<Radius>10</Radius>
@ -41,20 +35,15 @@
<Pierce>1.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Health>
<Max>70</Max>
<RegenRate>0.4</RegenRate>
</Health>
<Vision>
<Vision>
<Los>11</Los>
</Vision>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
@ -68,7 +57,6 @@
</StructCiv>
</List>
</Create>
<Gather>
<Resource>
<Food>
@ -84,17 +72,14 @@
<Range>2.0</Range>
<Speed>3000</Speed>
</Gather>
<Repair>
<Rate>0.5</Rate>
<Speed>1000</Speed>
</Repair>
<Build>
<Rate>1.0</Rate>
<Speed>1000</Speed>
</Build>
<Move>
<Speed>5.0</Speed>
<TurningRadius>0.8</TurningRadius>
@ -104,9 +89,7 @@
<RangeMin>0.0</RangeMin>
</Run>
</Move>
</Actions>
<SoundGroups>
<Melee>audio/attack/weapon/sword.xml</Melee>
<Death>audio/actor/human/death/death.xml</Death>
@ -117,8 +100,6 @@
<Gather_Stone>audio/resource/mining/pickaxe.xml</Gather_Stone>
<Gather_Metal>audio/resource/mining/mining.xml</Gather_Metal>
</SoundGroups>
<Script File="scripts/entity_functions.js" />
<Event On="StartConstruction" Function="entityStartConstruction" />
</Entity>

View file

@ -1,23 +1,45 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_cavalry_javelinist_b"
>
<Entity Parent="celt_cavalry_javelinist_b">
<Traits>
<Id>
<Icon_Cell>7</Icon_Cell>
</Id>
<Promotion>
<Entity>celt_cavalry_javelinist_e</Entity>
</Promotion>
<Loot>
<Food>10</Food>
<Wood>4</Wood>
<Metal>2</Metal>
</Loot>
<Stamina>
<Max>825.0</Max>
</Stamina>
<Vision>
<Los>14.0</Los>
</Vision>
<Armour>
<Hack>2.2</Hack>
<Pierce>4.2</Pierce>
<Crush>8.2</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>32.0</Pierce>
<Crush>0.0</Crush>
<Range>40.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>11.2</Speed>
<Run>
<Speed>22.9</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_javelinist_a.xml</Actor>
</Entity>

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@ -1,27 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_ranged_javelinist"
>
<Entity Parent="template_unit_cavalry_ranged_javelinist">
<Traits>
<Id>
<Specific>March Milwr</Specific>
<Specific>Baguada</Specific>
<Civ>Celts</Civ>
<History>The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.</History>
</Id>
<Creation>
<Time>15</Time>
</Creation>
<Promotion>
<Entity>celt_cavalry_javelinist_a</Entity>
</Promotion>
</Traits>
<Actions>
<Move>
<Speed>11.0</Speed>
<Run>
<Speed>22.8</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</Entity>

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@ -1,17 +1,42 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_cavalry_javelinist_a"
>
<Entity Parent="celt_cavalry_javelinist_a">
<Traits>
<Id>
<Icon_Cell>8</Icon_Cell>
</Id>
<Loot>
<Food>10.5</Food>
<Wood>4.5</Wood>
<Metal>3</Metal>
</Loot>
<Stamina>
<Max>850.0</Max>
</Stamina>
<Vision>
<Los>15.0</Los>
</Vision>
<Armour>
<Hack>2.4</Hack>
<Pierce>4.4</Pierce>
<Crush>8.4</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>34.0</Pierce>
<Crush>0.0</Crush>
<Range>40.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>11.3</Speed>
<Run>
<Speed>23.1</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_javelinist_e.xml</Actor>
</Entity>

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@ -1,23 +1,53 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_cavalry_spearman_b"
>
<Entity Parent="celt_cavalry_spearman_b">
<Traits>
<Id>
<Icon_Cell>16</Icon_Cell>
</Id>
<Promotion>
<Entity>celt_cavalry_spearman_e</Entity>
</Promotion>
<Armour>
<Hack>3.2</Hack>
<Pierce>10.2</Pierce>
<Crush>12.2</Crush>
</Armour>
<Stamina>
<Max>825.0</Max>
</Stamina>
<Loot>
<Food>14</Food>
<Wood>4.5</Wood>
<Metal>2</Metal>
</Loot>
<Health>
<Max>163</Max>
</Health>
<Vision>
<Los>16</Los>
</Vision>
</Traits>
<Actions>
<Move>
<Speed>6.05</Speed>
<Run>
<Speed>28.9</Speed>
</Run>
</Move>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Pierce>6.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Charge>
<Hack>46.0</Hack>
<Pierce>16.0</Pierce>
<Range>3.6</Range>
</Charge>
</Melee>
</Attack>
</Actions>
<Actor>units/celts/cavalry_spearman_a.xml</Actor>
</Entity>

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@ -1,27 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee_spearman"
>
<Entity Parent="template_unit_cavalry_melee_spearman">
<Traits>
<Id>
<Specific>Castog</Specific>
<Specific>Coun</Specific>
<Civ>Celts</Civ>
<History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History>
</Id>
<Creation>
<Time>15</Time>
</Creation>
<Promotion>
<Entity>celt_cavalry_spearman_a</Entity>
</Promotion>
</Traits>
<Actions>
<Move>
<Speed>5.65</Speed>
<Run>
<Speed>28.7</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_spearman_b.xml</Actor>
</Entity>

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@ -1,17 +1,50 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_cavalry_spearman_a"
>
<Entity Parent="celt_cavalry_spearman_a">
<Traits>
<Id>
<Icon_Cell>17</Icon_Cell>
</Id>
<Armour>
<Hack>3.4</Hack>
<Pierce>10.4</Pierce>
<Crush>12.4</Crush>
</Armour>
<Stamina>
<Max>850.0</Max>
</Stamina>
<Loot>
<Food>14.5</Food>
<Wood>5</Wood>
<Metal>3</Metal>
</Loot>
<Health>
<Max>165</Max>
</Health>
<Vision>
<Los>17</Los>
</Vision>
</Traits>
<Actions>
<Move>
<Speed>6.15</Speed>
<Run>
<Speed>29.1</Speed>
</Run>
</Move>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Pierce>7.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Charge>
<Hack>47.0</Hack>
<Pierce>17.0</Pierce>
<Range>3.6</Range>
</Charge>
</Melee>
</Attack>
</Actions>
<Actor>units/celts/cavalry_spearman_e.xml</Actor>
</Entity>

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@ -1,23 +1,48 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_cavalry_swordsman_b"
>
<Entity Parent="celt_cavalry_swordsman_b">
<Traits>
<Id>
<Icon_Cell>19</Icon_Cell>
</Id>
<Promotion>
<Entity>celt_cavalry_swordsman_e</Entity>
</Promotion>
<Armour>
<Hack>3.2</Hack>
<Pierce>10.2</Pierce>
<Crush>12.2</Crush>
</Armour>
<Health>
<Max>163</Max>
</Health>
<Stamina>
<Max>825.0</Max>
</Stamina>
<Loot>
<Food>14</Food>
<Wood>4.5</Wood>
<Metal>2</Metal>
</Loot>
<Vision>
<Los>16</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>19.0</Hack>
</Melee>
<Charge>
<Hack>53.0</Hack>
</Charge>
</Attack>
<Move>
<Speed>10.2</Speed>
<Run>
<Speed>19.9</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_swordsman_a.xml</Actor>
</Entity>

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@ -1,27 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee_swordsman"
>
<Entity Parent="template_unit_cavalry_melee_swordsman">
<Traits>
<Id>
<Specific>Marchog</Specific>
<Specific>Epos</Specific>
<Civ>Celts</Civ>
<History>Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.</History>
</Id>
<Promotion>
<Entity>celt_cavalry_swordsman_a</Entity>
</Promotion>
<Creation>
<Time>15</Time>
</Creation>
</Traits>
<Actions>
<Move>
<Speed>10.0</Speed>
<Run>
<Speed>19.8</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</Entity>

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@ -1,17 +1,45 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_cavalry_swordsman_a"
>
<Entity Parent="celt_cavalry_swordsman_a">
<Traits>
<Id>
<Icon_Cell>20</Icon_Cell>
</Id>
<Armour>
<Hack>3.4</Hack>
<Pierce>10.4</Pierce>
<Crush>12.4</Crush>
</Armour>
<Health>
<Max>165</Max>
</Health>
<Stamina>
<Max>850.0</Max>
</Stamina>
<Loot>
<Food>14.5</Food>
<Wood>5</Wood>
<Metal>2</Metal>
</Loot>
<Vision>
<Los>17</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>55.0</Hack>
</Charge>
</Attack>
<Move>
<Speed>10.3</Speed>
<Run>
<Speed>20.1</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/cavalry_swordsman_e.xml</Actor>
</Entity>

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@ -1,32 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_hero"
>
<Entity Parent="template_unit_hero">
<Traits>
<Id>
<Specific>Boudicca</Specific>
<Civ>Celts</Civ>
<History>Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.</History>
</Id>
<Population>
<Rem>4</Rem>
</Population>
<Footprint>
<Width>4.0</Width>
<Depth>8.0</Depth>
<Height>5.0</Height>
</Footprint>
</Traits>
<Actor>units/celts/boudicca_chariot.xml</Actor>
</Entity>

View file

@ -1,23 +1,52 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_infantry_javelinist_b"
>
<Entity Parent="celt_infantry_javelinist_b">
<Traits>
<Id>
<Icon_Cell>22</Icon_Cell>
</Id>
<Promotion>
<Entity>celt_infantry_javelinist_e</Entity>
</Promotion>
<Health>
<Max>83</Max>
</Health>
<Armour>
<Hack>1.2</Hack>
<Pierce>5.2</Pierce>
<Crush>2.2</Crush>
</Armour>
<Loot>
<Food>1</Food>
<Wood>13</Wood>
<Stone>1</Stone>
<Metal>2</Metal>
</Loot>
<Stamina>
<Max>525.0</Max>
</Stamina>
<Vision>
<Los>13.0</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>47.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>32</Range>
<Speed>1510</Speed>
<ProjectileSpeed>32.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>9.2</Speed>
<Run>
<Speed>17.9</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/infantry_javelinist_a.xml</Actor>
</Entity>

View file

@ -1,27 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_ranged_javelinist"
>
<Entity Parent="template_unit_infantry_ranged_javelinist">
<Traits>
<Id>
<Specific>Gaesata</Specific>
<Specific>Baguada</Specific>
<Civ>Celts</Civ>
<History>Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.</History>
</Id>
<Creation>
<Time>15</Time>
<Resource>
<Wood>45</Wood>
</Resource>
</Creation>
<Promotion>
<Entity>celt_infantry_javelinist_a</Entity>
</Promotion>
</Traits>
<Actions>
<Move>
<Speed>9.0</Speed>
<Run>
<Speed>17.8</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/infantry_javelinist_b.xml</Actor>
</Entity>

View file

@ -1,17 +1,49 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_infantry_javelinist_a"
>
<Entity Parent="celt_infantry_javelinist_a">
<Traits>
<Id>
<Icon_Cell>23</Icon_Cell>
</Id>
<Health>
<Max>85</Max>
</Health>
<Armour>
<Hack>1.4</Hack>
<Pierce>5.4</Pierce>
<Crush>2.4</Crush>
</Armour>
<Loot>
<Food>1</Food>
<Wood>13.5</Wood>
<Stone>1</Stone>
<Metal>3</Metal>
</Loot>
<Stamina>
<Max>550.0</Max>
</Stamina>
<Vision>
<Los>14.0</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>49.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>34</Range>
<Speed>1520</Speed>
<ProjectileSpeed>34.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>9.3</Speed>
<Run>
<Speed>18.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/infantry_javelinist_e.xml</Actor>
</Entity>

View file

@ -1,25 +1,45 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_infantry_spearman_b"
>
<Entity Parent="celt_infantry_spearman_b">
<Traits>
<Id>
<Icon_Cell>4</Icon_Cell>
</Id>
<Promotion>
<Entity>celt_infantry_spearman_e</Entity>
</Promotion>
<Armour>
<Hack>5.2</Hack>
<Pierce>3.2</Pierce>
<Crush>10.2</Crush>
</Armour>
<Health>
<Max>93</Max>
</Health>
<Stamina>
<Max>325.0</Max>
</Stamina>
<Vision>
<Los>14</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Pierce>6.0</Pierce>
</Melee>
<Charge>
<Hack>33.0</Hack>
<Pierce>13.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.2</Speed>
<Run>
<Speed>14.9</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/infantry_spearman_a.xml</Actor>
</Entity>

View file

@ -1,28 +1,50 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee_spearman"
>
<Entity Parent="template_unit_infantry_melee_spearman">
<Traits>
<Id>
<Specific>Shleiyder</Specific>
<Specific>Gaesata</Specific>
<Civ>Celts</Civ>
<History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History>
</Id>
<Creation>
<Time>15</Time>
<Resource>
<Wood>45</Wood>
</Resource>
</Creation>
<Promotion>
<Entity>celt_infantry_spearman_a</Entity>
</Promotion>
<Armour>
<Hack>5.0</Hack>
<Pierce>3.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>300.0</Max>
</Stamina>
<Vision>
<Los>13</Los>
</Vision>
</Traits>
<Actions>
<Attack>
/* Charge power increased by 2 because of celts special speed */
<Charge>
<Hack>32.0</Hack>
<Pierce>12.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.0</Speed>
<Run>
<Speed>14.8</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</Entity>

View file

@ -1,18 +1,42 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="celt_infantry_spearman_a"
>
<Entity Parent="celt_infantry_spearman_a">
<Traits>
<Id>
<Icon_Cell>5</Icon_Cell>
</Id>
<Armour>
<Hack>5.4</Hack>
<Pierce>3.4</Pierce>
<Crush>10.4</Crush>
</Armour>
<Health>
<Max>95</Max>
</Health>
<Stamina>
<Max>350.0</Max>
</Stamina>
<Vision>
<Los>15</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Pierce>7.0</Pierce>
</Melee>
<Charge>
<Hack>34.0</Hack>
<Pierce>14.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.3</Speed>
<Run>
<Speed>15.1</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/infantry_spearman_e.xml</Actor>
</Entity>

View file

@ -1,30 +1,91 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_support_female_citizen"
>
<Entity Parent="template_unit_support_female_citizen">
<Traits>
<Id>
<Internal_Only />
<Specific>Merch</Specific>
<Specific>Bodu</Specific>
<Civ>Celts</Civ>
<History>Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husbands died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.</History>
</Id>
<Creation>
<Resource>
<Food>55</Food>
</Resource>
</Creation>
<Auras>
<Infidelity>
<Radius>11</Radius>
<Time>8</Time>
<r>0.8</r>
<g>0.8</g>
<b>1.0</b>
<a>0.5</a>
</Infidelity>
<Allure>
<Radius>27</Radius>
<r>0.9</r>
<g>0.8</g>
<b>1.1</b>
<a>0.6</a>
</Allure>
</Auras>
<Armour>
<Hack>1.4</Hack>
<Pierce>1.4</Pierce>
<Crush>2.4</Crush>
</Armour>
<Health>
<Max>75</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Move>
<Speed>5.0</Speed>
</Move>
</Actions>
<Create>
<List>
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<House />
<Market />
<Mill />
<Temple />
</StructCiv>
</List>
</Create>
<Gather>
<Resource>
<Food>
<Fruit>8<.4/Fruit>
<Grain>8.4</Grain>
<Meat>2.9</Meat>
<Fish>6.4</Fish>
</Food>
<Wood>4.4</Wood>
<Metal>2.4</Metal>
<Stone>2.4</Stone>
</Resource>
<Range>2.4</Range>
<Speed>3010</Speed>
</Gather>
<Repair>
<Rate>0.9</Rate>
<Speed>1010</Speed>
</Repair>
<Build>
<Rate>1.4</Rate>
<Speed>1010</Speed>
</Build>
<Move>
<Speed>6.0</Speed>
<Run>
<Speed>12.45</Speed>
</Run>
</Move>
</Actions>
<Actor>units/celts/female_citizen.xml</Actor>
</Entity>