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Remove incorrect tech requirement for Kushites
Naval Ballistae cannot be researched by the Kushites, who don't have access to siege ships. Hence their unique Flaming Projectiles technology cannot depend upon Naval Ballistae. This removes the dependency and increases the cost of the unique tech. Fixes: #8046 Patch-By: rene Reviewed-By: Itms Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8056
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2 changed files with 4 additions and 3 deletions
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@ -35,6 +35,7 @@
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{ "nick": "Pureon" },
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{ "nick": "quantumstate", "name": "Jonathan Waller" },
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{ "nick": "real_tabasco_sauce" },
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{ "nick": "rene" },
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{ "nick": "sanderd17", "name": "Sander Deryckere" },
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{ "nick": "scythetwirler", "name": "Casey X." },
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{ "nick": "Stan", "name": "Stanislas Dolcini" },
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@ -1,9 +1,9 @@
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{
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"supersedes": "warship_siege_attack",
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"genericName": "Flaming Projectiles",
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"description": "Flaming munitions were very useful against wooden targets such as ships.",
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"cost": {
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"wood": 800
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"wood": 1200,
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"metal": 400
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},
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"requirements": {
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"all": [
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@ -15,7 +15,7 @@
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}
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]
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},
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"requirementsTooltip": "Unlocked in City Phase. Requires “Naval Ballistae.”",
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fire_arrows.png",
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"researchTime": 40,
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"tooltip": "Ranged Warships +10% attack damage.",
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