Gendered Civilians

Adds a randomly male and female Civilian unit which replaces the old "Female Citizen" for each civ.
New actors, new portraits, some new body textures, but the same stats as the old Female Citizen.
Updates maps, technologies, skirmish templates, et al. including the Tutorials.

Co-Authored By: Itms
Reviewed By: Vantha
This commit is contained in:
wowgetoffyourcellphone 2025-06-10 14:00:31 -04:00 committed by Itms
parent 18818fd31c
commit 3592814aa8
250 changed files with 4330 additions and 1640 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/imp/support_citizen_female_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/imp/support_citizen_male_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/imp/support_citizen_male_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_female_celt.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="dress_female_02_01">
<textures>
<texture file="skeletal/germ/dress_female_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="dress_female_02_02">
<textures>
<texture file="skeletal/germ/dress_female_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="dress_female_02_03">
<textures>
<texture file="skeletal/germ/dress_female_02_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_pants_01_01">
<textures>
<texture file="skeletal/germ/tunic_pants_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_pants_01_02">
<textures>
<texture file="skeletal/germ/tunic_pants_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_pants_01_03">
<textures>
<texture file="skeletal/germ/tunic_pants_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_kart_fem_1.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/cart/dress_female_01.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_01_01">
<textures>
<texture file="skeletal/cart/tunic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_01_02">
<textures>
<texture file="skeletal/cart/tunic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_01_03">
<textures>
<texture file="skeletal/cart/tunic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_sleeveless_01_01">
<textures>
<texture file="skeletal/cart/tunic_sleeveless_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_sleeveless_01_02">
<textures>
<texture file="skeletal/cart/tunic_sleeveless_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_sleeveless_01_03">
<textures>
<texture file="skeletal/cart/tunic_sleeveless_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_02">
<textures>
<texture file="skeletal/cart/tunic_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_female_celt.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="celt-female-1a">
<textures>
<texture file="skeletal/celt/dress_female_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="celt-female-1b">
<textures>
<texture file="skeletal/celt/dress_female_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="celt-female-1c">
<textures>
<texture file="skeletal/celt/dress_female_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="celt-female-2a">
<textures>
<texture file="skeletal/celt/dress_female_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="celt-female-2b">
<textures>
<texture file="skeletal/celt/dress_female_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="celt-female-2c">
<textures>
<texture file="skeletal/celt/dress_female_02_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_01_01">
<textures><texture file="skeletal/celt/tunic_01_01.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="tunic_01_02">
<textures><texture file="skeletal/celt/tunic_01_02.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="tunic_01_03">
<textures><texture file="skeletal/celt/tunic_01_03.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="tunic_01_04">
<textures><texture file="skeletal/celt/tunic_01_04.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="tunic_01_05">
<textures><texture file="skeletal/celt/tunic_01_05.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_female_han.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="clothes/han/female_01.xml"/>
<variant file="clothes/han/female_02.xml"/>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="clothes/han/uniform_b_02.xml"/>
<variant file="clothes/han/uniform_b_03.xml"/>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_tree.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/gather_grain.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/gather_fruit.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/gather_meat.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="biped/female_base_walk.xml" name="Base-Female">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/imp/support_citizen_female_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_peasant_male.xml">
<mesh>skeletal/new/m_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/imp/support_citizen_male_01.png" name="baseTex"/>
<texture file="skeletal/imp/support_citizen_male_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_fem_1.xml" attachpoint="head"/>
<prop actor="props/units/helmets/iber_helmet_02.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="iber-female-1a">
<textures>
<texture file="skeletal/iber/dress_female_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="iber-female-1b">
<textures>
<texture file="skeletal/iber/dress_female_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="iber-female-1c">
<textures>
<texture file="skeletal/iber/dress_female_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="iber-female-1d">
<textures>
<texture file="skeletal/iber/dress_female_01_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Iber-Tunic-01-01">
<textures>
<texture file="skeletal/iber/tunic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iber-Tunic-01-02">
<textures>
<texture file="skeletal/iber/tunic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iber-Tunic-01-03">
<textures>
<texture file="skeletal/iber/tunic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iber-Tunic-01-04">
<textures>
<texture file="skeletal/iber/tunic_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iber-Tunic-01-05">
<textures>
<texture file="skeletal/iber/tunic_01_05.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

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<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="Skirt Light Skin">
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_light.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/skirt_female_01_light.png" name="baseTex"/>
<texture file="skeletal/kush/skirt_female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="5" name="Skirt Medium Skin">
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_medium.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/skirt_female_01_medium.png" name="baseTex"/>
<texture file="skeletal/kush/skirt_female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="Skirt Dark Skin">
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_dark.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/skirt_female_01_dark.png" name="baseTex"/>
<texture file="skeletal/kush/skirt_female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="White Dress Light Skin">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_light.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/dress_female_01_light.png" name="baseTex"/>
<texture file="skeletal/kush/dress_female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="5" name="White Dress Medium Skin">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_medium.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/dress_female_01_medium.png" name="baseTex"/>
<texture file="skeletal/kush/dress_female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="White Dress Dark Skin">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_dark.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/dress_female_01_dark.png" name="baseTex"/>
<texture file="skeletal/kush/dress_female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="Striped Dress Light Skin">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_light.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/dress_female_02_light.png" name="baseTex"/>
<texture file="skeletal/kush/dress_female_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="Striped Dress Medium Skin">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_medium.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/dress_female_02_medium.png" name="baseTex"/>
<texture file="skeletal/kush/dress_female_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="Striped Dress Dark Skin">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_dark.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/dress_female_02_dark.png" name="baseTex"/>
<texture file="skeletal/kush/dress_female_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="Nuba Woman 01">
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_fem_dark_nuba.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/kush/skirt_female_noba_01.png" name="baseTex"/>
<texture file="skeletal/kush/skirt_female_noba_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="kush_swordsman_01">
<textures>
<texture file="skeletal/kush/tunic_basic_02_01.png" name="baseTex"/>
<texture file="skeletal/kush/tunic_basic_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_swordsman_02_lightskin">
<props>
<prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/kush/tunic_basic_02_02.png" name="baseTex"/>
<texture file="skeletal/kush/tunic_basic_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_swordsman_03_lightskin">
<props>
<prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/kush/tunic_basic_02_03.png" name="baseTex"/>
<texture file="skeletal/kush/tunic_basic_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_swordsman_04">
<textures>
<texture file="skeletal/kush/tunic_advanced_01_01.png" name="baseTex"/>
<texture file="skeletal/kush/tunic_advanced_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_swordsman_05">
<textures>
<texture file="skeletal/kush/tunic_advanced_01_02.png" name="baseTex"/>
<texture file="skeletal/kush/tunic_advanced_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_swordsman_06_lightskin">
<props>
<prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/kush/tunic_advanced_01_03.png" name="baseTex"/>
<texture file="skeletal/kush/tunic_advanced_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sari">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_female_d.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/pers/dress_female_01_03.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Earrings 1 - turban">
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/maur_inf_big_turban.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Earrings 2 - turban">
<props>
<prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/maur_inf_big_turban.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="No Earrings - turban">
<props>
<prop actor="props/units/heads/maur_inf_big_turban.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="0" name="Base1">
<props>
<prop actor="props/units/heads/new/head_indian_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Base2">
<props>
<prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Earrings 1">
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Earrings 2">
<props>
<prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="No Earrings">
<props>
<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="toga_citizen_01">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/cart/toga_citizen_01.png" name="baseTex"/>
<texture file="skeletal/rome/support_citizen_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="skirt_01_01">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/maur/skirt_01_01.png" name="baseTex"/>
<texture file="skeletal/maur/skirt_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="tunic_01_01">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/maur/tunic_01_01.png" name="baseTex"/>
<texture file="skeletal/maur/skirt_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="tunic_02_01">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/maur/tunic_02_01.png" name="baseTex"/>
<texture file="skeletal/maur/skirt_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="loin_cloth_01_01">
<mesh>skeletal/new/m_naked.dae</mesh>
<textures>
<texture file="skeletal/maur/loin_cloth_01_01.png" name="baseTex"/>
<texture file="skeletal/maur/skirt_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,72 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_fem_1.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Dress-01">
<textures>
<texture file="skeletal/pers/dress_female_01_01.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-02">
<textures>
<texture file="skeletal/pers/dress_female_01_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-03">
<textures>
<texture file="skeletal/pers/dress_female_01_03.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-03">
<mesh>skeletal/new/f_armor_dress.dae</mesh>
<textures>
<texture file="skeletal/pers/dress_female_full_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Tight pants">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_ptol_fem.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/ptol/dress_female_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/hele/dress_female_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/cart/toga_citizen_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/imp/support_citizen_male_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Dress-playercolor">
<textures>
<texture file="skeletal/imp/support_citizen_female_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/imp/support_citizen_male_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/imp/support_citizen_male_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/dudette_head.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/hele/dress_female_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="dress_female_01">
<textures>
<texture file="skeletal/hele/dress_female_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="dress_female_07">
<textures>
<texture file="skeletal/hele/dress_female_07.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/ptol/tunic_thureophoros_e_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="head_hele_b">
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="head_hele_e">
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="head_pers_a">
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="2" name="head_pers_b">
<props>
<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele_tunic_hellenistic_elite_1">
<textures>
<texture file="skeletal/mace/tunic_hellenistic_e_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele_tunic_hellenistic_elite_2">
<textures>
<texture file="skeletal/mace/tunic_hellenistic_e_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele_tunic_hellenistic_elite_3">
<textures>
<texture file="skeletal/mace/tunic_hellenistic_e_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele_tunic_hellenistic_elite_4">
<textures>
<texture file="skeletal/mace/tunic_hellenistic_e_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,96 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<textures>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="head_female_dudette_a">
<props>
<prop actor="props/units/heads/new/head_female_dudette_a.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="head_female_dudette_b">
<props>
<prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="head_female_dudette_c">
<props>
<prop actor="props/units/heads/new/head_female_dudette_c.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="head_female_e">
<props>
<prop actor="props/units/heads/new/head_female_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_female_01">
<textures>
<texture file="skeletal/spart/tunic_female_01.png" name="baseTex"/>
<texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="female_01">
<textures>
<texture file="skeletal/spart/female_01.png" name="baseTex"/>
<texture file="skeletal/spart/female_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="female_02">
<textures>
<texture file="skeletal/spart/female_02.png" name="baseTex"/>
<texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="female_03">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/spart/female_03.png" name="baseTex"/>
<texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

@ -0,0 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_02_01">
<textures>
<texture file="skeletal/hele/tunic_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_02_02">
<textures>
<texture file="skeletal/hele/tunic_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_02_03">
<textures>
<texture file="skeletal/hele/tunic_02_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_peasant_male.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View file

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View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk2" speed="28"/>
<animation file="biped/citizen/run.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/citizen/run.dae" name="Run" id="run2" speed="5"/>
<animation file="biped/citizen/run.dae" name="Run" id="run3" speed="6"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

View file

@ -518,19 +518,19 @@ template = {
"value": "ResourceGatherer/Rates/food.meat",
"multiply": 10
}],
"affects": ["FemaleCitizen", "CitizenSoldier Melee"]
"affects": ["Civilian", "CitizenSoldier Melee"]
};
let techMods = {
"ResourceGatherer/Rates/food.grain": [{
"affects": [
["FemaleCitizen", "Spearman", "Swordsman"],
["Civilian", "Spearman", "Swordsman"],
["CitizenSoldier", "Melee", "Spearman", "Swordsman"]
],
"multiply": 15
}],
"ResourceGatherer/Rates/food.meat": [{
"affects": [
["FemaleCitizen"],
["Civilian"],
["CitizenSoldier", "Melee"]
],
"multiply": 10
@ -553,26 +553,26 @@ template = {
"value": "ResourceGatherer/Rates/food.meat",
"multiply": 10
}],
"affects": ["FemaleCitizen", "CitizenSoldier Melee"]
"affects": ["Civilian", "CitizenSoldier Melee"]
};
techMods = {
"ResourceGatherer/Rates/food.grain": [{
"affects": [
["FemaleCitizen", "Spearman"],
["Civilian", "Spearman"],
["CitizenSoldier", "Melee", "Spearman"]
],
"multiply": 15
},
{
"affects": [
["FemaleCitizen", "Swordsman"],
["Civilian", "Swordsman"],
["CitizenSoldier", "Melee", "Swordsman"]
],
"multiply": 15
}],
"ResourceGatherer/Rates/food.meat": [{
"affects": [
["FemaleCitizen"],
["Civilian"],
["CitizenSoldier", "Melee"]
],
"multiply": 10

View file

@ -1,4 +1,4 @@
CIVIC CENTER
The foundation of your new colony.
Claim large tracts of land by building them in previously unclaimed territory.
Trains all Citizens: Female Citizens, Citizen Infantry, and Citizen Cavalry.
Trains all Workers: Civilians, Citizen Infantry, and Citizen Cavalry.

View file

@ -1,5 +1,5 @@
RESOURCE GATHERING
Use Citizens to gather resources.
Female citizens are best at gathering fruit and grain.
Use Workers to gather resources.
Civilians are best at gathering fruit and grain.
Citizen Infantry excel at gathering wood, stone, and metal.
Citizen Cavalry can only gather meat, but do so very quickly.

View file

@ -1,3 +1,3 @@
STOREHOUSE
A cheap dropsite for non-food resources (wood, stone, and metal).
Research technologies to improve the gathering rates of your Citizens.
Research technologies to improve the gathering rates of your Workers.

View file

@ -65,8 +65,8 @@ g_SelectionPanels.Alert = {
case "raise":
data.icon.sprite = "stretched:session/icons/bell_level1.png";
data.button.tooltip = translate("Raise an alert!");
if (data.unitEntStates.every(state => MatchesClassList(["FemaleCitizen"], state.alertRaiser?.classes)))
data.button.tooltip += "\n" + bodyFont(translate("Alert nearby Female Citizens to seek refuge."));
if (data.unitEntStates.every(state => MatchesClassList(["Civilian"], state.alertRaiser?.classes)))
data.button.tooltip += "\n" + bodyFont(translate("Alert nearby Civilians to seek refuge."));
else if (data.unitEntStates.every(state => MatchesClassList(["Trader"], state.alertRaiser?.classes)))
data.button.tooltip += "\n" + bodyFont(translate("Alert nearby Traders to seek refuge."));
else
@ -75,8 +75,8 @@ g_SelectionPanels.Alert = {
case "end":
data.icon.sprite = "stretched:session/icons/bell_level0.png";
data.button.tooltip = translate("End the alert.");
if (data.unitEntStates.every(state => MatchesClassList(["FemaleCitizen"], state.alertRaiser?.classes)))
data.button.tooltip += "\n" + bodyFont(translate("Unload nearby Female Citizens."));
if (data.unitEntStates.every(state => MatchesClassList(["Civilian"], state.alertRaiser?.classes)))
data.button.tooltip += "\n" + bodyFont(translate("Unload nearby Civilians."));
else if (data.unitEntStates.every(state => MatchesClassList(["Trader"], state.alertRaiser?.classes)))
data.button.tooltip += "\n" + bodyFont(translate("Unload nearby Traders."));
else

View file

@ -172,7 +172,7 @@ var g_PanelEntityOrder = ["Hero", "Relic"];
/**
* Unit classes to be checked for the idle-worker-hotkey.
*/
var g_WorkerTypes = ["FemaleCitizen", "Trader", "FishingBoat", "Citizen"];
var g_WorkerTypes = ["Civilian", "Trader", "FishingBoat", "Citizen"];
/**
* Unit classes to be checked for the military-only-selection modifier and for the idle-warrior-hotkey.

View file

@ -97,7 +97,7 @@ function calculateTeamCounterDataHelper()
if (!g_TeamHelperData[playerState.team])
{
g_TeamHelperData[playerState.team] = {};
for (const value of ["food", "vegetarianFood", "femaleCitizen", "worker", "enemyUnitsKilled",
for (const value of ["food", "vegetarianFood", "civilian", "worker", "enemyUnitsKilled",
"unitsLost", "mapControl", "mapControlPeak",
"mapExploration", "totalBought", "totalSold"])
g_TeamHelperData[playerState.team][value] = new Array(playerState.sequences.time.length).fill(0);
@ -106,7 +106,7 @@ function calculateTeamCounterDataHelper()
summaryAddObject(g_TeamHelperData[playerState.team].food, playerState.sequences.resourcesGathered.food);
summaryAddObject(g_TeamHelperData[playerState.team].vegetarianFood, playerState.sequences.resourcesGathered.vegetarianFood);
summaryAddObject(g_TeamHelperData[playerState.team].femaleCitizen, playerState.sequences.unitsTrained.FemaleCitizen);
summaryAddObject(g_TeamHelperData[playerState.team].civilian, playerState.sequences.unitsTrained.Civilian);
summaryAddObject(g_TeamHelperData[playerState.team].worker, playerState.sequences.unitsTrained.Worker);
summaryAddObject(g_TeamHelperData[playerState.team].enemyUnitsKilled, playerState.sequences.enemyUnitsKilled.Unit);
@ -315,10 +315,10 @@ function calculateVegetarianRatio(playerState, index)
playerState.sequences.resourcesGathered.food[index]);
}
function calculateFeminization(playerState, index)
function calculateCivilianization(playerState, index)
{
return calculatePercent(
playerState.sequences.unitsTrained.FemaleCitizen[index],
playerState.sequences.unitsTrained.Civilian[index],
playerState.sequences.unitsTrained.Worker[index]);
}
@ -354,8 +354,8 @@ function calculateMiscellaneousTeam(team, index, type, counters, headings)
if (type == "vegetarianRatio")
return calculatePercent(g_TeamHelperData[team].vegetarianFood[index], g_TeamHelperData[team].food[index]);
if (type == "feminization")
return calculatePercent(g_TeamHelperData[team].femaleCitizen[index], g_TeamHelperData[team].worker[index]);
if (type == "civilianization")
return calculatePercent(g_TeamHelperData[team].civilian[index], g_TeamHelperData[team].worker[index]);
if (type == "killDeath")
return calculateRatio(g_TeamHelperData[team].enemyUnitsKilled[index], g_TeamHelperData[team].unitsLost[index]);

View file

@ -195,7 +195,7 @@ var getScorePanelsData = () => [
{ "identifier": "mapControl", "caption": translate("Map control (finish)"), "yStart": 0, "width": 110, "format": "PERCENTAGE" },
{ "identifier": "mapExploration", "caption": translate("Map exploration"), "yStart": 0, "width": 110, "format": "PERCENTAGE" },
{ "identifier": "vegetarianRatio", "caption": translate("Vegetarian ratio"), "yStart": 0, "width": 110, "format": "PERCENTAGE" },
{ "identifier": "feminization", "caption": translate("Feminization"), "yStart": 0, "width": 110, "format": "PERCENTAGE" },
{ "identifier": "civilianization", "caption": translate("Civilianization"), "yStart": 0, "width": 110, "format": "PERCENTAGE" },
{
"identifier": "bribes",
"caption": translate("Bribes"),
@ -216,7 +216,7 @@ var getScorePanelsData = () => [
{ "width": 110, "fn": calculateMapFinalControl },
{ "width": 110, "fn": calculateMapExploration },
{ "width": 110, "fn": calculateVegetarianRatio },
{ "width": 110, "fn": calculateFeminization },
{ "width": 110, "fn": calculateCivilianization },
{ "width": 110, "fn": calculateBribes }
],
"teamCounterFn": calculateMiscellaneousTeam

View file

@ -81,7 +81,7 @@ export function* generateMap(mapSettings)
const oPalisadeGate = "uncapturable|structures/palisades_gate";
const oPalisadePillar = "uncapturable|structures/palisades_tower";
const oFemale = "units/gaul/support_female_citizen";
const oCivilian = "units/gaul/support_civilian";
const oHealer = "units/gaul/support_healer_b";
const oSkirmisher = "units/gaul/infantry_javelineer_b";
const oNakedFanatic = "units/gaul/champion_fanatic";
@ -183,7 +183,7 @@ export function* generateMap(mapSettings)
const ritualParticipants = [
{
"radius": 0.6,
"templates": [oFemale],
"templates": [oCivilian],
"count": 9,
"angle": Math.PI
},

View file

@ -15,7 +15,7 @@ const showDebugLog = false;
const danubiusAttackerTemplates = deepfreeze({
"ships": TriggerHelper.GetTemplateNamesByClasses("Trireme", "gaul", undefined, undefined, true),
"siege": TriggerHelper.GetTemplateNamesByClasses("Siege", "gaul", undefined, undefined, true),
"females": TriggerHelper.GetTemplateNamesByClasses("FemaleCitizen", "gaul", undefined, undefined, true),
"civilians": TriggerHelper.GetTemplateNamesByClasses("Civilian", "gaul", undefined, undefined, true),
"healers": TriggerHelper.GetTemplateNamesByClasses("Healer", "gaul", undefined, undefined, true),
"champions": TriggerHelper.GetTemplateNamesByClasses("Champion", "gaul", undefined, undefined, true),
"champion_infantry": TriggerHelper.GetTemplateNamesByClasses("Champion+Infantry", "gaul", undefined, undefined, true),
@ -33,14 +33,14 @@ var ccDefenders = [
{ "count": 8, "templates": danubiusAttackerTemplates.citizen_soldiers },
{ "count": 13, "templates": danubiusAttackerTemplates.champions },
{ "count": 4, "templates": danubiusAttackerTemplates.healers },
{ "count": 5, "templates": danubiusAttackerTemplates.females },
{ "count": 5, "templates": danubiusAttackerTemplates.civilians },
{ "count": 10, "templates": ["gaia/fauna_sheep"] }
];
var gallicBuildingGarrison = [
{
"buildingClasses": ["House"],
"unitTemplates": danubiusAttackerTemplates.females.concat(danubiusAttackerTemplates.healers)
"unitTemplates": danubiusAttackerTemplates.civilians.concat(danubiusAttackerTemplates.healers)
},
{
"buildingClasses": ["CivCentre", "Temple"],
@ -170,8 +170,8 @@ var ritualProbability = 0.75;
* if idle and switch back when becoming idle again.
*/
var ritualAnimations = {
"female": ["attack_slaughter"],
"male": ["attack_capture", "promotion", "attack_slaughter"],
"civilian": ["attack_slaughter"],
"soldier": ["attack_capture", "promotion", "attack_slaughter"],
"healer": ["attack_capture", "promotion", "heal"]
};
@ -308,7 +308,7 @@ Trigger.prototype.UpdateCelticRitual = function()
const animations = ritualAnimations[
cmpIdentity.HasClass("Healer") ? "healer" :
cmpIdentity.HasClass("Female") ? "female" : "male"];
cmpIdentity.HasClass("Civilian") ? "civilian" : "soldier"];
const cmpVisual = Engine.QueryInterface(ent, IID_Visual);
if (!cmpVisual)

View file

@ -15,7 +15,7 @@ Trigger.prototype.InitElephantine_DefenderStance = function()
Trigger.prototype.InitElephantine_GarrisonBuildings = function()
{
const kushInfantryUnits = TriggerHelper.GetTemplateNamesByClasses("CitizenSoldier+Infantry", "kush", undefined, "Elite", true);
const kushSupportUnits = TriggerHelper.GetTemplateNamesByClasses("FemaleCitizen Healer", "kush", undefined, "Elite", true);
const kushSupportUnits = TriggerHelper.GetTemplateNamesByClasses("Civilian Healer", "kush", undefined, "Elite", true);
TriggerHelper.SpawnAndGarrisonAtClasses(elephantinePlayerID, "Tower", kushInfantryUnits, 1);
TriggerHelper.SpawnAndGarrisonAtClasses(elephantinePlayerID, "Wonder Temple Pyramid", kushInfantryUnits.concat(kushSupportUnits), 1);

View file

@ -38,7 +38,7 @@ export function* generateMap(mapSettings)
const oPyramid = "structures/kush/pyramid_small";
const oPyramidLarge = "structures/kush/pyramid_large";
const oKushUnits = mapSettings.Nomad ?
"units/kush/support_female_citizen" :
"units/kush/support_civilian" :
"units/kush/infantry_javelineer_merc_e";
const aRain = g_Decoratives.rain;

View file

@ -43,7 +43,7 @@ var jebelBarkal_templateClasses = deepfreeze({
"citizenSoldier_cavalry": "CitizenSoldier+Cavalry",
"citizenSoldier_cavalry_melee": "CitizenSoldier+Cavalry+Melee",
"healers": "Healer",
"females": "FemaleCitizen"
"civilians": "Civilian"
});
var jebelBarkal_templates = deepfreeze(Object.keys(jebelBarkal_templateClasses).reduce((templates, name) => {
@ -186,7 +186,7 @@ var jebelBarkal_buildingGarrison = difficulty => [
},
{
"buildingClasses": ["House"],
"unitTemplates": [...jebelBarkal_templates.females, ...jebelBarkal_templates.healers],
"unitTemplates": [...jebelBarkal_templates.civilians, ...jebelBarkal_templates.healers],
"capacityRatio": 0.5
},

View file

@ -41,7 +41,7 @@ export function* generateMap(mapSettings)
tForestFloor1
];
const oTreasureSeeker = "nonbuilder|undeletable|skirmish/units/default_support_female_citizen";
const oTreasureSeeker = "nonbuilder|undeletable|skirmish/units/default_support_civilian";
const oObstruction = "obstructors/placement_24x24";
const triggerPointAttacker = "trigger/trigger_point_A";
@ -66,7 +66,7 @@ export function* generateMap(mapSettings)
const clDirt = g_Map.createTileClass();
const clBaseResource = g_Map.createTileClass();
const clLand = g_Map.createTileClass();
const clWomen = g_Map.createTileClass();
const clCivilians = g_Map.createTileClass();
g_Map.log("Creating central area");
createArea(
@ -110,11 +110,11 @@ export function* generateMap(mapSettings)
new SmoothElevationPainter(ELEVATION_SET, heightLand, 4)
]);
// Treasure seeker woman
const femaleLocation = findLocationInDirectionBasedOnHeight(playerPosition[i], mapCenter, -3,
// Treasure seeker civilian
const civilianLocation = findLocationInDirectionBasedOnHeight(playerPosition[i], mapCenter, -3,
3.5, 3).round();
clWomen.add(femaleLocation);
g_Map.placeEntityPassable(oTreasureSeeker, playerIDs[i], femaleLocation,
clCivilians.add(civilianLocation);
g_Map.placeEntityPassable(oTreasureSeeker, playerIDs[i], civilianLocation,
playerAngle[i] + Math.PI);
// Attacker spawn point
@ -138,7 +138,7 @@ export function* generateMap(mapSettings)
for (const triggerPointTreasure of triggerPointTreasures)
createObjectGroupsDeprecated(
new SimpleGroup([new SimpleObject(triggerPointTreasure, 1, 1, 0, 0)], true, clWomen),
new SimpleGroup([new SimpleObject(triggerPointTreasure, 1, 1, 0, 0)], true, clCivilians),
0,
[avoidClasses(clPlayer, 5, clHill, 5), landConstraint],
scaleByMapSize(40, 140),
@ -151,7 +151,7 @@ export function* generateMap(mapSettings)
const hillConstraint = new AndConstraint(
[
avoidClasses(clHill, 5),
new StaticConstraint(avoidClasses(clPlayer, 20, clBaseResource, 3, clWomen, 5))
new StaticConstraint(avoidClasses(clPlayer, 20, clBaseResource, 3, clCivilians, 5))
]);
if (randBool())
createHills([tMainTerrain, tCliff, tHill],
@ -182,7 +182,7 @@ export function* generateMap(mapSettings)
[tMainTerrain, tForestFloor1, tForestFloor2, pForest1, pForest2],
[avoidClasses(clForest, 5), new StaticConstraint(
[
avoidClasses(clPlayer, 20, clHill, 0, clBaseResource, 2, clWomen, 5),
avoidClasses(clPlayer, 20, clHill, 0, clBaseResource, 2, clCivilians, 5),
stayClasses(clLand, 4)
])],
clForest,
@ -195,7 +195,7 @@ export function* generateMap(mapSettings)
[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
[[tMainTerrain, tTier1Terrain], [tTier1Terrain, tTier2Terrain], [tTier2Terrain, tTier3Terrain]],
[1, 1],
[avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12, clWomen, 5), landConstraint],
[avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12, clCivilians, 5), landConstraint],
scaleByMapSize(15, 45),
clDirt);
yield 70;
@ -204,7 +204,7 @@ export function* generateMap(mapSettings)
createPatches(
[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
tTier4Terrain,
[avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12, clWomen, 5), landConstraint],
[avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12, clCivilians, 5), landConstraint],
scaleByMapSize(15, 45),
clDirt);
yield 80;

View file

@ -2,7 +2,7 @@
"settings" : {
"Name" : "Survival of the Fittest",
"Script" : "survivalofthefittest.js",
"Description" : "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n\nProtect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!",
"Description" : "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n\nProtect your base against endless waves of enemies. Use your civilian to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!",
"Keywords": ["trigger"],
"Preview" : "survivalofthefittest.png",
"SupportedBiomes": "generic/",

View file

@ -141,15 +141,15 @@ Trigger.prototype.SetDisableTemplates = function()
};
/**
* Remember civic centers and make women invincible.
* Remember civic centers and make civilians invincible.
*/
Trigger.prototype.InitStartingUnits = function()
{
for (let playerID = 1; playerID < TriggerHelper.GetNumberOfPlayers(); ++playerID)
{
this.playerCivicCenter[playerID] = TriggerHelper.GetPlayerEntitiesByClass(playerID, "CivilCentre")[0];
this.treasureFemale[playerID] = TriggerHelper.GetPlayerEntitiesByClass(playerID, "FemaleCitizen")[0];
Engine.QueryInterface(this.treasureFemale[playerID], IID_Resistance).SetInvulnerability(true);
this.treasureCivilian[playerID] = TriggerHelper.GetPlayerEntitiesByClass(playerID, "Civilian")[0];
Engine.QueryInterface(this.treasureCivilian[playerID], IID_Resistance).SetInvulnerability(true);
}
};
@ -288,9 +288,9 @@ Trigger.prototype.OnOwnershipChanged = function(data)
data.from,
markForTranslation("%(player)s has been defeated (lost civic center)."));
}
else if (data.entity == this.treasureFemale[data.from])
else if (data.entity == this.treasureCivilian[data.from])
{
this.treasureFemale[data.from] = undefined;
this.treasureCivilian[data.from] = undefined;
Engine.DestroyEntity(data.entity);
}
};
@ -299,7 +299,7 @@ Trigger.prototype.OnOwnershipChanged = function(data)
{
const cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
cmpTrigger.treasureFemale = [];
cmpTrigger.treasureCivilian = [];
cmpTrigger.playerCivicCenter = [];
cmpTrigger.gaiaHeroes = [];

View file

@ -22444,19 +22444,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4753">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="612.5633" z="619.4928"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4754">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="615.30042" z="620.83411"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4755">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="617.83796" z="623.41419"/>
<Orientation y="2.35621"/>
@ -22492,19 +22492,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4761">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="109.66626" z="126.18107"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4762">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="120.08632" z="134.20115"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4763">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="122.31467" z="135.75773"/>
<Orientation y="2.35621"/>

View file

@ -6480,25 +6480,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1509">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1458.10608" z="575.90857"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1510">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1455.38257" z="573.29651"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1511">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1454.22193" z="571.25153"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1512">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1451.89112" z="568.46412"/>
<Orientation y="2.35621"/>
@ -21767,25 +21767,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4353">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="1097.26441" z="1266.35035"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4354">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="1095.4264" z="1263.92823"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4355">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="1090.78309" z="1259.79493"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4356">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="1088.95911" z="1258.40784"/>
<Orientation y="2.35621"/>
@ -21839,61 +21839,61 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4365">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="498.40384" z="1317.74891"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4366">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="501.06669" z="1320.43946"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4367">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="503.3762" z="1322.84107"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4368">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="505.71662" z="1325.44898"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4369">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="508.30866" z="1328.82642"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4370">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="860.19312" z="880.08503"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4371">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="857.42157" z="878.50196"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4372">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="854.98084" z="877.23914"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4373">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="852.17573" z="875.43647"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4374">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="850.37922" z="874.28199"/>
<Orientation y="2.35621"/>
@ -21935,37 +21935,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4381">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1450.31959" z="565.92347"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4382">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1201.71009" z="572.84931"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4383">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1199.96241" z="570.31928"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4384">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1196.56324" z="567.16095"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4385">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1194.04444" z="564.88514"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4386">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1192.25721" z="562.55054"/>
<Orientation y="2.35621"/>
@ -22019,31 +22019,31 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4395">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="481.41352" z="341.01307"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4396">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="479.60245" z="339.68296"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4397">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="477.6774" z="337.32038"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4398">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="474.77875" z="334.84891"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4399">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="472.76609" z="332.08643"/>
<Orientation y="2.35621"/>
@ -32623,25 +32623,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6357">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="230.04621" z="843.56421"/>
<Orientation y="3.0422"/>
</Entity>
<Entity uid="6358">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="228.14814" z="842.82081"/>
<Orientation y="3.04578"/>
</Entity>
<Entity uid="6359">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="225.99268" z="842.07923"/>
<Orientation y="2.97983"/>
</Entity>
<Entity uid="6360">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="224.47992" z="841.64423"/>
<Orientation y="3.05514"/>
@ -48403,25 +48403,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9228">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="856.58954" z="456.67038"/>
<Orientation y="-2.52027"/>
</Entity>
<Entity uid="9229">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="858.7519" z="455.21753"/>
<Orientation y="-2.52253"/>
</Entity>
<Entity uid="9230">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="860.87696" z="453.88941"/>
<Orientation y="-2.37536"/>
</Entity>
<Entity uid="9231">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="863.18213" z="452.17731"/>
<Orientation y="-2.48612"/>

View file

@ -6500,25 +6500,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1509">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1458.10608" z="575.90857"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1510">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1455.38257" z="573.29651"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1511">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1454.22193" z="571.25153"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1512">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1451.89112" z="568.46412"/>
<Orientation y="2.35621"/>
@ -21787,25 +21787,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4353">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="1097.22754" z="1266.21314"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4354">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="1095.36" z="1263.86524"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4355">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="1090.78309" z="1259.79493"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4356">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="1088.95911" z="1258.40784"/>
<Orientation y="2.35621"/>
@ -21859,61 +21859,61 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4365">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="498.40384" z="1317.74891"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4366">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="501.06669" z="1320.43946"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4367">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="503.3762" z="1322.84107"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4368">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="505.61411" z="1325.40491"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4369">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="508.30866" z="1328.82642"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4370">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="860.19312" z="880.08503"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4371">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="857.42157" z="878.50196"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4372">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="854.98084" z="877.23914"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4373">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="852.17573" z="875.43647"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4374">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="850.37922" z="874.28199"/>
<Orientation y="2.35621"/>
@ -21955,37 +21955,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4381">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1450.31959" z="565.92347"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4382">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1201.71009" z="572.84931"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4383">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1199.96241" z="570.31928"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4384">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1196.56324" z="567.16095"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4385">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1194.04444" z="564.88514"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4386">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1192.25721" z="562.55054"/>
<Orientation y="2.35621"/>
@ -22039,31 +22039,31 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4395">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="481.41352" z="341.01307"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4396">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="479.60245" z="339.68296"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4397">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="477.6774" z="337.32038"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4398">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="474.77875" z="334.84891"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4399">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="472.76609" z="332.08643"/>
<Orientation y="2.35621"/>
@ -32643,25 +32643,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6357">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="230.04621" z="843.56421"/>
<Orientation y="3.0422"/>
</Entity>
<Entity uid="6358">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="228.11977" z="842.7815"/>
<Orientation y="3.04578"/>
</Entity>
<Entity uid="6359">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="225.99268" z="842.07923"/>
<Orientation y="2.97983"/>
</Entity>
<Entity uid="6360">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="224.47992" z="841.64423"/>
<Orientation y="3.05514"/>
@ -48423,25 +48423,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9228">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="856.58954" z="456.67038"/>
<Orientation y="-2.52027"/>
</Entity>
<Entity uid="9229">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="858.7519" z="455.21753"/>
<Orientation y="-2.52253"/>
</Entity>
<Entity uid="9230">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="860.87696" z="453.88941"/>
<Orientation y="-2.37536"/>
</Entity>
<Entity uid="9231">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="863.18213" z="452.17731"/>
<Orientation y="-2.48612"/>

View file

@ -6552,25 +6552,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1509">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1458.10608" z="575.90857"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1510">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1455.38257" z="573.29651"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1511">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1454.22193" z="571.25153"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1512">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1451.82081" z="568.60901"/>
<Orientation y="2.35621"/>
@ -21843,25 +21843,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4353">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>8</Player>
<Position x="1097.22754" z="1266.21314"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4354">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>8</Player>
<Position x="1095.36" z="1263.86524"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4355">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>8</Player>
<Position x="1090.78309" z="1259.79493"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4356">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>8</Player>
<Position x="1088.95911" z="1258.40784"/>
<Orientation y="2.35621"/>
@ -21915,61 +21915,61 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4365">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>7</Player>
<Position x="498.40384" z="1317.74891"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4366">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>7</Player>
<Position x="501.06669" z="1320.43946"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4367">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>7</Player>
<Position x="503.28391" z="1322.76258"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4368">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>7</Player>
<Position x="505.61411" z="1325.40491"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4369">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>7</Player>
<Position x="508.30866" z="1328.82642"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4370">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>6</Player>
<Position x="860.19312" z="880.08503"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4371">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>6</Player>
<Position x="857.42157" z="878.50196"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4372">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>6</Player>
<Position x="854.98084" z="877.23914"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4373">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>6</Player>
<Position x="852.17573" z="875.43647"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4374">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>6</Player>
<Position x="850.37922" z="874.28199"/>
<Orientation y="2.35621"/>
@ -22011,37 +22011,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4381">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1450.31959" z="565.92347"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4382">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1201.71009" z="572.84931"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4383">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1199.96241" z="570.31928"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4384">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1196.56324" z="567.16095"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4385">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1194.04444" z="564.88514"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4386">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1192.25721" z="562.55054"/>
<Orientation y="2.35621"/>
@ -22095,31 +22095,31 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4395">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="481.41352" z="341.01307"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4396">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="479.70102" z="339.40037"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4397">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="477.6774" z="337.32038"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4398">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="474.77875" z="334.84891"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="4399">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="472.76609" z="332.08643"/>
<Orientation y="2.35621"/>
@ -32700,25 +32700,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6357">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="230.04621" z="843.56421"/>
<Orientation y="3.0422"/>
</Entity>
<Entity uid="6358">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="228.11977" z="842.7815"/>
<Orientation y="3.04578"/>
</Entity>
<Entity uid="6359">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="225.99268" z="842.07923"/>
<Orientation y="2.97983"/>
</Entity>
<Entity uid="6360">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="224.47992" z="841.64423"/>
<Orientation y="3.05514"/>
@ -48480,25 +48480,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9228">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>5</Player>
<Position x="856.58954" z="456.67038"/>
<Orientation y="-2.52027"/>
</Entity>
<Entity uid="9229">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>5</Player>
<Position x="858.7234" z="455.2798"/>
<Orientation y="-2.52253"/>
</Entity>
<Entity uid="9230">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>5</Player>
<Position x="860.87696" z="453.88941"/>
<Orientation y="-2.37536"/>
</Entity>
<Entity uid="9231">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>5</Player>
<Position x="863.18213" z="452.17731"/>
<Orientation y="-2.48612"/>

View file

@ -43634,37 +43634,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9685">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="467.17295" z="465.27948"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9686">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="469.29535" z="467.91785"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9687">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="471.4102" z="470.3859"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9688">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="473.38398" z="472.48258"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9689">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="475.6522" z="474.83851"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9690">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>4</Player>
<Position x="477.60492" z="477.66425"/>
<Orientation y="2.35621"/>
@ -43676,37 +43676,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9692">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="1533.00428" z="1525.52552"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9693">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="1534.53553" z="1527.49305"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9694">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="1536.86231" z="1529.89246"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9695">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="1538.52576" z="1532.02698"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9696">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="1540.05909" z="1533.60096"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9697">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>3</Player>
<Position x="1542.03125" z="1535.36597"/>
<Orientation y="2.35621"/>

View file

@ -21389,7 +21389,7 @@
<Orientation y="1.84865"/>
</Entity>
<Entity uid="4513">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>2</Player>
<Position x="108.67644" z="123.14678"/>
<Orientation y="2.35621"/>

View file

@ -117,25 +117,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="151">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="396.07621" z="869.2046"/>
<Orientation y="3.927"/>
</Entity>
<Entity uid="152">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="401.73304" z="863.54773"/>
<Orientation y="3.927"/>
</Entity>
<Entity uid="153">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="407.3899" z="857.89094"/>
<Orientation y="3.927"/>
</Entity>
<Entity uid="154">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="413.04673" z="852.23407"/>
<Orientation y="3.927"/>
@ -11365,28 +11365,28 @@
<Actor seed="157"/>
</Entity>
<Entity uid="2204">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="438.96369" z="917.9574"/>
<Orientation y="2.3653"/>
<Actor seed="154"/>
</Entity>
<Entity uid="2205">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="433.25565" z="912.35224"/>
<Orientation y="2.3653"/>
<Actor seed="153"/>
</Entity>
<Entity uid="2206">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="427.54764" z="906.74701"/>
<Orientation y="2.3653"/>
<Actor seed="152"/>
</Entity>
<Entity uid="2207">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="421.8396" z="901.14185"/>
<Orientation y="2.3653"/>
@ -13789,42 +13789,42 @@
<Actor seed="61260"/>
</Entity>
<Entity uid="2623">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="529.8827" z="832.11622"/>
<Orientation y="1.0954"/>
<Actor seed="434"/>
</Entity>
<Entity uid="2624">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="533.28693" z="829.51661"/>
<Orientation y="0.4503"/>
<Actor seed="53942"/>
</Entity>
<Entity uid="2626">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="500.4994" z="805.81562"/>
<Orientation y="2.35621"/>
<Actor seed="14714"/>
</Entity>
<Entity uid="2627">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="479.85801" z="787.7782"/>
<Orientation y="-3.04046"/>
<Actor seed="23034"/>
</Entity>
<Entity uid="2628">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="479.13865" z="785.95795"/>
<Orientation y="1.48609"/>
<Actor seed="23708"/>
</Entity>
<Entity uid="2630">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="481.12818" z="785.8896"/>
<Orientation y="-0.67304"/>

View file

@ -16635,19 +16635,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3605">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="685.50251" z="761.19758"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3606">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="687.95411" z="763.56336"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3607">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="690.58936" z="766.625"/>
<Orientation y="2.35621"/>
@ -16695,19 +16695,19 @@
<Orientation y="-3.03142"/>
</Entity>
<Entity uid="3625">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>3</Player>
<Position x="380.81901" z="202.14588"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3626">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>3</Player>
<Position x="384.19724" z="205.76723"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3627">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>3</Player>
<Position x="387.38273" z="209.70693"/>
<Orientation y="2.35621"/>

View file

@ -5574,19 +5574,19 @@
<Orientation y="-2.49016"/>
</Entity>
<Entity uid="1119">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="583.79694" z="165.25968"/>
<Orientation y="-2.26198"/>
</Entity>
<Entity uid="1120">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="586.09998" z="162.19724"/>
<Orientation y="-2.30901"/>
</Entity>
<Entity uid="1121">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="588.2743" z="159.93577"/>
<Orientation y="-2.07206"/>
@ -5622,19 +5622,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1128">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="578.44526" z="557.47742"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1129">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="581.8111" z="560.8252"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1130">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="584.92194" z="564.03608"/>
<Orientation y="2.35621"/>
@ -5808,19 +5808,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1159">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="122.5297" z="557.41028"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1160">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="124.10042" z="559.9726"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1161">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="126.22744" z="561.95936"/>
<Orientation y="2.35621"/>
@ -5850,19 +5850,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1166">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>2</Player>
<Position x="149.20751" z="140.91494"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1167">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>2</Player>
<Position x="151.09012" z="143.11333"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1168">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>2</Player>
<Position x="152.85328" z="145.51435"/>
<Orientation y="2.35621"/>

View file

@ -5402,61 +5402,61 @@
<Orientation y="-2.32995"/>
</Entity>
<Entity uid="915">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="434.89551" z="205.65085"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="916">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="436.47007" z="207.21067"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="917">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="438.6576" z="209.72873"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="918">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="441.05433" z="212.10154"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="919">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="442.79725" z="214.39856"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="920">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="444.76191" z="216.47526"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="921">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="447.09485" z="219.03473"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="922">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="448.77247" z="220.96027"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="923">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="451.06171" z="223.38675"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="924">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="432.91214" z="203.7261"/>
<Orientation y="2.35621"/>

View file

@ -2023,37 +2023,37 @@
<Orientation y="-1.97165"/>
</Entity>
<Entity uid="444">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="226.94291" z="223.62903"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="445">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="229.88494" z="227.09919"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="446">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="233.62517" z="231.14275"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="447">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="236.26621" z="234.83996"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="448">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="239.8227" z="238.99088"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="449">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="244.00495" z="243.07711"/>
<Orientation y="2.35621"/>

View file

@ -3451,7 +3451,7 @@
<Orientation y="2.35619"/>
</Entity>
<Entity uid="610">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="297.512" z="398.81"/>
<Orientation y="2.35619"/>
@ -3487,7 +3487,7 @@
<Orientation y="2.35619"/>
</Entity>
<Entity uid="616">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>8</Player>
<Position x="393.216" z="355.858"/>
<Orientation y="-2.36382"/>
@ -3505,7 +3505,7 @@
<Orientation y="-1.97899"/>
</Entity>
<Entity uid="619">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="411.458" z="270.917"/>
<Orientation y="-0.89473"/>
@ -3535,7 +3535,7 @@
<Orientation y="-0.910858"/>
</Entity>
<Entity uid="624">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>6</Player>
<Position x="382.481" z="200.374"/>
<Orientation y="-0.452652"/>
@ -3565,13 +3565,13 @@
<Orientation y="0.302246"/>
</Entity>
<Entity uid="629">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="279.503" z="161.826"/>
<Orientation y="0.960876"/>
</Entity>
<Entity uid="630">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>7</Player>
<Position x="184.353" z="199.951"/>
<Orientation y="0.542328"/>
@ -3601,7 +3601,7 @@
<Orientation y="1.51294"/>
</Entity>
<Entity uid="635">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="157.261" z="309.15"/>
<Orientation y="2.33603"/>
@ -3631,7 +3631,7 @@
<Orientation y="2.16942"/>
</Entity>
<Entity uid="640">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>5</Player>
<Position x="197.72" z="391.494"/>
<Orientation y="2.28786"/>

View file

@ -49361,121 +49361,121 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9989">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="436.8393" z="467.28501"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9990">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="438.69922" z="468.62897"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9991">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="440.2621" z="470.16498"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9992">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="441.62424" z="471.10901"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9993">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="443.32551" z="472.39478"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9994">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="445.48847" z="474.04719"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9995">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="447.3907" z="476.09952"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9996">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="448.94791" z="478.05091"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9997">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="450.36677" z="479.51438"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9998">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>1</Player>
<Position x="451.55521" z="480.63746"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="9999">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1540.3495" z="483.63202"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10000">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1541.80384" z="484.79407"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10001">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1542.6377" z="486.8454"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10002">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1544.19605" z="488.97541"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10003">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1545.20386" z="490.62723"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10004">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1547.10084" z="492.71271"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10005">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1548.67823" z="494.67542"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10006">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1550.12281" z="496.499"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10007">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1551.7013" z="497.53644"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10008">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1553.69886" z="499.0192"/>
<Orientation y="2.35621"/>
@ -49487,61 +49487,61 @@
<Orientation y="-2.41855"/>
</Entity>
<Entity uid="10021">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1514.87208" z="1550.24415"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10022">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1515.7776" z="1551.78565"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10023">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1516.54444" z="1552.57496"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10024">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1517.3058" z="1554.02796"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10025">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1518.01429" z="1554.85376"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10026">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1518.93348" z="1555.8628"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10027">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1519.78077" z="1556.8921"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10028">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1520.59791" z="1557.58997"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10029">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1521.38477" z="1558.65442"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10030">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="1522.89417" z="1560.10804"/>
<Orientation y="2.35621"/>
@ -49553,61 +49553,61 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10032">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="453.94083" z="1532.37598"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10033">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="455.4863" z="1534.02491"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10034">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="456.99076" z="1535.7588"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10035">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="458.43921" z="1537.00355"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10036">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="459.94083" z="1538.29407"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10037">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="461.45289" z="1539.50904"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10038">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="462.85618" z="1541.02259"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10039">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="464.26648" z="1542.46631"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10040">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="465.66517" z="1543.9673"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="10041">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>3</Player>
<Position x="467.12934" z="1545.3844"/>
<Orientation y="2.35621"/>

View file

@ -7015,25 +7015,25 @@
<Orientation y="-1.7207"/>
</Entity>
<Entity uid="1219">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="447.09913" z="957.72181"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1220">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="450.10795" z="960.87287"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1221">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="453.03702" z="964.33228"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1222">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>3</Player>
<Position x="456.56617" z="967.95368"/>
<Orientation y="2.35621"/>
@ -7087,49 +7087,49 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1231">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1031.98023" z="1369.15796"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1232">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1033.9646" z="1371.16163"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1233">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1036.38831" z="1373.40088"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1234">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>4</Player>
<Position x="1039.39576" z="1377.69935"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1235">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>5</Player>
<Position x="1032.58997" z="991.88453"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1236">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>5</Player>
<Position x="1035.56971" z="994.33875"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1237">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>5</Player>
<Position x="1038.59864" z="997.81067"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1238">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>5</Player>
<Position x="1042.17591" z="1002.46338"/>
<Orientation y="2.35621"/>
@ -7183,25 +7183,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1249">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>6</Player>
<Position x="848.11933" z="1812.38697"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1250">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>6</Player>
<Position x="851.93299" z="1816.56458"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1251">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>6</Player>
<Position x="854.5182" z="1819.83887"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="1252">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>6</Player>
<Position x="856.38251" z="1821.91968"/>
<Orientation y="2.35621"/>
@ -30483,25 +30483,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6205">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1427.44202" z="1086.93787"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6206">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1431.73853" z="1090.89905"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6207">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1435.04371" z="1094.42383"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6208">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="1438.51307" z="1097.97889"/>
<Orientation y="2.35621"/>
@ -30591,25 +30591,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6223">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>2</Player>
<Position x="835.59034" z="551.08497"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6224">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>2</Player>
<Position x="838.09968" z="553.87861"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6225">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>2</Player>
<Position x="841.63068" z="556.318"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="6226">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
<Player>2</Player>
<Position x="844.68409" z="558.79743"/>
<Orientation y="2.35621"/>

View file

@ -2245,37 +2245,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="480">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="528.59375" z="408.14283"/>
<Orientation y="-1.61399"/>
</Entity>
<Entity uid="481">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="529.53364" z="402.99952"/>
<Orientation y="-1.49158"/>
</Entity>
<Entity uid="482">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="529.78754" z="405.24643"/>
<Orientation y="1.92016"/>
</Entity>
<Entity uid="483">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
<Position x="299.56156" z="269.61979"/>
<Orientation y="-0.59456"/>
</Entity>
<Entity uid="484">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
<Position x="297.8129" z="267.87833"/>
<Orientation y="2.3373"/>
</Entity>
<Entity uid="485">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
<Position x="295.96036" z="268.5276"/>
<Orientation y="-1.53225"/>

View file

@ -12975,19 +12975,19 @@
<Orientation y="2.3644"/>
</Entity>
<Entity uid="2591">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>1</Player>
<Position x="229.73841" z="625.52857"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2592">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>1</Player>
<Position x="233.58909" z="629.08417"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2593">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>1</Player>
<Position x="237.83146" z="633.2262"/>
<Orientation y="2.35621"/>
@ -13504,19 +13504,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2700">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>4</Player>
<Position x="649.76374" z="1042.77112"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2701">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>4</Player>
<Position x="653.21711" z="1047.17273"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2702">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>4</Player>
<Position x="657.00513" z="1050.78907"/>
<Orientation y="2.35621"/>
@ -13528,19 +13528,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2704">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>2</Player>
<Position x="644.37616" z="207.76775"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2705">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>2</Player>
<Position x="647.78138" z="211.27671"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2706">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>2</Player>
<Position x="651.38147" z="214.1368"/>
<Orientation y="2.35621"/>
@ -14819,19 +14819,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2933">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>3</Player>
<Position x="1065.93885" z="622.69062"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2934">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>3</Player>
<Position x="1072.35743" z="627.49122"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2935">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>3</Player>
<Position x="1069.19166" z="625.29407"/>
<Orientation y="2.35621"/>

View file

@ -5542,56 +5542,56 @@
<Actor seed="29002"/>
</Entity>
<Entity uid="879">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="965.89368" z="372.8943"/>
<Orientation y="0.80773"/>
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</Entity>
<Entity uid="880">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="961.03278" z="377.22223"/>
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<Actor seed="17630"/>
</Entity>
<Entity uid="881">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="955.33472" z="381.60029"/>
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</Entity>
<Entity uid="882">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="948.88666" z="386.75178"/>
<Orientation y="0.445"/>
<Actor seed="39432"/>
</Entity>
<Entity uid="883">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="951.95752" z="902.41126"/>
<Orientation y="2.35621"/>
<Actor seed="57178"/>
</Entity>
<Entity uid="884">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="955.75391" z="905.74244"/>
<Orientation y="2.35621"/>
<Actor seed="16284"/>
</Entity>
<Entity uid="885">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="958.6875" z="909.01154"/>
<Orientation y="2.35621"/>
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</Entity>
<Entity uid="886">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
<Position x="962.44166" z="911.7818"/>
<Orientation y="2.35621"/>
@ -5633,28 +5633,28 @@
<Actor seed="26044"/>
</Entity>
<Entity uid="892">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
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</Entity>
<Entity uid="893">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
<Position x="333.70777" z="891.25593"/>
<Orientation y="-2.63059"/>
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</Entity>
<Entity uid="894">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
<Position x="329.62403" z="894.84449"/>
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<Entity uid="895">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
<Position x="325.20997" z="899.15723"/>
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@ -5696,28 +5696,28 @@
<Actor seed="28068"/>
</Entity>
<Entity uid="904">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>2</Player>
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</Entity>
<Entity uid="905">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>2</Player>
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</Entity>
<Entity uid="906">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>2</Player>
<Position x="330.63593" z="358.67887"/>
<Orientation y="-0.63198"/>
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</Entity>
<Entity uid="907">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>2</Player>
<Position x="333.78824" z="361.62433"/>
<Orientation y="-0.79165"/>

View file

@ -22161,182 +22161,182 @@
<Actor seed="10502"/>
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<Entity uid="3895">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
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<Entity uid="3896">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3897">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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</Entity>
<Entity uid="3898">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3899">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3900">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3901">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3902">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3903">
<Template>units/brit/support_female_citizen</Template>
<Template>units/brit/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3904">
<Template>units/brit/support_female_citizen</Template>
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View file

@ -689,19 +689,19 @@
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View file

@ -22210,182 +22210,182 @@
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View file

@ -612,19 +612,19 @@
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View file

@ -587,70 +587,70 @@
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View file

@ -4828,77 +4828,77 @@
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View file

@ -942,42 +942,42 @@
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@ -1040,119 +1040,119 @@
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<Template>units/maur/support_civilian</Template>
<Player>1</Player>
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</Entity>
<Entity uid="354">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
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<Entity uid="355">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
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<Entity uid="356">
<Template>units/maur/support_female_citizen</Template>
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<Entity uid="357">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
<Position x="472.29831" z="181.76291"/>
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</Entity>
<Entity uid="358">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
<Position x="475.15229" z="173.05149"/>
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<Entity uid="359">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
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<Entity uid="360">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>1</Player>
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<Entity uid="361">
<Template>units/maur/support_female_citizen</Template>
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View file

@ -669,21 +669,21 @@
<Actor seed="1470"/>
</Entity>
<Entity uid="105">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
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</Entity>
<Entity uid="106">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>1</Player>
<Position x="433.55842" z="312.80054"/>
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</Entity>
<Entity uid="107">
<Template>units/pers/support_female_citizen</Template>
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<Player>1</Player>
<Position x="431.92716" z="308.9758"/>
<Orientation y="0.23427"/>

View file

@ -1390,28 +1390,28 @@
<Actor seed="41438"/>
</Entity>
<Entity uid="244">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="459.4534" z="99.67846"/>
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</Entity>
<Entity uid="245">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="463.55771" z="103.37818"/>
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</Entity>
<Entity uid="246">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="468.27402" z="107.57656"/>
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</Entity>
<Entity uid="247">
<Template>units/maur/support_female_citizen</Template>
<Template>units/maur/support_civilian</Template>
<Player>2</Player>
<Position x="473.1908" z="112.84015"/>
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@ -8519,28 +8519,28 @@
<Actor seed="57908"/>
</Entity>
<Entity uid="1416">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="500.25532" z="692.62586"/>
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</Entity>
<Entity uid="1417">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="502.53" z="696.00788"/>
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<Actor seed="43942"/>
</Entity>
<Entity uid="1418">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="505.15552" z="699.7989"/>
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</Entity>
<Entity uid="1419">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="509.18787" z="702.21814"/>
<Orientation y="2.35621"/>

View file

@ -13408,28 +13408,28 @@
<Actor seed="13862"/>
</Entity>
<Entity uid="5470">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="318.51462" z="551.77833"/>
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</Entity>
<Entity uid="5471">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="322.90311" z="547.2132"/>
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</Entity>
<Entity uid="5472">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="326.05329" z="543.73914"/>
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</Entity>
<Entity uid="5473">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>1</Player>
<Position x="328.89048" z="541.23194"/>
<Orientation y="-1.31054"/>

View file

@ -330,42 +330,42 @@
<Actor seed="54716"/>
</Entity>
<Entity uid="49">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
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</Entity>
<Entity uid="50">
<Template>units/rome/support_female_citizen</Template>
<Template>units/rome/support_civilian</Template>
<Player>1</Player>
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</Entity>
<Entity uid="51">
<Template>units/rome/support_female_citizen</Template>
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<Player>1</Player>
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<Entity uid="52">
<Template>units/rome/support_female_citizen</Template>
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<Player>1</Player>
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</Entity>
<Entity uid="53">
<Template>units/rome/support_female_citizen</Template>
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<Player>1</Player>
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</Entity>
<Entity uid="54">
<Template>units/rome/support_female_citizen</Template>
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<Player>1</Player>
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<Orientation y="0.97983"/>

View file

@ -10218,28 +10218,28 @@
<Actor seed="5620"/>
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<Entity uid="2517">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
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<Entity uid="2518">
<Template>units/ptol/support_female_citizen</Template>
<Template>units/ptol/support_civilian</Template>
<Player>2</Player>
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<Entity uid="2519">
<Template>units/ptol/support_female_citizen</Template>
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<Entity uid="2520">
<Template>units/ptol/support_female_citizen</Template>
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<Player>2</Player>
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@ -10869,91 +10869,91 @@
<Actor seed="4750"/>
</Entity>
<Entity uid="2614">
<Template>units/sele/support_female_citizen</Template>
<Template>units/sele/support_civilian</Template>
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<Entity uid="2615">
<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2616">
<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2617">
<Template>units/sele/support_female_citizen</Template>
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<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2620">
<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2621">
<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2622">
<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2623">
<Template>units/sele/support_female_citizen</Template>
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<Entity uid="2624">
<Template>units/sele/support_female_citizen_house</Template>
<Template>units/sele/support_civilian_house</Template>
<Player>1</Player>
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<Entity uid="2625">
<Template>units/sele/support_female_citizen_house</Template>
<Template>units/sele/support_civilian_house</Template>
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<Orientation y="2.35621"/>

View file

@ -1058,98 +1058,98 @@
<Actor seed="4337"/>
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<Template>units/spart/support_female_citizen</Template>
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<Template>units/spart/support_female_citizen</Template>
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<Template>units/spart/support_female_citizen</Template>
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View file

@ -15162,37 +15162,37 @@
<Orientation y="2.35621"/>
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<Entity uid="3115">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
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<Entity uid="3116">
<Template>units/iber/support_female_citizen</Template>
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<Entity uid="3117">
<Template>units/iber/support_female_citizen</Template>
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<Entity uid="3118">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
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<Entity uid="3119">
<Template>units/iber/support_female_citizen</Template>
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<Entity uid="3120">
<Template>units/iber/support_female_citizen</Template>
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<Player>2</Player>
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@ -15228,37 +15228,37 @@
<Orientation y="2.35621"/>
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<Entity uid="3138">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
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<Entity uid="3139">
<Template>units/cart/support_female_citizen</Template>
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<Entity uid="3140">
<Template>units/cart/support_female_citizen</Template>
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<Entity uid="3141">
<Template>units/cart/support_female_citizen</Template>
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<Entity uid="3142">
<Template>units/cart/support_female_citizen</Template>
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<Entity uid="3143">
<Template>units/cart/support_female_citizen</Template>
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<Player>1</Player>
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@ -15294,37 +15294,37 @@
<Orientation y="2.35621"/>
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<Entity uid="3149">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
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<Entity uid="3150">
<Template>units/pers/support_female_citizen</Template>
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<Entity uid="3151">
<Template>units/pers/support_female_citizen</Template>
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<Entity uid="3152">
<Template>units/pers/support_female_citizen</Template>
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<Entity uid="3153">
<Template>units/pers/support_female_citizen</Template>
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<Entity uid="3154">
<Template>units/pers/support_female_citizen</Template>
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<Player>4</Player>
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@ -15586,37 +15586,37 @@
<Orientation y="2.35621"/>
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<Entity uid="3197">
<Template>units/spart/support_female_citizen</Template>
<Template>units/spart/support_civilian</Template>
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<Entity uid="3198">
<Template>units/spart/support_female_citizen</Template>
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<Entity uid="3199">
<Template>units/spart/support_female_citizen</Template>
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<Entity uid="3200">
<Template>units/spart/support_female_citizen</Template>
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<Entity uid="3201">
<Template>units/spart/support_female_citizen</Template>
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<Template>units/spart/support_female_citizen</Template>
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<Player>3</Player>
<Position x="138.41515" z="136.94062"/>
<Orientation y="2.35621"/>

View file

@ -13934,19 +13934,19 @@
<Orientation y="-2.35734"/>
</Entity>
<Entity uid="2650">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="793.79328" z="500.59919"/>
<Orientation y="-2.8276"/>
</Entity>
<Entity uid="2651">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="796.5044" z="496.84278"/>
<Orientation y="-2.59525"/>
</Entity>
<Entity uid="2652">
<Template>units/iber/support_female_citizen</Template>
<Template>units/iber/support_civilian</Template>
<Player>4</Player>
<Position x="799.27192" z="493.809"/>
<Orientation y="-2.25211"/>
@ -14438,19 +14438,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2821">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="492.3331" z="789.48462"/>
<Orientation y="-2.36268"/>
</Entity>
<Entity uid="2822">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="496.28068" z="784.17585"/>
<Orientation y="-2.55774"/>
</Entity>
<Entity uid="2823">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="499.35261" z="780.84577"/>
<Orientation y="-2.26339"/>
@ -15026,19 +15026,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2922">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
<Position x="232.45408" z="490.08735"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2923">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
<Position x="235.40638" z="492.63041"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2924">
<Template>units/pers/support_female_citizen</Template>
<Template>units/pers/support_civilian</Template>
<Player>3</Player>
<Position x="238.47437" z="496.39255"/>
<Orientation y="2.35621"/>
@ -15275,19 +15275,19 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2964">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>2</Player>
<Position x="504.18238" z="206.43006"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2965">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>2</Player>
<Position x="506.94126" z="209.27868"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="2966">
<Template>units/mace/support_female_citizen</Template>
<Template>units/mace/support_civilian</Template>
<Player>2</Player>
<Position x="510.13993" z="212.30767"/>
<Orientation y="2.35621"/>

View file

@ -412,7 +412,7 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="69">
<Template>units/cart/support_female_citizen</Template>
<Template>units/cart/support_civilian</Template>
<Player>1</Player>
<Position x="469.22165" z="363.5293"/>
<Orientation y="2.35621"/>

View file

@ -450,37 +450,37 @@
<Orientation y="-2.44976"/>
</Entity>
<Entity uid="155">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="601.60114" z="162.34867"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="156">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="603.5572" z="164.38813"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="157">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="605.93897" z="166.92742"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="158">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="604.29004" z="169.89509"/>
<Orientation y="2.56067"/>
</Entity>
<Entity uid="159">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="600.9419" z="167.07442"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="160">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>2</Player>
<Position x="598.79767" z="165.3744"/>
<Orientation y="2.47223"/>
@ -16907,37 +16907,37 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3465">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>1</Player>
<Position x="148.63266" z="576.19251"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3466">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>1</Player>
<Position x="150.46001" z="577.73145"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3467">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>1</Player>
<Position x="152.84366" z="580.99872"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3468">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>1</Player>
<Position x="150.58306" z="573.59852"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3469">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>1</Player>
<Position x="152.97706" z="576.02515"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="3470">
<Template>units/gaul/support_female_citizen</Template>
<Template>units/gaul/support_civilian</Template>
<Player>1</Player>
<Position x="154.21827" z="577.73145"/>
<Orientation y="2.35621"/>

View file

@ -15314,28 +15314,28 @@
<Actor seed="4004"/>
</Entity>
<Entity uid="2873">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>2</Player>
<Position x="451.22785" z="381.47455"/>
<Orientation y="2.35621"/>
<Actor seed="56124"/>
</Entity>
<Entity uid="2874">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>2</Player>
<Position x="454.60923" z="385.15601"/>
<Orientation y="2.35621"/>
<Actor seed="44046"/>
</Entity>
<Entity uid="2875">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>2</Player>
<Position x="458.36551" z="387.76624"/>
<Orientation y="2.35621"/>
<Actor seed="23448"/>
</Entity>
<Entity uid="2876">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>2</Player>
<Position x="461.32694" z="390.31177"/>
<Orientation y="2.35621"/>
@ -15384,28 +15384,28 @@
<Actor seed="22696"/>
</Entity>
<Entity uid="2883">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>1</Player>
<Position x="1089.66077" z="650.56971"/>
<Orientation y="0.47413"/>
<Actor seed="43640"/>
</Entity>
<Entity uid="2884">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>1</Player>
<Position x="1095.17811" z="655.3241"/>
<Orientation y="2.35621"/>
<Actor seed="740"/>
</Entity>
<Entity uid="2885">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>1</Player>
<Position x="1099.38331" z="659.56849"/>
<Orientation y="2.35621"/>
<Actor seed="50752"/>
</Entity>
<Entity uid="2886">
<Template>skirmish/units/default_support_female_citizen</Template>
<Template>skirmish/units/default_support_civilian</Template>
<Player>1</Player>
<Position x="1103.28211" z="663.23761"/>
<Orientation y="2.35621"/>

View file

@ -80,25 +80,25 @@
<Orientation y="2.35621"/>
</Entity>
<Entity uid="151">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="235.99642" z="759.78876"/>
<Orientation y="3.927"/>
</Entity>
<Entity uid="152">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="241.65326" z="754.13192"/>
<Orientation y="3.927"/>
</Entity>
<Entity uid="153">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="247.31012" z="748.47506"/>
<Orientation y="3.927"/>
</Entity>
<Entity uid="154">
<Template>units/athen/support_female_citizen</Template>
<Template>units/athen/support_civilian</Template>
<Player>1</Player>
<Position x="252.96697" z="742.81821"/>
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