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Splitting Internal with Public
This was SVN commit r6391.
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3876 changed files with 9388 additions and 6666 deletions
1
.gitattributes
vendored
1
.gitattributes
vendored
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@ -9,3 +9,4 @@
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*.psa filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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binaries/data/mods/internal/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
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binaries/data/mods/public/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>241 202 112</colour>
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<mesh>props/head_longhair.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="face-beard">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="5" name="face-shaven">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hood-face-beard">
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<texture>props/head/iber_adv_a_hood.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="face-young">
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<texture>props/head/iber_basic_a.dds</texture>
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</variant>
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<variant frequency="1" name="face-young-2">
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<texture>props/head/iber_basic_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="face-shaven">
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<mesh>props/dude_head.pmd</mesh>
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<texture>props/head/iber_isp_b_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>241 202 112</colour>
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="face-beard">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="5" name="face-shaven">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:03904527b91df492d5e287e3ad8c2f8dea2324fac9324120d62dd7ccc55aea18
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size 22000
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c263e272ad03659537171fef738a8438957232b2daeef15c6a7961fa3c3af377
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size 22000
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:cdcb8fa922b1c4f48019fa600f7700e8a2a0ce7f2de1b1bd3fc124be55161a39
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size 87536
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3be76de21fb0872e304e913c17c25c10aaebd53591c8fcd8b75b75f50119e69e
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size 349680
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:36e02d37b58617aa658629b93499f661e4d98294b5b54963b12fff0472b8d566
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size 87536
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:590aa216f0a90eabe2ed3d857dd658771c521496e4cfb9c6e4fe6feff5a5ac9f
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size 524416
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:648526ec379fdc09fc9f3e03411eebd75f144a9cfabace3b8a08818ec1dd78ca
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size 22000
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f562dc73b8dc3d851b78a2ba9bf2e144193c3e46759f5aaaf1ae576a3dd16a03
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size 131200
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:292f6dda827447040c2ce99d3014f958ff43f8dca756b4bd2e1d1562afdb430a
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size 131200
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:ebfb33236b5d130c46fcdc3691fbad3584d4ea887db4799a2d1b87f07a732d4b
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size 131200
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:bf93a14b8ac56db324ea0fc27aa9035509ce3f9fc8da245c5399485bc1696175
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size 131200
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:34b045cf0e001cca0219f9a1786780f04cd1e33697debda4c83208768a0583c7
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size 208214
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43
binaries/data/mods/public/art/actors/fauna/gazelle.xml
Normal file
43
binaries/data/mods/public/art/actors/fauna/gazelle.xml
Normal file
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="male">
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
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<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
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<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<props>
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<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
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</props>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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<variant frequency="5" name="female">
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
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<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
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<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
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<animation name=""/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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</group>
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</actor>
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