Splitting Internal with Public

This was SVN commit r6391.
This commit is contained in:
Wijitmaker 2008-09-18 04:38:42 +00:00
parent 9de64fd11c
commit 34f1817869
3876 changed files with 9388 additions and 6666 deletions

1
.gitattributes vendored
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@ -9,3 +9,4 @@
*.psa filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/internal/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/public/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>241 202 112</colour>
<mesh>props/head_longhair.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-beard">
<texture>props/head/iber_adv_a.dds</texture>
</variant>
<variant frequency="5" name="face-shaven">
<texture>props/head/iber_adv_b.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="hood-face-beard">
<texture>props/head/iber_adv_a_hood.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-young">
<texture>props/head/iber_basic_a.dds</texture>
</variant>
<variant frequency="1" name="face-young-2">
<texture>props/head/iber_basic_b.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-shaven">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/iber_isp_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>241 202 112</colour>
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="2" name="face-beard">
<texture>props/head/iber_adv_a.dds</texture>
</variant>
<variant frequency="5" name="face-shaven">
<texture>props/head/iber_adv_b.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="male">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<props>
<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
</props>
<texture>skeletal/animal_gazelle_02.dds</texture>
</variant>
<variant frequency="5" name="female">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
<animation name=""/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<texture>skeletal/animal_gazelle_02.dds</texture>
</variant>
</group>
</actor>

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