From 2b67499e052ea427de19bba430e2f7c6df35fabb Mon Sep 17 00:00:00 2001 From: Ralph Sennhauser Date: Sat, 3 May 2025 17:30:55 +0200 Subject: [PATCH] Fix eslint rule 'no-trailing-spaces' eslint --no-config-lookup --fix --rule '"no-trailing-spaces": 1' Ref: #7812 Signed-off-by: Ralph Sennhauser --- binaries/data/mods/_test.gui/gui/hotkey/hotkey.js | 4 ++-- .../mods/_test.sim/simulation/components/test-entityid.js | 2 +- .../data/mods/_test.sim/simulation/helpers/test-helper.js | 2 +- binaries/data/mods/public/autostart/cmd_line_args.js | 2 +- .../public/gamesettings/attributes/VictoryConditions.js | 2 +- binaries/data/mods/public/gui/autostart/autostart.js | 2 +- .../Pages/GameSetupPage/Panels/Buttons/SavedGameLabel.js | 2 +- .../mods/public/gui/reference/tips/sections/TipDisplay.js | 2 +- .../mods/public/gui/session/TimeNotificationOverlay.js | 2 +- binaries/data/mods/public/gui/session/unit_actions.js | 2 +- binaries/data/mods/public/maps/random/coast_range.js | 8 ++++---- binaries/data/mods/public/maps/random/foothills.js | 4 ++-- binaries/data/mods/public/maps/random/migration.js | 6 +++--- binaries/data/mods/public/maps/random/rmgen/library.js | 4 ++-- binaries/data/mods/public/maps/scenarios/cinema_demo.js | 2 +- .../public/simulation/ai/common-api/terrain-analysis.js | 4 ++-- .../mods/public/simulation/ai/petra/defenseManager.js | 2 +- .../data/mods/public/simulation/components/BuildingAI.js | 2 +- binaries/data/mods/public/simulation/components/UnitAI.js | 2 +- 19 files changed, 28 insertions(+), 28 deletions(-) diff --git a/binaries/data/mods/_test.gui/gui/hotkey/hotkey.js b/binaries/data/mods/_test.gui/gui/hotkey/hotkey.js index 666d9c84c1..b45fdb16fc 100644 --- a/binaries/data/mods/_test.gui/gui/hotkey/hotkey.js +++ b/binaries/data/mods/_test.gui/gui/hotkey/hotkey.js @@ -1,14 +1,14 @@ var state_before; var state_after; -function handleInputBeforeGui(ev) +function handleInputBeforeGui(ev) { if ((ev.type == "hotkeydown" || ev.type == "hotkeyup") && ev.hotkey == "test") state_before = Engine.HotkeyIsPressed("test"); return false; } -function handleInputAfterGui(ev) +function handleInputAfterGui(ev) { if ((ev.type == "hotkeydown" || ev.type == "hotkeyup") && ev.hotkey == "test") state_after = Engine.HotkeyIsPressed("test"); diff --git a/binaries/data/mods/_test.sim/simulation/components/test-entityid.js b/binaries/data/mods/_test.sim/simulation/components/test-entityid.js index b6cf0da9e8..b21e8845b0 100644 --- a/binaries/data/mods/_test.sim/simulation/components/test-entityid.js +++ b/binaries/data/mods/_test.sim/simulation/components/test-entityid.js @@ -10,7 +10,7 @@ TestScript1A.prototype.GetX = function() { this.entity = -1; Engine.TS_FAIL("Missed exception"); } catch (e) { } - + // and return the value return this.entity; }; diff --git a/binaries/data/mods/_test.sim/simulation/helpers/test-helper.js b/binaries/data/mods/_test.sim/simulation/helpers/test-helper.js index 1f5865e7ca..462118502a 100644 --- a/binaries/data/mods/_test.sim/simulation/helpers/test-helper.js +++ b/binaries/data/mods/_test.sim/simulation/helpers/test-helper.js @@ -1,4 +1,4 @@ -function AdditionHelper(a, b) +function AdditionHelper(a, b) { return a+b; } diff --git a/binaries/data/mods/public/autostart/cmd_line_args.js b/binaries/data/mods/public/autostart/cmd_line_args.js index 35ce1567e2..bacb3e10f4 100644 --- a/binaries/data/mods/public/autostart/cmd_line_args.js +++ b/binaries/data/mods/public/autostart/cmd_line_args.js @@ -76,7 +76,7 @@ function parseCmdLineArgs(settings, cmdLineArgs) settings.playerPlacement.setValue(cmdLineArgs['autostart-placement'] ?? "random"); if ('autostart-visibility' in cmdLineArgs) { - switch (cmdLineArgs['autostart-visibility']) + switch (cmdLineArgs['autostart-visibility']) { case 'revealed': settings.mapExploration.setAllied(true); diff --git a/binaries/data/mods/public/gamesettings/attributes/VictoryConditions.js b/binaries/data/mods/public/gamesettings/attributes/VictoryConditions.js index 2d254477ed..e1cb7654d3 100644 --- a/binaries/data/mods/public/gamesettings/attributes/VictoryConditions.js +++ b/binaries/data/mods/public/gamesettings/attributes/VictoryConditions.js @@ -68,7 +68,7 @@ GameSettings.prototype.Attributes.VictoryConditions = class VictoryConditions ex _add(currentActive, currentDisabled, names) { let active = clone(currentActive); - for (const name of names) + for (const name of names) { if (currentDisabled.has(name)) continue; diff --git a/binaries/data/mods/public/gui/autostart/autostart.js b/binaries/data/mods/public/gui/autostart/autostart.js index 0bf9d3f631..c1b7f65728 100644 --- a/binaries/data/mods/public/gui/autostart/autostart.js +++ b/binaries/data/mods/public/gui/autostart/autostart.js @@ -7,7 +7,7 @@ function init(initData) this.settings.fromInitAttributes(initData.attribs); this.settings.launchGame(initData.playerAssignments, initData.storeReplay); - + Engine.SwitchGuiPage("page_loading.xml", { "attribs": this.settings.finalizedAttributes, "playerAssignments": initData.playerAssignments diff --git a/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/SavedGameLabel.js b/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/SavedGameLabel.js index 98cb1fd7e2..70e47a57b7 100644 --- a/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/SavedGameLabel.js +++ b/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/SavedGameLabel.js @@ -9,7 +9,7 @@ class SavedGameLabel const savedGameLabel = Engine.GetGUIObjectByName("savedGameLabel"); let labelWidth = Math.min(Engine.GetTextWidth(savedGameLabel.font, savedGameLabel.caption) + 10, maxWidth); - if (isSavedGame) + if (isSavedGame) { savedGameLabel.parent.size = new GUISize( bottomRightPanel.size.left - labelWidth - marginRight, diff --git a/binaries/data/mods/public/gui/reference/tips/sections/TipDisplay.js b/binaries/data/mods/public/gui/reference/tips/sections/TipDisplay.js index 6d0735f92c..1bd0082419 100644 --- a/binaries/data/mods/public/gui/reference/tips/sections/TipDisplay.js +++ b/binaries/data/mods/public/gui/reference/tips/sections/TipDisplay.js @@ -87,7 +87,7 @@ class TipDisplay const random = Math.random() * totalProbability; let cumulative = 0; - for (const category of tipFiles) + for (const category of tipFiles) { cumulative += (isMultiplayer ? category.loadingScreenOccurrence_MP : category.loadingScreenOccurrence_SP); if (random <= cumulative) diff --git a/binaries/data/mods/public/gui/session/TimeNotificationOverlay.js b/binaries/data/mods/public/gui/session/TimeNotificationOverlay.js index 4b59de41fd..7cff439a7f 100644 --- a/binaries/data/mods/public/gui/session/TimeNotificationOverlay.js +++ b/binaries/data/mods/public/gui/session/TimeNotificationOverlay.js @@ -7,7 +7,7 @@ class TimeNotificationOverlay constructor(playerViewControl) { this.notificationText = Engine.GetGUIObjectByName("notificationText"); - + registerSimulationUpdateHandler(this.rebuild.bind(this)); playerViewControl.registerViewedPlayerChangeHandler(this.rebuild.bind(this)); } diff --git a/binaries/data/mods/public/gui/session/unit_actions.js b/binaries/data/mods/public/gui/session/unit_actions.js index d3f59cb31c..4d93dac99a 100644 --- a/binaries/data/mods/public/gui/session/unit_actions.js +++ b/binaries/data/mods/public/gui/session/unit_actions.js @@ -1093,7 +1093,7 @@ var g_UnitActions = return false; let actionInfo = getActionInfo("focus-fire", target, selection); - + return actionInfo.possible && { "type": "focus-fire", "cursor": actionInfo.cursor, diff --git a/binaries/data/mods/public/maps/random/coast_range.js b/binaries/data/mods/public/maps/random/coast_range.js index ceb35ba0c3..17ea91f766 100644 --- a/binaries/data/mods/public/maps/random/coast_range.js +++ b/binaries/data/mods/public/maps/random/coast_range.js @@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen"); Engine.LoadLibrary("rmgen-common"); Engine.LoadLibrary("rmbiome"); -function* GenerateMap(mapSettings) +function* GenerateMap(mapSettings) { setBiome(mapSettings.Biome); @@ -73,7 +73,7 @@ function* GenerateMap(mapSettings) let startAngle = 0; if ((pattern === "stronghold") || (pattern === "river")) { - if (teams.length != 2) + if (teams.length != 2) { throw new Error("Too many teams for " + pattern + ", use circle or make two teams."); pattern = "circle"; @@ -180,7 +180,7 @@ function* GenerateMap(mapSettings) ]); g_Map.log("Creating Plateau"); - for (let m = 0; m < randIntInclusive(120, 240); ++m) + for (let m = 0; m < randIntInclusive(120, 240); ++m) { let elevRand = randIntInclusive(18, 22); createArea( @@ -199,7 +199,7 @@ function* GenerateMap(mapSettings) ], [avoidClasses(clNotMountain, 2, clMountain, 3)]); } - for (let m = 0; m < randIntInclusive(100, 180); ++m) + for (let m = 0; m < randIntInclusive(100, 180); ++m) { const elevRand = randIntInclusive(24, 38); createArea( diff --git a/binaries/data/mods/public/maps/random/foothills.js b/binaries/data/mods/public/maps/random/foothills.js index 93399d90ea..1f21deb46e 100644 --- a/binaries/data/mods/public/maps/random/foothills.js +++ b/binaries/data/mods/public/maps/random/foothills.js @@ -108,7 +108,7 @@ function* GenerateMap(mapSettings) yield 20; - for (let m = 0; m < randIntInclusive(40, 90); ++m) + for (let m = 0; m < randIntInclusive(40, 90); ++m) { let elevRand = randIntInclusive(6, 12); createArea( @@ -127,7 +127,7 @@ function* GenerateMap(mapSettings) ], [avoidClasses(clPlayer, 34, clHill, 8)]); } - for (let m = 0; m < randIntInclusive(60, 100); ++m) + for (let m = 0; m < randIntInclusive(60, 100); ++m) { const elevRand = randIntInclusive(14, 36); createArea( diff --git a/binaries/data/mods/public/maps/random/migration.js b/binaries/data/mods/public/maps/random/migration.js index 1a11120d40..9250c3baa1 100644 --- a/binaries/data/mods/public/maps/random/migration.js +++ b/binaries/data/mods/public/maps/random/migration.js @@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen"); Engine.LoadLibrary("rmgen-common"); Engine.LoadLibrary("rmbiome"); -function* GenerateMap(mapSettings) +function* GenerateMap(mapSettings) { setBiome(mapSettings.Biome); @@ -93,7 +93,7 @@ function* GenerateMap(mapSettings) undefined); g_Map.log("Creating player islands"); - for (let i = 0; i < numPlayers; ++i) + for (let i = 0; i < numPlayers; ++i) { createArea( new ClumpPlacer(diskArea(defaultPlayerBaseRadius() * 1.75), 0.8, 0.1, Infinity, playerPosition[i]), @@ -319,7 +319,7 @@ function* GenerateMap(mapSettings) 3 * numPlayers, 50 ); - if (currentBiome() == "generic/savanna") + if (currentBiome() == "generic/savanna") { g_Map.log("Creating Island Fauna"); group = new SimpleGroup( diff --git a/binaries/data/mods/public/maps/random/rmgen/library.js b/binaries/data/mods/public/maps/random/rmgen/library.js index 81284287c6..bc9ac7ae8e 100644 --- a/binaries/data/mods/public/maps/random/rmgen/library.js +++ b/binaries/data/mods/public/maps/random/rmgen/library.js @@ -161,7 +161,7 @@ function createAreas(centeredPlacer, painter, constraints, amount, retryFactor = function createAreasInAreas(centeredPlacer, painter, constraints, amount, retryFactor, areas) { areas = areas.filter(area => area.getPoints().length); - if (!areas.length) + if (!areas.length) { log("createAreasInAreas: 'areas' was either empty or only contained empty areas thus returning an empty array.\n" + new Error().stack); return []; @@ -196,7 +196,7 @@ function createObjectGroups(group, player, constraints, amount, retryFactor = 10 function createObjectGroupsByAreas(group, player, constraints, amount, retryFactor, areas, behaveDeprecated = false) { areas = areas.filter(area => area.getPoints().length); - if (!areas.length) + if (!areas.length) { log("createObjectGroupsByAreas: 'areas' was either empty or only contained empty areas.\n" + new Error().stack); return []; diff --git a/binaries/data/mods/public/maps/scenarios/cinema_demo.js b/binaries/data/mods/public/maps/scenarios/cinema_demo.js index 1e761e1ad5..a38088d75f 100644 --- a/binaries/data/mods/public/maps/scenarios/cinema_demo.js +++ b/binaries/data/mods/public/maps/scenarios/cinema_demo.js @@ -2,7 +2,7 @@ Trigger.prototype.CounterMessage = function(data) { var cmpGUIInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface); cmpGUIInterface.PushNotification({ - "players": [1, 2], + "players": [1, 2], "message": markForTranslation("Cutscene starts after 5 seconds"), "translateMessage": true }); diff --git a/binaries/data/mods/public/simulation/ai/common-api/terrain-analysis.js b/binaries/data/mods/public/simulation/ai/common-api/terrain-analysis.js index 8a8f47c9a8..037c070dc5 100644 --- a/binaries/data/mods/public/simulation/ai/common-api/terrain-analysis.js +++ b/binaries/data/mods/public/simulation/ai/common-api/terrain-analysis.js @@ -305,7 +305,7 @@ m.Accessibility.prototype.floodFill = function(startIndex, value, onWater) y = 0; let loop = false; // vertical iteration - do + do { --y; loop = false; @@ -323,7 +323,7 @@ m.Accessibility.prototype.floodFill = function(startIndex, value, onWater) let reachLeft = false; let reachRight = false; let index; - do + do { index = newIndex + w*y; diff --git a/binaries/data/mods/public/simulation/ai/petra/defenseManager.js b/binaries/data/mods/public/simulation/ai/petra/defenseManager.js index 27e8bd0771..9a0642fb38 100644 --- a/binaries/data/mods/public/simulation/ai/petra/defenseManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/defenseManager.js @@ -578,7 +578,7 @@ PETRA.DefenseManager.prototype.checkEvents = function(gameState, events) } continue; } - + // TODO integrate other ships later, need to be sure it is accessible. if (target.hasClass("Ship")) continue; diff --git a/binaries/data/mods/public/simulation/components/BuildingAI.js b/binaries/data/mods/public/simulation/components/BuildingAI.js index a930fbc7ea..65e3a21235 100644 --- a/binaries/data/mods/public/simulation/components/BuildingAI.js +++ b/binaries/data/mods/public/simulation/components/BuildingAI.js @@ -368,7 +368,7 @@ BuildingAI.prototype.FireArrows = function() const yOrigin = cmpAttack.GetAttackYOrigin(attackType); let firedArrows = 0; - let targetIndex = 0; + let targetIndex = 0; while (firedArrows < arrowsToFire && targetIndex < targets.length) { diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index 37023bb6f9..5136ad2520 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -3980,7 +3980,7 @@ UnitAI.prototype.PushOrder = function(type, data) "data": this.order.data }); // Check if the order appears to have been rejected - if (wasIdle && !this.order) + if (wasIdle && !this.order) { this.UnitFsm.ProcessMessage(this, { "type": "ReenterIdle",