Updates to the entity XMLs (they work like the DD says they should, now - more or less)

This was SVN commit r1221.
This commit is contained in:
MarkT 2004-10-07 19:34:19 +00:00
parent 2ab625720b
commit 2aeaa40326
10 changed files with 176 additions and 128 deletions

View file

@ -1,14 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Name>Deciduous Tree 1</Name>
<Entity Tag="Deciduous Tree 1">
<Traits>
<Id
generic="Deciduous Tree 1"
internal_only="false"
icon="portrait_flora_deciduotree_lrg"
version="0.1 pasap2"
/>
</Traits>
<Actions>
<Move
speed="0"
turningRadius="0"
/>
</Actions>
<Actor>Deciduous 1</Actor>
<Speed>0</Speed>
<TurningRadius>0.0</TurningRadius>
<Size Radius="1.0"/>
<GraphicsOffset x="0" y="0" />
<EventHandlers>
<Initialize>scripts/pasap/initdude</Initialize>
<Update>scripts/pasap/tick</Update>
</EventHandlers>
</Entity>
<Footprint Radius="1.0"/>
</Entity>

View file

@ -1,14 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Name>Deciduous Tree 2</Name>
<Entity Tag="Deciduous Tree 2">
<Traits>
<Id
generic="Deciduous Tree 2"
internal_only="false"
icon="portrait_flora_deciduotree_lrg"
version="0.1 pasap2"
/>
</Traits>
<Actions>
<Move
speed="0"
turningRadius="0"
/>
</Actions>
<Actor>Deciduous 2</Actor>
<Speed>0</Speed>
<TurningRadius>0.0</TurningRadius>
<Size Radius="1.0"/>
<GraphicsOffset x="0" y="0" />
<EventHandlers>
<Initialize>scripts/pasap/initdude</Initialize>
<Update>scripts/pasap/tick</Update>
</EventHandlers>
<Footprint Radius="1.0"/>
</Entity>

View file

@ -1,9 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Name>House</Name>
<Entity Tag="House">
<Traits>
<Id
generic="House"
internal_only="false"
icon="portrait_structure_heleho_lrg"
version="0.1 pasap2"
/>
</Traits>
<Actions>
<Move
speed="0"
turningRadius="20.0"
/>
</Actions>
<Actor>Greek House</Actor>
<Speed>0</Speed>
<TurningRadius>20.0</TurningRadius>
<Footprint Width="12.0" Height="12.0" />
<Footprint Width="12.0" Height="12.0"/>
</Entity>

View file

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!-- File painstakingly generated by hand -->
<Entity>
<Name>Cavalry Dude</Name>
<Actor>Draft Horse</Actor>
<Speed>10.0</Speed>
<TurningRadius>2.0</TurningRadius>
<Size Radius="0.5" />
<Ability>GOTO</Ability>
<Ability>PATROL</Ability>
</Entity>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="Generic Dude">
<Traits>
<Id
generic="Generic Dude"
internal_only="true"
version="0.1 pasap2"
/>
</Traits>
<Actions>
<Move
speed="3.0"
turningRadius="0.0"
/>
<Patrol />
</Actions>
<Footprint Radius="0.5"/>
</Entity>

View file

@ -1,13 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!-- File painstakingly generated by hand -->
<Entity>
<Name>Prometheus Dude</Name>
<Entity Tag="Prometheus Dude" Parent="Generic Dude">
<Traits>
<Id
generic="Prometheus Dude"
internal_only="false"
icon="portrait_unit_dude_lrg"
version="0.1 pasap2"
/>
</Traits>
<Event On="Initialize">
<![CDATA[
// PASAP wander-between-houses script
houses = entities.subset( "this.template.tag == \"House\"" );
while( houses.length )
{
index = Math.floor( Math.random() * houses.length );
house = houses[index];
console.write( house.position );
this.orderQueued( 4 /* patrol */, house.position.x, house.position.z );
houses.remove( index );
}
console.write( "A new Dude has entered your dungeon." );
]]>
</Event>
<Actor>The Dude</Actor>
<Speed>3.0</Speed>
<TurningRadius>2.0</TurningRadius>
<Size Radius="0.5" />
<Ability>GOTO</Ability>
<Ability>PATROL</Ability>
</Entity>

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!-- File painstakingly generated by hand -->
<Entity>
<Name>Prometheus Dudette</Name>
<Entity Tag="Prometheus Dudette" Parent="Generic Dude">
<Traits>
<Id
generic="Prometheus Dudette"
internal_only="false"
icon="portrait_unit_dudette_lrg"
version="0.1 pasap2"
/>
</Traits>
<Actor>The Dudette</Actor>
<Speed>3.0</Speed>
<TurningRadius>2.0</TurningRadius>
<Size Radius="0.5" />
<Ability>GOTO</Ability>
<Ability>PATROL</Ability>
</Entity>
</Entity>

View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="Prometheus Equestrian" Parent="Generic Dude">
<Traits>
<Id
generic="Prometheus Equestrian"
internal_only="false"
icon="portrait_unit_cavalrydude_lrg"
version="0.1 pasap2"
/>
</Traits>
<Actions>
<Move
speed="8.0"
turningRadius="0.0"
/>
</Actions>
<Actor>Draft Horse</Actor>
<Footprint Radius="1.5"/>
</Entity>

View file

@ -30,13 +30,13 @@ function GUIUpdateObjectInfo() {
ObjectNameText = getGUIObjectByName("selection_name_test");
ObjectPositionText = getGUIObjectByName("selection_pos_test");
ObjectSpeedText = getGUIObjectByName("selection_speed_test");
ObjectPortrait = getGUIObjectByName("selection_portrait_test");
ObjectStatAttack = getGUIObjectByName("statistic_attack");
ObjectStatHack = getGUIObjectByName("statistic_hack");
ObjectStatPierce = getGUIObjectByName("statistic_pierce");
ObjectStatAccuracy = getGUIObjectByName("statistic_accuracy");
ObjectStatLOS = getGUIObjectByName("statistic_los");
ObjectStatSpeed = getGUIObjectByName("statistic_speed");
ObjectPortrait = getGUIObjectByName("selection_portrait_test");
ObjectStatAttack = getGUIObjectByName("statistic_attack");
ObjectStatHack = getGUIObjectByName("statistic_hack");
ObjectStatPierce = getGUIObjectByName("statistic_pierce");
ObjectStatAccuracy = getGUIObjectByName("statistic_accuracy");
ObjectStatLOS = getGUIObjectByName("statistic_los");
ObjectStatSpeed = getGUIObjectByName("statistic_speed");
// Check number of selected entities
if (selection.length > 1) {
@ -49,81 +49,60 @@ function GUIUpdateObjectInfo() {
} else {
if (!selection[0]) {
if ( !selection.length ) {
// Reset portrait
ObjectPortrait.hidden = true;
// Reset portrait
ObjectPortrait.hidden = true;
// Reset statistic icons.
ObjectStatAttack.hidden = true;
ObjectStatHack.hidden = true;
ObjectStatPierce.hidden = true;
ObjectStatAccuracy.hidden = true;
ObjectStatLOS.hidden = true;
ObjectStatSpeed.hidden = true;
// Reset statistic icons.
ObjectStatAttack.hidden = true;
ObjectStatHack.hidden = true;
ObjectStatPierce.hidden = true;
ObjectStatAccuracy.hidden = true;
ObjectStatLOS.hidden = true;
ObjectStatSpeed.hidden = true;
// Reset object name
ObjectNameText.caption = "";
ObjectNameText.hidden = true;
// Reset object name
ObjectNameText.caption = "";
ObjectNameText.hidden = true;
// Reset position
ObjectPositionText.caption = "";
ObjectPositionText.hidden = true;
// Reset position
ObjectPositionText.caption = "";
ObjectPositionText.hidden = true;
// Reset Speed
ObjectSpeedText.caption = "";
ObjectSpeedText.hidden = true;
// Reset Speed
ObjectSpeedText.caption = "";
ObjectSpeedText.hidden = true;
} else {
// Update portrait (temporary switch statement until entity icons are implemented).
switch (selection[0].name)
{
case ("Prometheus Dude"):
ObjectPortrait.sprite="portrait_unit_dude_lrg";
break;
case ("Prometheus Dudette"):
ObjectPortrait.sprite="portrait_unit_dudette_lrg";
break;
case ("Cavalry Dude"):
ObjectPortrait.sprite="portrait_unit_cavalrydude_lrg";
break;
case ("Deciduous Tree 1"):
case ("Deciduous Tree 2"):
ObjectPortrait.sprite="portrait_flora_deciduotree_lrg";
break;
case ("House"):
ObjectPortrait.sprite="portrait_structure_heleho_lrg";
break;
default:
ObjectPortrait.sprite="portrait_unknown_lrg";
break;
// Update portrait
ObjectPortrait.sprite = selection[0].traits.id.icon;
ObjectPortrait.hidden = false;
}
// Turn on statistic icons.
ObjectStatAttack.hidden = false;
ObjectStatHack.hidden = false;
ObjectStatPierce.hidden = false;
ObjectStatAccuracy.hidden = false;
ObjectStatLOS.hidden = false;
ObjectStatSpeed.hidden = false;
ObjectPortrait.hidden = false;
// Update object name
ObjectNameText.caption = selection[0].traits.id.generic;
ObjectNameText.hidden = false;
// Turn on statistic icons.
ObjectStatAttack.hidden = false;
ObjectStatHack.hidden = false;
ObjectStatPierce.hidden = false;
ObjectStatAccuracy.hidden = false;
ObjectStatLOS.hidden = false;
ObjectStatSpeed.hidden = false;
// Update position
var strString = "" + selection[0].position;
ObjectPositionText.caption = "Position: " + strString.substring(20,strString.length-3);
//ObjectPositionText.caption = strString;
ObjectPositionText.hidden = false;
// Update object name
ObjectNameText.caption = selection[0].name;
ObjectNameText.hidden = false;
// Update position
var strString = "" + selection[0].position;
ObjectPositionText.caption = "Position: " + strString.substring(20,strString.length-3);
//ObjectPositionText.caption = strString;
ObjectPositionText.hidden = false;
// Update speed
ObjectSpeedText.caption = selection[0].speed;
ObjectSpeedText.hidden = false;
// Update speed
ObjectSpeedText.caption = selection[0].actions.move.speed;
ObjectSpeedText.hidden = false;
}
}

View file

@ -214,6 +214,7 @@
<image texture="ui_portrait_unit_dudette_32_over.png" texture-size="0 0 32 32" size="0 0 32 32" />
</sprite>
<!-- The Cavalry Dude -->
<sprite name="portrait_unit_cavalrydude_lrg">
<image texture="ui_portrait_unit_cavalrydude_64.png" texture-size="0 0 64 64" size="0 0 64 64" />