Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).

This was SVN commit r9919.
This commit is contained in:
Mythos_Ruler 2011-07-25 08:56:54 +00:00
parent 3afbab309a
commit 2a9e7f9449
47 changed files with 309 additions and 253 deletions

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/samn_scutum_front.dae</mesh>
<props>
<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
</props>
<texture>props/shield/towershield_wood_white.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/samn_scutum_back.dae</mesh>
<texture>props/shield/rome_imp_scutum_back.dds</texture>
</variant>
</group>
</actor>

View file

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="&quot;Laconic&quot; Sword">
<mesh>props/sword_spartan_1.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

View file

@ -8,8 +8,8 @@
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -33,6 +33,11 @@
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -8,8 +8,8 @@
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -32,6 +32,11 @@
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -8,8 +8,8 @@
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -33,6 +33,11 @@
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -7,7 +7,7 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="125"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
@ -52,12 +52,14 @@
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
@ -65,6 +67,7 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
@ -72,30 +75,35 @@
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_food">

View file

@ -7,7 +7,7 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>

View file

@ -7,7 +7,7 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
@ -53,12 +53,14 @@
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
@ -66,6 +68,7 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
@ -73,30 +76,35 @@
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_food">

View file

@ -9,9 +9,9 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>

View file

@ -1,162 +1,162 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<props>
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_isp_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="117"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<props>
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_isp_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,14 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
@ -21,7 +19,5 @@
<texture>skeletal/horse_celt_boudicca_a.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -1,14 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_cav_idle_01.dae" name="Idle" speed="50"/>
<animation file="female/f_cav_idle_01.dae" name="Walk" speed="50"/>
<animation file="female/f_cav_run_01.dae" name="Run" speed="8"/>
<animation file="female/f_cav_run_01.dae" name="Run" speed="30"/>
<animation file="female/f_cav_death_01.dae" name="Death" speed="230"/>
<animation event=".5" file="female/f_cav_jav_atk_01.dae" load="0" name="melee" speed="50"/>
</animations>
@ -20,7 +18,6 @@
<texture>skeletal/celt_boudicca.dds</texture>
</variant>
</group>
<group>
<variant name="Melee">
<props>
@ -30,7 +27,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="10"/>
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="10"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="5"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
<animation event="0.6" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="120"/>
</animations>

View file

@ -12,7 +12,7 @@
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/>
<animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/>
<animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="5"/>
<animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="2"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
</animations>
<props>

View file

@ -1,14 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
@ -16,7 +14,6 @@
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="5" name="horse1-plain">
<texture>skeletal/horse_celt_chariot_1.dds</texture>
@ -28,7 +25,6 @@
<texture>skeletal/horse_celt_chariot_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse1-black">
<colour>81 81 85</colour>
@ -49,7 +45,5 @@
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -1,14 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
@ -16,7 +14,6 @@
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="5" name="horse2-plain">
<texture>skeletal/horse_celt_chariot_1.dds</texture>
@ -28,7 +25,6 @@
<texture>skeletal/horse_celt_chariot_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse2-black">
<colour>81 81 85</colour>
@ -49,7 +45,5 @@
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -1,15 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cav_chariot_driver_idle_a.dae" name="Idle" speed="10"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="60"/>
<animation file="biped/cav_chariot_driver_idle_a.dae" name="Walk" speed="10"/>
<animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="10"/>
<animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="5"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
@ -27,13 +25,11 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_su3_soldurii_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle">
<props>
@ -49,7 +45,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="30"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>

View file

@ -6,7 +6,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="10"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="35"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:ce4406928c7d3be7810c774d88924a6fa997d729de821e9ce45bbec1a228a4ed
size 8564

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:526efb4f1759a70bc84be80caa252ca4d2855e67bfdad0d0b5bf7cd36e88eb1b
size 8923

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f5370914ea6cab6672ec53092e8c5ddfc29b6f7a6c8da2629fd194f3422c3fdb
size 17594

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0d2738819954e43eb5902ff0ee1a102db6da027aacfa345e24daddd0cc940a17
size 15852

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:33270feff0e0ea438346d2a4e179ef2176882cb40b1a25f58d88aa1de11f5506
size 43856

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:4853c28cf5c8825ad5cb9ab9203df7b415d843412629d0090a4f67320a98ee65
size 21135
oid sha256:0020e91fe489accc6dafc084bd11930a18925380e2cab7ba0e3d628826db1f57
size 20489

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e81659ab78613fbfc1fe4d56361aef48ba5da3f37b1d0a95477e83d307b56a10
size 22700
oid sha256:069c21e7e3d7f550c77eabbe445a6b12d2c0091bbec57c824dc33ca57c5cdf21
size 22038

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7599013dc4d7645f3e56522719786db74501f735d6922e5a3bf236443147e3f7
size 23884
oid sha256:44b9bebc0412f094285c40ffbd0e6ab095dae418031678b45e4c969c7adf2464
size 22774

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7b512fd207e6aeafcb4c15e79b79af86a5f16f17b278955a774b90805bf79733
size 29069
oid sha256:0edfdde77395c9c780fc320ed03b67cc3e130300828c87a1df926c8d569b5a9c
size 27235

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1b01b502ec65cb5ebeeb53fbce9030ae37e7fa9b0e44bd38100d89914c024f7f
size 15264
oid sha256:a369f4bb0589f2e9d627f6dca3afb3a4457608dfb0a4fb4d6dd379e78b70d6a5
size 21708

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7541e5cfc3509a81ff9e8532eeb17df0e0d1daa0feb5114787d79b40db5fa683
size 24301
oid sha256:2f8e81dcf049f635ef8e43d9896e65fffe95f67b53c7f260192a575f3e4ea566
size 27853

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3e85f97291e8214c4cac00bfde2d14eec2dcc391ede91682317a972230b36641
size 21472
oid sha256:ee7c4ed8620040c19230341575f198d37cd20bbe631822cfc57e4688ebd9ccb2
size 22367

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7f2cbad880fd22d01930b40bc5e2ac2c64de05a4557f88dbc32e22449be87a7a
size 27032
oid sha256:330af8e20371200cd48a855bef8844525c20677f91f877fef24a4a398d236fb3
size 25433

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:220bd03db029cd3d440263e75cdf5f073ab22881935b7b18b27a521cbe20fd94
size 19609
oid sha256:7d0226a6bdbe93f2262e9bee297024599551c82fdc4437712fcc570de7bfad7f
size 23757

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:b1b14c99b28f7e7f9ac49b05bcd989ff5e3ab0d457eee1040bd5fff8261704a2
size 17326
oid sha256:8dbf2d97ea81d5246ff84089687eb88a734b4cf43117d53d8bf0e5d4510ecb27
size 24982

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:b400b55604588cd2daa470c17c98181250e4de12e17b541f7ec49228c9115dbc
size 24226
oid sha256:cf92c8b016b7018c049198c0742eabf9b048602e4fab40cbc57b3f4507ffd355
size 20871

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6c19d6c9ee4933863c9e2466a3e1e2c06dba73fabeac174c780f54e4e679e3b4
size 23928
oid sha256:7ef7a3cd035ee62f2f3c6690df7c7ee30478217f470f646630cddbe7e6375cbe
size 20329

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:96e1a83f5fee868d2e7249af3657a93258fc0e82403d130a7c8ad7e6fd5ff932
size 20615
oid sha256:d8647fe48787a15b19e1b138401fdf087e6faf2beee535327480fe260d99d310
size 21100

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2cc5bc0958c15e34fd8b86f9814e1b3020706c132ac89b33038a6ea978d72194
size 19347

View file

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:969f80358fec46a2ba6dbe219e237cc18c6243addc4541ee0a5203f44ffd8657
size 20821
oid sha256:f92394563553cb39e37c0ca88c284081225d76d57070e60f78110d2b190981ee
size 21977

View file

@ -11,7 +11,7 @@
<TrainingQueue>
<Entities datatype="tokens">
units/cart_infantry_spearman_b
units/cart_infantry_slinger_b
units/cart_infantry_archer_b
units/cart_cavalry_javelinist_b
</Entities>
</TrainingQueue>

View file

@ -5,7 +5,7 @@
<SelectionGroupName>units/iber_infantry_javelinist_b</SelectionGroupName>
<SpecificName>Caetrati Lusitano</SpecificName>
<History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History>
<Icon>units/cart_cavalry_javelinist.png</Icon>
<Icon>units/iber_infantry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/iber_infantry_javelinist_a</Entity>