Remove unused variant.

Following 80e13ea74a

This was SVN commit r23125.
This commit is contained in:
Alexandermb 2019-11-02 03:56:55 +00:00
parent 80e13ea74a
commit 2a5b53ac41

View file

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="10"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="11"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>