Fix garrison flags of hellenistic civs + remove duplication for a number of athen vs hele actors + clean up some actors

This was SVN commit r18328.
This commit is contained in:
sanderd17 2016-06-04 14:02:19 +00:00
parent 279a9ed785
commit 29b6f8273f
57 changed files with 94 additions and 616 deletions

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@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Athenians Corral">
<mesh>structural/hele_corral.dae</mesh>
<props>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>
<prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="props/palisade_main.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -1,47 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="scout tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/></textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes storehouse">
<mesh>structural/hele_storehouse.dae</mesh>
<props>
<prop actor="props/structures/hellenes/storehouse_blocks.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_wood.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_blocks.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/storehouse_wood.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Epic Greek Temple">
<mesh>structural/parth_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/parth_steps.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_steps.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Athenian Wall">
<mesh>structural/hele_wall_medium.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Gate">
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
</props>
<textures><texture file="props/hele_gate.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall long">
<mesh>structural/hele_wall_long.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall Medium">
<mesh>structural/hele_wall_medium.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall short">
<mesh>structural/hele_wall_short.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,41 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -21,7 +21,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

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@ -11,11 +11,11 @@
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Farmstead">
<mesh>structural/hele_farmstead.dae</mesh>
<props>
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -21,12 +21,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

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@ -15,7 +15,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>

View file

@ -51,7 +51,7 @@
<textures>
<texture file="structural/ao/hele_house_c.png" name="aoTex"/></textures>
</variant>
<variant frequency="4" name="Hellenes House D">
<variant frequency="4" name="Hellenes House d">
<mesh>structural/hele_house_d.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_d_shields.xml" attachpoint="root"/>
@ -65,7 +65,7 @@
<texture file="structural/ao/hele_house_d.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="4" name="Hellenes House E">
<variant frequency="4" name="Hellenes House 3">
<mesh>structural/hele_house_e.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_e_shields.xml" attachpoint="root"/>

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@ -1,98 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="Hellenes House A">
<mesh>structural/hele_house_a.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_a_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_a_nature.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_a_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_a_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_a_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_house_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="Hellenes House B">
<mesh>structural/hele_house_b.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_b_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_b_nature.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_b_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_b_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_b_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_house_b.png" name="aoTex"/></textures>
</variant>
<variant frequency="2" name="Hellenes House C">
<mesh>structural/hele_house_c.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_c_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_c_nature.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_c_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_c_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_c_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_house_c.png" name="aoTex"/></textures>
</variant>
<variant frequency="4" name="Hellenes House d">
<mesh>structural/hele_house_d.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_d_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_d_nature.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_d_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_d_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_d_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_house_d.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="4" name="Hellenes House 3">
<mesh>structural/hele_house_e.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_e_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_e_nature.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_e_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/house_e_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_house_e.png" name="aoTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -8,19 +8,19 @@
<prop actor="props/structures/hellenes/market_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/market_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/market_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/market_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/market_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_market.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_market.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_kyrenia.dae</mesh>
<props>
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/kyrenia.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="cargo">
<props>
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View file

@ -16,12 +16,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>

View file

@ -18,12 +18,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>

View file

@ -15,19 +15,23 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/></textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -12,15 +12,15 @@
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View file

@ -12,12 +12,15 @@
</variant>
</group>
<group>
<variant name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -12,12 +12,15 @@
</variant>
</group>
<group>
<variant name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -11,21 +11,24 @@
<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_parthenon.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_parthenon.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -28,12 +28,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="hele theatron">
<mesh>structural/hele_theatron_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/theatron_marble.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_tile.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_nature.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -8,7 +8,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View file

@ -2,20 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Gate A">
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
</props>
<textures><texture file="props/hele_gate.png" name="baseTex"/></textures>
</variant>
<variant frequency="100" name="Gate B">
<variant frequency="100" name="Gate">
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
@ -30,7 +17,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>

View file

@ -13,7 +13,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View file

@ -13,7 +13,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View file

@ -13,7 +13,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View file

@ -22,12 +22,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -20,7 +20,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>

View file

@ -7,6 +7,6 @@
<general>structures/{civ}_farmstead</general>
</SkirmishReplacer>
<VisualActor>
<Actor>structures/athenians/farmstead_new.xml</Actor>
<Actor>structures/athenians/farmstead.xml</Actor>
</VisualActor>
</Entity>

View file

@ -16,7 +16,7 @@
<Static width="14.0" depth="14.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/athenians/corral.xml</Actor>
<Actor>structures/hellenes/corral.xml</Actor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -18,6 +18,6 @@
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/athenians/scout_tower.xml</Actor>
<Actor>structures/hellenes/scout_tower.xml</Actor>
</VisualActor>
</Entity>

View file

@ -16,7 +16,7 @@
<Static width="18.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/athenians/farmstead.xml</Actor>
<Actor>structures/hellenes/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -19,6 +19,6 @@
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
</Identity>
<VisualActor>
<Actor>structures/athenians/house.xml</Actor>
<Actor>structures/hellenes/house.xml</Actor>
</VisualActor>
</Entity>

View file

@ -6,6 +6,6 @@
<SpecificName>Prophylakḗ</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/athenians/outpost.xml</Actor>
<Actor>structures/hellenes/outpost.xml</Actor>
</VisualActor>
</Entity>

View file

@ -6,6 +6,6 @@
<History>Resources and building materials were kept in warehouses.</History>
</Identity>
<VisualActor>
<Actor>structures/athenians/storehouse.xml</Actor>
<Actor>structures/hellenes/storehouse.xml</Actor>
</VisualActor>
</Entity>

View file

@ -16,7 +16,7 @@
<Static width="18.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<Actor>structures/hellenes/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -19,6 +19,6 @@
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/house_new.xml</Actor>
<Actor>structures/hellenes/house.xml</Actor>
</VisualActor>
</Entity>

View file

@ -62,7 +62,7 @@
<Interval>1000</Interval>
</ResourceTrickle>
<VisualActor>
<Actor>structures/persians/sb1_new.xml</Actor>
<Actor>structures/persians/apadana.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -52,7 +52,7 @@ Train War Elephants and Kardakes mercenaries.</Tooltip>
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/persians/sb2.xml</Actor>
<Actor>structures/persians/hall.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -16,7 +16,7 @@
<Static width="18.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<Actor>structures/hellenes/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

View file

@ -19,6 +19,6 @@
<History>Spartan houses were known to be particularly simple because of two laws of Lycurgus. The first enforced that the roofs only be crafted with an axe, and the second made doors only constructed with saws as tools. (Plutarch 13) These generally made Spartans more likely to furnish their homes with plain furniture to match their homes. This helped give rise to the term 'spartan' which means 'sparse.'</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/house_new.xml</Actor>
<Actor>structures/hellenes/house.xml</Actor>
</VisualActor>
</Entity>

View file

@ -11,6 +11,6 @@
<Icon>units/hele_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/athenians/merchant_new.xml</Actor>
<Actor>structures/hellenes/merchant.xml</Actor>
</VisualActor>
</Entity>

View file

@ -10,6 +10,6 @@
<Icon>units/hele_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/merchant_new.xml</Actor>
<Actor>structures/hellenes/merchant.xml</Actor>
</VisualActor>
</Entity>

View file

@ -10,6 +10,6 @@
<Icon>units/hele_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/merchant_new.xml</Actor>
<Actor>structures/hellenes/merchant.xml</Actor>
</VisualActor>
</Entity>

View file

@ -10,6 +10,6 @@
<Icon>units/hele_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/merchant_new.xml</Actor>
<Actor>structures/hellenes/merchant.xml</Actor>
</VisualActor>
</Entity>