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Gamesetup cleanup, refs #5322.
Inline toggleReady fromd1d7afe46cwhich became a oneline proxy to setReady in903803ceecused only in one place. Inline senderFont and use setStringTags using3cfb8730a8from Freagarachs patch in D2151. This was SVN commit r22828.
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1 changed files with 4 additions and 14 deletions
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@ -49,7 +49,7 @@ var g_PlayerAssignmentColors = {
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/**
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* Used for highlighting the sender of chat messages.
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*/
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var g_SenderFont = "sans-bold-13";
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var g_SenderFontTag = { "font": "sans-bold-13" };
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/**
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* This yields [1, 2, ..., MaxPlayers].
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@ -160,7 +160,7 @@ var g_FormatChatMessage = {
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"kicked": (msg, user) => systemMessage(sprintf(translate("%(username)s has been kicked"), { "username": user })),
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"banned": (msg, user) => systemMessage(sprintf(translate("%(username)s has been banned"), { "username": user })),
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"chat": (msg, user) => sprintf(translate("%(username)s %(message)s"), {
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"username": senderFont(sprintf(translate("<%(username)s>"), { "username": user })),
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"username": setStringTags(sprintf(translate("<%(username)s>"), { "username": user }), g_SenderFontTag),
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"message": escapeText(msg.text || "")
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}),
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"ready": (msg, user) => sprintf(g_ReadyData[msg.status].chat, { "username": user }),
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@ -1059,7 +1059,7 @@ var g_MiscControls = {
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if (g_IsController)
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launchGame();
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else
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toggleReady();
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setReady((g_IsReady + 1) % 3, true);
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},
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"onPressRight": () => function() {
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if (!g_IsController && g_IsReady)
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@ -2534,14 +2534,9 @@ function submitChatInput()
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chatInput.focus();
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}
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function senderFont(text)
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{
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return '[font="' + g_SenderFont + '"]' + text + '[/font]';
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}
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function systemMessage(message)
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{
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return senderFont(sprintf(translate("== %(message)s"), { "message": message }));
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return setStringTags(sprintf(translate("== %(message)s"), { "message": message }), g_SenderFontTag);
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}
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function colorizePlayernameByGUID(guid, username = "")
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@ -2605,11 +2600,6 @@ function clearChatMessages()
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Engine.GetGUIObjectByName("chatText").caption = "";
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}
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function toggleReady()
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{
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setReady((g_IsReady + 1) % 3, true);
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}
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function setReady(ready, sendMessage)
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{
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g_IsReady = ready;
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