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Some fixes and improvements suggested by leper
This was SVN commit r18336.
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3 changed files with 8 additions and 4 deletions
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@ -4,8 +4,12 @@
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; * DO NOT EDIT THIS FILE if you want personal customisations: *
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; * create a text file called "local.cfg" instead, and copy *
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; * the lines from this file that you want to change. *
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; * You also need to copy the section tags ([hotkey], [gui], *
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; * etc.) for the things you change. *
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; * *
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; * If a setting is part of a section (for instance [hotkey]) *
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; * you need to append the section name at the beginning of *
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; * your custom line (for instance you need to write *
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; * "hotkey.pause = Space" if you want to change the pausing *
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; * hotkey to the spacebar). *
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; * *
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; * On Linux, create: *
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; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
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@ -457,7 +457,7 @@ function getHealerTooltip(template)
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sprintf(translatePlural("%(label)s %(val)s %(unit)s", "%(label)s %(val)s %(unit)s", template.healer.HP), {
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"label": g_TooltipTextFormats.header[0] + translate("Heal:") + g_TooltipTextFormats.header[1],
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"val": template.healer.HP,
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// Translation: Short for hitpoints (that are healed in one healing action)
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// Translation: Short for hit points (or health points) that are healed in one healing action
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"unit": g_TooltipTextFormats.unit[0] + translatePlural("HP", "HP", template.healer.HP) + g_TooltipTextFormats.unit[1]
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}),
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sprintf(translatePlural("%(label)s %(val)s %(unit)s", "%(label)s %(val)s %(unit)s", template.healer.Range), {
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@ -2,7 +2,7 @@ As a free, open source game, we don't have the resources to test on a wide range
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The following data will be sent to our server:
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• A random user ID (stored in %APPDATA%\0ad\config\user.cfg on Windows, $HOME/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports from the same user.
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• A random user ID (stored in %APPDATA%\0ad\config\user.cfg on Windows, ~/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports from the same user.
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• Game version number and basic build settings (optimisation mode, CPU architecture, timestamp, compiler version).
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• Hardware details: OS version, graphics driver version, OpenGL capabilities, screen size, CPU details, RAM size.
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• Performance details: a snapshot of timing data a few seconds after you start a match or change graphics settings.
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