Roman vesta temple and triumphal arch AO maps.

Added missing actor for persian barracks

This was SVN commit r15934.
This commit is contained in:
Enrique 2014-11-07 10:56:41 +00:00
parent a4b209bf2c
commit 259fcdd8ed
7 changed files with 38 additions and 9 deletions

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_barracks_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -9,9 +9,10 @@
<prop actor="particle/smoke_small_light.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
<texture file="structural/ao/rome_vesta.png" name="aoTex"/>
</textures>
</variant>
</group>
@ -30,5 +31,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -8,6 +8,7 @@
<texture file="structural/rome_struct_arch.dds" name="baseTex"/>
<texture file="structural/rome_struct_arch_norm.png" name="normTex"/>
<texture file="structural/rome_struct_arch_spec.png" name="specTex"/>
<texture file="structural/ao/rome_arch.png" name="aoTex"/>
</textures>
</variant>
</group>
@ -21,5 +22,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,3 +1,3 @@
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