The first Skirmish maps.

Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
This commit is contained in:
Mythos_Ruler 2013-10-04 13:17:21 +00:00
parent 939898c47d
commit 2283aedc3c
39 changed files with 319 additions and 20 deletions

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@ -20,7 +20,7 @@
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>complete_blacksmith.ogg</Replacement>
<Path>audio/interface/complete/building</Path>
<Sound>complete_blacksmith.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>complete_cavalry_stables.ogg</Replacement>
<Path>audio/interface/complete/building</Path>
<Sound>complete_cavalry_stables.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>complete_elephant_stables.ogg</Replacement>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>complete_greek_theater.ogg</Replacement>
<Path>audio/interface/complete/building</Path>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
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<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>complete_wonder.ogg</Replacement>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>sel_blacksmith.ogg</Replacement>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>sel_cavalry_stables.ogg</Replacement>
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<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
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<ConeOuter>360</ConeOuter>
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<RandOrder>1</RandOrder>
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<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
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<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
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<SoundGroup>
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<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
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<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>sel_wonder.ogg</Replacement>
<Path>audio/interface/select/building</Path>
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{
"pair": "pair_tower_01",
"genericName": "Sentries",
"specificName": {
"hele": "Nyktophylakes",
"mace": "Nyktophylakes",
"spart": "Nyktophylakes",
"athen": "Nyktophylakes",
"ptol": "Nyktophylakes",
"sele": "Nyktophylakes",
"rome": "Vigiles"
},
"description": "A night's watch increases vigilance.",
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},

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@ -38,8 +38,8 @@
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_theater.xml</select>
<constructed>interface/complete/building/complete_theatre.xml</constructed>
<select>interface/select/building/sel_greek_theater.xml</select>
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -37,8 +37,8 @@
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_theater.xml</select>
<constructed>interface/complete/building/complete_theatre.xml</constructed>
<select>interface/select/building/sel_greek_theater.xml</select>
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -37,8 +37,8 @@
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_theater.xml</select>
<constructed>interface/complete/building/complete_theatre.xml</constructed>
<select>interface/select/building/sel_greek_theater.xml</select>
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -38,8 +38,8 @@
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_broch.xml</select>
<constructed>interface/complete/building/complete_broch.xml</constructed>
<select>interface/select/building/sel_elephant_stables.xml</select>
<constructed>interface/complete/building/complete_elephant_stables.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -43,6 +43,13 @@
persians/training_conscription_cavalry
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_cavalry_stables.xml</select>
<constructed>interface/complete/building/complete_cavalry_stables.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/persians/stables.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>

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@ -7,7 +7,7 @@
</Resources>
</Cost>
<Footprint>
<Square width="14.0" depth="14.0"/>
<Square width="16.0" depth="16.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
@ -20,7 +20,7 @@
<History>Since they are made of mud brick, Egyptian houses are free of cost, but are very weak.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="10.0"/>
<Static width="14.0" depth="14.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/house.xml</Actor>

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@ -37,8 +37,8 @@
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_theater.xml</select>
<constructed>interface/complete/building/complete_theatre.xml</constructed>
<select>interface/select/building/sel_greek_theater.xml</select>
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -59,8 +59,8 @@
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_barracks.xml</select>
<constructed>interface/complete/building/complete_barracks.xml</constructed>
<select>interface/select/building/sel_blacksmith.xml</select>
<constructed>interface/complete/building/complete_blacksmith.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -54,8 +54,8 @@
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple.xml</select>
<constructed>interface/complete/building/complete_temple.xml</constructed>
<select>interface/select/building/sel_wonder.xml</select>
<constructed>interface/complete/building/complete_wonder.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>

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@ -19,7 +19,7 @@
<Multiplier>1.5</Multiplier>
</BonusSecondary>
</Bonuses>
<RestrictedClasses datatype="tokens">-StoneWall</RestrictedClasses>
<RestrictedClasses datatype="tokens">-StoneWall</RestrictedClasses>
</Attack>
<Cost>
<Resources>