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Fix the actoreditor menu bar on OSX. Patch by trompetin17. Fixes #1554.
This was SVN commit r17458.
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909b8d4369
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1 changed files with 8 additions and 1 deletions
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@ -23,7 +23,9 @@
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#include "AtlasObject/AtlasObject.h"
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#include "AtlasObject/AtlasObject.h"
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#include "AtlasObject/AtlasObjectText.h"
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#include "AtlasObject/AtlasObjectText.h"
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#include "General/Datafile.h"
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#include "General/Datafile.h"
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#ifdef __WXMAC__
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#include <ApplicationServices/ApplicationServices.h>
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#endif
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#include "wx/file.h"
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#include "wx/file.h"
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BEGIN_EVENT_TABLE(ActorEditor, AtlasWindow)
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BEGIN_EVENT_TABLE(ActorEditor, AtlasWindow)
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@ -36,6 +38,11 @@ ActorEditor::ActorEditor(wxWindow* parent)
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{
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{
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SetIcon(wxIcon(_T("ICON_ActorEditor")));
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SetIcon(wxIcon(_T("ICON_ActorEditor")));
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#ifdef __WXMAC__
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ProcessSerialNumber PSN;
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GetCurrentProcess(&PSN);
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TransformProcessType(&PSN,kProcessTransformToForegroundApplication);
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#endif
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wxMenu* menu = new wxMenu;
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wxMenu* menu = new wxMenu;
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menu->Append(ID_CreateEntity, _("Create &entity..."));
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menu->Append(ID_CreateEntity, _("Create &entity..."));
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AddCustomMenu(menu, _("&Actor"));
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AddCustomMenu(menu, _("&Actor"));
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