Idle carry animations for athenians infantry.

Cavalry needs some more variants so it will come afterwards.
Fix trader and healer blood.
Remove useless anims for heroes.
Remove gather praise for champions.
We do not use it anyway, but DE does.

This was SVN commit r21147.
This commit is contained in:
Stan 2018-02-07 23:29:05 +00:00
parent c2c593d9fd
commit 1c66c69aa8
25 changed files with 195 additions and 310 deletions

View file

@ -8,10 +8,6 @@
<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
@ -19,29 +15,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_lithobolos_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -8,10 +8,6 @@
<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
@ -19,29 +15,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_lithobolos_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -10,10 +10,6 @@
<prop actor="props/units/weapons/gastraphetes.xml" attachpoint="shield"/>
<prop actor="props/units/quiver_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
@ -24,7 +20,6 @@
<variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -14,13 +14,19 @@
</group>
<group>
<variant frequency="1" name="Texture-Chiton-01">
<textures><texture file="skeletal/hele_su1_01.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_su1_01.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Texture-Chiton-02">
<textures><texture file="skeletal/hele_su1_02.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_su1_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Texture-Chiton-03">
<textures><texture file="skeletal/hele_su1_03.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_su1_03.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -28,7 +34,6 @@
<variant file="biped/attack_melee_swordsman_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -10,18 +10,15 @@
<prop actor="props/units/shields/athen_round_epilektos.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures><texture file="skeletal/athen_epilektos_1.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -14,7 +14,6 @@
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
@ -23,7 +22,6 @@
<variant file="biped/female_carry_metal.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>

View file

@ -15,11 +15,19 @@
<props>
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/hele_healer_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_healer_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="healer-robe-2">
<textures><texture file="skeletal/hele_healer_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_healer_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
@ -15,12 +15,24 @@
</group>
<group>
<variant frequency="1" name="Tunic-Sleeves">
<textures><texture file="skeletal/hele_isp_b.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-Sleeveless">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer.xml"/>
@ -36,16 +48,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -11,9 +11,19 @@
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer.xml"/>
@ -29,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
@ -17,6 +17,14 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer.xml"/>
@ -32,16 +40,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
@ -15,17 +15,31 @@
<group>
<variant frequency="1" name="Tunic-1">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures><texture file="skeletal/hele_ijv_a.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_ijv_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/hele_ijv_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_ijv_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-3">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures><texture file="skeletal/hele_ijv_a_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_ijv_a_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@ -41,16 +55,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
@ -10,9 +10,19 @@
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@ -28,16 +38,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
@ -16,12 +16,24 @@
</group>
<group>
<variant frequency="1" name="tunic-white">
<textures><texture file="skeletal/hele_ijv_e_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_ijv_e_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-brown">
<textures><texture file="skeletal/hele_ijv_e_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_ijv_e_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@ -37,16 +49,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
@ -10,12 +10,18 @@
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-Sleeveless">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
@ -32,16 +38,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -10,9 +10,19 @@
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
@ -28,16 +38,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
@ -15,6 +15,14 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
@ -30,16 +38,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_arm"/>
@ -26,15 +26,29 @@
</group>
<group>
<variant frequency="1" name="Linothorax 1">
<textures><texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Linothorax 2">
<textures><texture file="skeletal/hele_isp_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Linothorax 3">
<textures><texture file="skeletal/hele_isp_a_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_a_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -49,16 +63,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -14,15 +14,29 @@
</group>
<group>
<variant frequency="3" name="tunic">
<textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="tunic 2">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="tunic 3">
<textures><texture file="skeletal/hele_isp_b_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_b_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -37,16 +51,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_arm"/>
@ -26,12 +26,24 @@
</group>
<group>
<variant frequency="1" name="cuirass 1">
<textures><texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 1">
<textures><texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -46,16 +58,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -20,26 +20,6 @@
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -19,29 +19,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_oxybeles_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -19,29 +19,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_oxybeles_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View file

@ -20,26 +20,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>playercolor_spec.xml</material>

View file

@ -10,7 +10,9 @@
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>
</props>
<textures><texture file="skeletal/hele_themistocles.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_themistocles.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View file

@ -9,8 +9,14 @@
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/trader_staff.xml" attachpoint="weapon_L"/>
</props>
<textures><texture file="skeletal/hele_trd.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_trd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>