Updated Gaul Tavern. Thanks for Stan for the model and actors and wackyserious for the texture fix

This was SVN commit r18119.
This commit is contained in:
Enrique 2016-05-01 21:10:32 +00:00
parent bc19818e86
commit 19ccdb8cf5
30 changed files with 273 additions and 69 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<float/>
<group>
<variant name="Base">
<particles file="smoke_curved.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Barrel 1">
<mesh>props/celt_tavern_barrel1.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Barrel 2">
<mesh>props/celt_tavern_barrel2.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bucket Food">
<mesh>props/celt_tavern_bucket_food.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bucket W">
<mesh>props/celt_tavern_bucket_water.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Shield1">
<mesh>props/celt_tavern_shield1.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Shield2">
<mesh>props/celt_tavern_shield2.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Shield3">
<mesh>props/celt_tavern_shield3.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Shield4">
<mesh>props/celt_tavern_shield4.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Table">
<mesh>props/celt_tavern_table.dae</mesh>
<props>
<prop actor="props/structures/celts/celt_tavern_table_eyecandy.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Table Eyecandy">
<mesh>props/celt_tavern_table_eyecandy.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_tavern_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_tavern.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_tavern_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_tavern.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,34 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic Tavern">
<mesh>structural/celt_tavern_struct.dae</mesh>
<props>
<prop actor="props/structures/celts/tavern_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/tavern_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_tavern.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/tavern_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/tavern_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_tavern.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/celts/celt_tavern_shield4.xml" attachpoint="root"/>
<prop actor="props/structures/celts/celt_tavern_shield1.xml" attachpoint="shield1" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_shield2.xml" attachpoint="shield2" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_shield3.xml" attachpoint="shield3" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_barrel1.xml" attachpoint="barrel1" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_barrel2.xml" attachpoint="barrel2" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_table.xml" attachpoint="table" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_bucket_food.xml" attachpoint="bucket_food" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/celt_tavern_bucket_water.xml" attachpoint="bucket_water" maxheight="20" minheight="-20"/>
<prop actor="fauna/horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
<prop actor="particle/smoke_curved.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_tavern_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
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<texture>art/textures/particles/smoke_curved.png</texture>
<blend mode="over"/>
<use_relative_velocity/>
<constant name="emissionrate" value="13.0"/>
<uniform name="lifetime" min="10.0" max="12.0"/>
<constant name="position.y" value="0"/>
<uniform name="angle" min="-3.14" max="3.14"/>
<uniform name="velocity.x" min="-0.5" max="0.5"/>
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<uniform name="velocity.angle" min="-2.0" max="2.0"/>
<uniform name="size" min="1.5" max="2.5"/>
<force y="1.5"/>
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</Resources>
</Cost>
<Footprint>
<Square width="18.0" depth="18.0"/>
<Square width="20.0" depth="20.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
@ -28,7 +28,7 @@
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="17.0" depth="17.0"/>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<RallyPoint/>
<TerritoryInfluence>