diff --git a/binaries/data/mods/public/maps/scripts/Conquest.js b/binaries/data/mods/public/maps/scripts/Conquest.js index 11b74db1c8..5fcef13a48 100644 --- a/binaries/data/mods/public/maps/scripts/Conquest.js +++ b/binaries/data/mods/public/maps/scripts/Conquest.js @@ -1,7 +1,7 @@ { let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); cmpTrigger.ConquestAddVictoryCondition({ - "classFilter": "ConquestCritical", + "classFilter": "ConquestCritical+!Foundation", "defeatReason": markForTranslation("%(player)s has been defeated (lost all critical units and structures).") }); } diff --git a/binaries/data/mods/public/simulation/components/Identity.js b/binaries/data/mods/public/simulation/components/Identity.js index c47dfdc9bd..a5931c3b0b 100644 --- a/binaries/data/mods/public/simulation/components/Identity.js +++ b/binaries/data/mods/public/simulation/components/Identity.js @@ -57,7 +57,7 @@ Identity.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "tokens" + "" + diff --git a/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml b/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml index d3bb75b454..28c1d7e65e 100644 --- a/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml +++ b/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml @@ -7,15 +7,17 @@ - + 1 - + + Foundation + - + true true @@ -35,12 +37,12 @@ + but shouldn't have any vision range. --> 0 false - +