mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 13:53:57 -07:00
Amphitheater name fix, Gladiator commit and amphitheater integration, Maurya double towers, ptolemaic sentry tower actor update
maurya towers https://wildfiregames.com/forum/index.php?/topic/27156-artillery-towers/page/2/&tab=comments#comment-388537 This was SVN commit r23179.
This commit is contained in:
parent
89f6205d94
commit
14bd613288
21 changed files with 487 additions and 29 deletions
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@ -0,0 +1,16 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="scout tower struct b">
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||||
<mesh>structural/maur_tower_double_b.dae</mesh>
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||||
<textures>
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||||
<texture file="structural/maur_struct_b.png" name="baseTex"/>
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||||
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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||||
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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||||
<texture file="structural/ao/maur_tower_double_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,44 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Tower">
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||||
<animations>
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||||
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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||||
</animations>
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||||
<mesh>structural/maur_tower_double_a.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/mauryas/tower_double_b.xml" attachpoint="root"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="structural/maur_struct.png" name="baseTex"/>
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||||
<texture file="structural/maur_struct_spec.png" name="specTex"/>
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||||
<texture file="structural/maur_struct_norm.png" name="normTex"/>
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||||
<texture file="structural/ao/maur_tower_double_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="ungarrisoned"/>
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||||
<variant name="garrisoned">
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||||
<props>
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||||
<prop actor="props/special/common/garrison_flag_maur.xml" attachpoint="garrisoned"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="alive"/>
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||||
<variant name="death">
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||||
<props>
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||||
<prop attachpoint="garrisoned"/>
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||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/tower_double_b.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -2,7 +2,7 @@
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|||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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<variant frequency="0" name="Base">
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||||
<mesh>structural/ptol_wooden_tower.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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@ -16,6 +16,20 @@
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<texture file="structural/ao/ptol_wooden_tower_AO.png" name="aoTex"/>
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</textures>
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||||
</variant>
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||||
<variant frequency="100" name="straight">
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||||
<mesh>structural/ptol_wooden_tower_2.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="structural/ptol_struct.png" name="baseTex"/>
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||||
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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||||
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/ptol_wooden_tower_2_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="ampitheater">
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||||
<mesh>structural/rome_ampitheater_pompeii.dae</mesh>
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||||
<mesh>structural/rome_amphitheater_pompeii.dae</mesh>
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<props>
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||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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@ -12,7 +12,7 @@
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/rome_ampitheater_pompeii_AO.png" name="aoTex"/>
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||||
<texture file="structural/ao/rome_amphitheater_pompeii_AO.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
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@ -0,0 +1,53 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="Base">
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||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_R"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/helmets/gladiator_hoplomacus.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="skeletal/rome_ijv_b.png" name="baseTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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<group>
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||||
<variant frequency="1" name="Greave-01">
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||||
<props>
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<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
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||||
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant file="biped/base_spearman_shield_relax_fast.xml" frequency="1" name="Spearman-Shield-Fast"/>
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||||
<variant file="biped/carry_food.xml"/>
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||||
<variant file="biped/carry_meat.xml"/>
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||||
<variant file="biped/carry_wood.xml"/>
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||||
<variant file="biped/carry_stone.xml"/>
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||||
<variant file="biped/carry_metal.xml"/>
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</group>
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||||
<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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||||
<variant file="biped/gather_tree.xml"/>
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||||
<variant file="biped/gather_grain.xml"/>
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||||
<variant file="biped/gather_fruit.xml"/>
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||||
<variant file="biped/gather_meat.xml"/>
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||||
<variant file="biped/gather_rock.xml"/>
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||||
<variant file="biped/gather_ore.xml"/>
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||||
<variant file="biped/gather_ruins.xml"/>
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||||
<variant file="biped/gather_praise.xml"/>
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||||
<variant file="biped/build.xml"/>
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||||
<variant file="biped/build_farm.xml"/>
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||||
<variant file="biped/death_infantry.xml"/>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,90 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
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||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
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||||
<prop actor="props/units/helmets/gladiator_murmillo.xml" attachpoint="helmet"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="skeletal/rome_ijv_b.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="5" name="helmet_murmillo">
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||||
<props>
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||||
<prop actor="props/units/helmets/gladiator_murmillo.xml" attachpoint="helmet"/>
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||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet_secutor">
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||||
<props>
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||||
<prop actor="props/units/helmets/gladiator_secutor.xml" attachpoint="helmet"/>
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||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Scutum-01">
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||||
<props>
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||||
<prop actor="props/units/shields/scutum_ital_01.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Scutum-02">
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||||
<props>
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||||
<prop actor="props/units/shields/scutum_ital_02.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Scutum-03">
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||||
<props>
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||||
<prop actor="props/units/shields/scutum_ital_03.xml" attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant frequency="1" name="Scutum-04">
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||||
<props>
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<prop actor="props/units/shields/scutum_ital_04.xml" attachpoint="shield"/>
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||||
</props>
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||||
</variant>
|
||||
<variant frequency="1" name="Scutum-05">
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||||
<props>
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||||
<prop actor="props/units/shields/scutum_ital_05.xml" attachpoint="shield"/>
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||||
</props>
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||||
</variant>
|
||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Greave-01">
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||||
<props>
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||||
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
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||||
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
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||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
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||||
<variant file="biped/base_swordsman_shield_fast.xml" frequency="1" name="Swordsman-Shield-Fast"/>
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||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
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||||
<variant file="biped/carry_wood.xml"/>
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||||
<variant file="biped/carry_stone.xml"/>
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||||
<variant file="biped/carry_metal.xml"/>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Idle"/>
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||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
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||||
<variant file="biped/gather_ore.xml"/>
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||||
<variant file="biped/gather_ruins.xml"/>
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||||
<variant file="biped/gather_praise.xml"/>
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||||
<variant file="biped/build.xml"/>
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||||
<variant file="biped/build_farm.xml"/>
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||||
<variant file="biped/death_infantry.xml"/>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d7b352f7efa63c6d4cf7df9acd592faa46e14316c4f5a4b0a302c1345a36b220
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||||
size 421607
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||||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:c228f0d604006e049d6984d0e8765af8a6801ef11512d2df6d9ca4a08daf13fc
|
||||
size 174464
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||||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:1140a64f264eef9c016b6ee14a07732a0f7a736d4c40b0e457cc46a66b36694c
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||||
size 562849
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||||
|
|
@ -0,0 +1,3 @@
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|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:276a4e7fec492a6d2a9dc6d2ab22726713a4296da3284d2d14a209c5ddcbde02
|
||||
size 132451
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||||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:8edf62780746aec28b68302b16658e03735b4cdc65f75db64f2dbc1ddd13e475
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||||
size 118580
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@ -37,6 +37,7 @@
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<PyramidSmall>4</PyramidSmall>
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<PyramidLarge>2</PyramidLarge>
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<TempleOfAmun>1</TempleOfAmun>
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<Gladiator>0</Gladiator>
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</Limits>
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<LimitChangers>
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<WarDog>
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@ -48,6 +49,9 @@
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<Juggernaut>
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<PtolemyIV>4</PtolemyIV>
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||||
</Juggernaut>
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<Gladiator>
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<Amphitheater>15</Amphitheater>
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</Gladiator>
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</LimitChangers>
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||||
<LimitRemovers>
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||||
<CivilCentre>
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||||
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@ -7,6 +7,18 @@
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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||||
<Upgrade>
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<Tower1>
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<Entity>structures/{civ}_tower_double</Entity>
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<Tooltip>Reinforce with stone block, and add a second rampart for up to 16 archers to stand upon. Infantry Archer exclusive tower. Devastating against melee troops, weak to siege and massed ranged units</Tooltip>
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<RequiredTechnology>phase_city</RequiredTechnology>
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||||
<Cost>
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||||
<wood>150</wood>
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||||
<stone>70</stone>
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||||
</Cost>
|
||||
<Time>200</Time>
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||||
</Tower1>
|
||||
</Upgrade>
|
||||
<VisualActor>
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||||
<Actor>structures/mauryas/scout_tower.xml</Actor>
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||||
</VisualActor>
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||||
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@ -0,0 +1,81 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_stone">
|
||||
<Loot>
|
||||
<wood>0</wood>
|
||||
<stone>40</stone>
|
||||
</Loot>
|
||||
<Identity>
|
||||
<GenericName>Rampart Tower</GenericName>
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||||
<Tooltip>Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech to protect its foot.</Tooltip>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Udarka</SpecificName>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>2</DefaultArrowCount>
|
||||
<MaxArrowCount>7</MaxArrowCount>
|
||||
</BuildingAI>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Infantry+Archer -Infantry -Support</List>
|
||||
<Max>20</Max>
|
||||
<VisibleGarrisonPoints>
|
||||
<Archer1>
|
||||
<X>2</X><Y>12.5</Y><Z>0</Z>
|
||||
</Archer1>
|
||||
<Archer2>
|
||||
<X>2</X><Y>12.5</Y><Z>2</Z>
|
||||
</Archer2>
|
||||
<Archer3>
|
||||
<X>2</X><Y>12.5</Y><Z>-2</Z>
|
||||
</Archer3>
|
||||
<Archer4>
|
||||
<X>0</X><Y>12.5</Y><Z>2</Z>
|
||||
</Archer4>
|
||||
<Archer5>
|
||||
<X>0</X><Y>12.5</Y><Z>-2</Z>
|
||||
</Archer5>
|
||||
<Archer6>
|
||||
<X>-2</X><Y>12.5</Y><Z>0</Z>
|
||||
</Archer6>
|
||||
<Archer7>
|
||||
<X>-2</X><Y>12.5</Y><Z>2</Z>
|
||||
</Archer7>
|
||||
<Archer8>
|
||||
<X>-2</X><Y>12.5</Y><Z>-2</Z>
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||||
</Archer8>
|
||||
<Archer9>
|
||||
<X>2.1</X><Y>18.0</Y><Z>0</Z>
|
||||
</Archer9>
|
||||
<Archer10>
|
||||
<X>2.1</X><Y>18.0</Y><Z>2.1</Z>
|
||||
</Archer10>
|
||||
<Archer11>
|
||||
<X>2.1</X><Y>18.0</Y><Z>-2.1</Z>
|
||||
</Archer11>
|
||||
<Archer12>
|
||||
<X>0</X><Y>18.0</Y><Z>2.1</Z>
|
||||
</Archer12>
|
||||
<Archer13>
|
||||
<X>0</X><Y>18.0</Y><Z>-2.1</Z>
|
||||
</Archer13>
|
||||
<Archer14>
|
||||
<X>-2.1</X><Y>18.0</Y><Z>0</Z>
|
||||
</Archer14>
|
||||
<Archer15>
|
||||
<X>-2.1</X><Y>18.0</Y><Z>2.1</Z>
|
||||
</Archer15>
|
||||
<Archer16>
|
||||
<X>-2.1</X><Y>18.0</Y><Z>-2.1</Z>
|
||||
</Archer16>
|
||||
</VisibleGarrisonPoints>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>1200</Max>
|
||||
</Health>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryas/tower_double.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special_amphitheater">
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<GenericName>Amphitheater</GenericName>
|
||||
<SpecificName>Amphitheatrum</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/amphitheater_pompeii.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special_theatron">
|
||||
<Auras disable=""/>
|
||||
<Footprint replace="">
|
||||
<Square width="66.0" depth="90.0"/>
|
||||
<Height>20.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<GenericName>Ampitheater</GenericName>
|
||||
<SpecificName>Ampitheatrum</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="62" depth="86"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_tholos.xml</select>
|
||||
<constructed>interface/complete/building/complete_tholos.xml</constructed>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/ampitheater_pompeii.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<BuildRestrictions>
|
||||
<Category>Amphitheater</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>500</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Square width="66.0" depth="90.0"/>
|
||||
<Height>20.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Amphitheater</GenericName>
|
||||
<Classes datatype="tokens">Amphitheater</Classes>
|
||||
<Icon>structures/theatron.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>0</wood>
|
||||
<stone>125</stone>
|
||||
<metal>125</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="62" depth="86"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_champion_infantry_spear_gladiator
|
||||
units/{civ}_champion_infantry_sword_gladiator
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_tholos.xml</select>
|
||||
<constructed>interface/complete/building/complete_tholos.xml</constructed>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>100</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Armour>
|
||||
<Pierce op="add">-2</Pierce>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food op="add">-10.0</food>
|
||||
<metal op="add">+20.0</metal>
|
||||
</Resources>
|
||||
<BuildTime op="add">+5</BuildTime>
|
||||
</Cost>
|
||||
<TrainingRestrictions>
|
||||
<Category>Gladiator</Category>
|
||||
</TrainingRestrictions>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<GenericName>Gladiator Spearman</GenericName>
|
||||
<SpecificName>Hoplomachus</SpecificName>
|
||||
<Rank>Elite</Rank>
|
||||
<Icon>units/rome_champion_infantry_gladiator_spear.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.5</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_gladiator_spearman.xml</Actor>
|
||||
</VisualActor>
|
||||
<Vision>
|
||||
<Range op="mul">0.5</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Armour>
|
||||
<Hack op="add">-1</Hack>
|
||||
<Pierce op="add">-1</Pierce>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food op="add">-10.0</food>
|
||||
<metal op="add">+20.0</metal>
|
||||
</Resources>
|
||||
<BuildTime op="add">+5</BuildTime>
|
||||
</Cost>
|
||||
<TrainingRestrictions>
|
||||
<Category>Gladiator</Category>
|
||||
</TrainingRestrictions>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<GenericName>Gladiator Swordsman</GenericName>
|
||||
<SpecificName>Murmillo</SpecificName>
|
||||
<Rank>Elite</Rank>
|
||||
<Icon>units/rome_champion_infantry_gladiator_sword.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_gladiator_swordsman.xml</Actor>
|
||||
</VisualActor>
|
||||
<Vision>
|
||||
<Range op="mul">0.5</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
Loading…
Reference in a new issue