diff --git a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_1.json b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_1.json index 377c33a0db..6b0f75d8c5 100644 --- a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_1.json +++ b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_1.json @@ -1,11 +1,16 @@ { "type": "range", "radius": 60, - "affects": ["Builder"], + "affects": ["Soldier", "Ship", "Siege", "Structure"], "modifications": [ - { "value": "Builder/Rate", "multiply": 1.15 } + { "value": "Loot/xp", "replace": 0 }, + { "value": "Loot/food", "replace": 0}, + { "value": "Loot/wood", "replace": 0}, + { "value": "Loot/stone", "replace": 0}, + { "value": "Loot/metal", "replace": 0}, + { "value": "Capturable/CapturePoints", "multiply": 1.5} ], - "auraName": "Periclean Building Program", - "auraDescription": "Builders +15% build rate.", - "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" + "auraName": "Periclean Defensive Strategy", + "auraDescription": "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% Structure capture points.", + "overlayIcon": "art/textures/ui/session/auras/standground.png" } diff --git a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_2.json b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_2.json index eae4c7067f..ba374b0e52 100644 --- a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_2.json +++ b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_2.json @@ -1,10 +1,13 @@ { "type": "global", - "affects": ["Temple"], + "affects": ["Structure"], "modifications": [ - { "value": "Cost/Resources/stone", "multiply": 0.75 }, - { "value": "GarrisonHolder/BuffHeal", "add": 2 } + { "value": "Researcher/TechCostMultiplier/food", "multiply": 0.90 }, + { "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.90 }, + { "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.90 }, + { "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.90 }, + { "value": "Researcher/TechCostMultiplier/time", "multiply": 0.50 } ], - "auraName": "Temple of Athena Nike", - "auraDescription": "Temples −25% stone cost, +2 garrisoned heal rate." + "auraName": "Scholarship and the Arts", + "auraDescription": "Technologies −10% resource costs, −50% research time." } diff --git a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json index fa4035488e..d755dc66bf 100644 --- a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json +++ b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json @@ -1,11 +1,11 @@ { - "type": "garrison", + "type": "global", "affects": ["Ship"], - "affectedPlayers": ["MutualAlly"], "modifications": [ - { "value": "Trainer/BatchTimeModifier", "multiply": 0.7 }, - { "value": "UnitMotion/WalkSpeed", "multiply": 1.5 } + { "value": "Cost/BuildTime", "multiply": 0.5 }, + { "value": "Cost/Resources/metal", "multiply": 0.5 }, + { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 } ], - "auraName": "Naval Commander", - "auraDescription": "When garrisoned, the Ship has −30% batch training time and +50% movement speed." + "auraName": "Naval Preparation", + "auraDescription": "−50% metal cost, Ships −50% construction time, +15% move speed." } diff --git a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_2.json b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_2.json index ab7452c1c9..803bdece45 100644 --- a/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_2.json +++ b/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_2.json @@ -1,10 +1,11 @@ { "type": "global", - "affects": ["Ship"], + "affects": ["Wall","Palisade"], "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Cost/Resources/metal", "multiply": 0.5 } + { "value": "Cost/Resources/stone", "multiply": 0.5 }, + { "value": "Cost/Resources/wood", "multiply": 0.5 } ], - "auraName": "Naval Architect", - "auraDescription": "Ships −50% metal cost, −20% construction time." + "auraName": "Themistoclean Walls", + "auraDescription": "Walls and Palisades −50% resource costs and −20% construction time." }