diff --git a/binaries/data/mods/public/gui/session/input.js b/binaries/data/mods/public/gui/session/input.js index 265f12272f..48f49260d8 100644 --- a/binaries/data/mods/public/gui/session/input.js +++ b/binaries/data/mods/public/gui/session/input.js @@ -1795,9 +1795,7 @@ function performCommand(entity, commandName) if (entity) { var entState = GetEntityState(entity); - var playerID = Engine.GetPlayerID(); - var simState = GetSimState(); if (entState.player == playerID || g_DevSettings.controlAll) { @@ -1850,18 +1848,6 @@ function performCommand(entity, commandName) break; } } - else if (simState.players[playerID].isMutualAlly[entState.player]) - { - switch (commandName) - { - case "garrison": - inputState = INPUT_PRESELECTEDACTION; - preSelectedAction = ACTION_GARRISON; - break; - default: - break; - } - } } } diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index ee954ac17b..da955ef512 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -3037,7 +3037,7 @@ UnitAI.prototype.FinishOrder = function() } // Remove the order from the queue - var finishedOrder = this.orderQueue.shift(); + this.orderQueue.shift(); this.order = this.orderQueue[0]; if (this.orderQueue.length)