From 0933f248917da4879e118e5d28561dcceb14915d Mon Sep 17 00:00:00 2001 From: mimo Date: Mon, 23 Apr 2018 20:30:22 +0000 Subject: [PATCH] petra: small tweak for civs without field This was SVN commit r21773. --- binaries/data/mods/public/simulation/ai/petra/baseManager.js | 2 +- binaries/data/mods/public/simulation/ai/petra/config.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/public/simulation/ai/petra/baseManager.js b/binaries/data/mods/public/simulation/ai/petra/baseManager.js index 0f599ce027..b2260f6103 100644 --- a/binaries/data/mods/public/simulation/ai/petra/baseManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/baseManager.js @@ -410,7 +410,7 @@ m.BaseManager.prototype.checkResourceLevels = function(gameState, queues) !queues.corral.hasQueuedUnits() && gameState.ai.HQ.canBuild(gameState, "structures/{civ}_corral")) { let count = this.getResourceLevel(gameState, type, gameState.currentPhase() > 1); // animals are not accounted - if (count < 600) + if (count < 900) { queues.corral.addPlan(new m.ConstructionPlan(gameState, "structures/{civ}_corral", { "favoredBase": this.ID })); gameState.ai.HQ.needCorral = true; diff --git a/binaries/data/mods/public/simulation/ai/petra/config.js b/binaries/data/mods/public/simulation/ai/petra/config.js index 4a36117118..77e4b56bfd 100644 --- a/binaries/data/mods/public/simulation/ai/petra/config.js +++ b/binaries/data/mods/public/simulation/ai/petra/config.js @@ -81,7 +81,7 @@ m.Config = function(difficulty, behavior) "dropsites": 200, "field": 400, "dock": 90, - "corral": 60, + "corral": 100, "economicBuilding": 90, "militaryBuilding": 130, "defenseBuilding": 70,