diff --git a/binaries/data/mods/public/art/textures/ui/pregame/icons/formation.png b/binaries/data/mods/public/art/textures/ui/pregame/icons/formation.png new file mode 100644 index 0000000000..83eee2cd99 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/pregame/icons/formation.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec0c7eeb7dbc0d22ff087b3786af536a26296298bf4ecd1996ed011c1567fe3a +size 862 diff --git a/binaries/data/mods/public/gui/splashscreen/setup.xml b/binaries/data/mods/public/gui/splashscreen/setup.xml index d3373112b3..9b9f6400d3 100644 --- a/binaries/data/mods/public/gui/splashscreen/setup.xml +++ b/binaries/data/mods/public/gui/splashscreen/setup.xml @@ -13,8 +13,8 @@ sprite="stretched:pregame/icons/map.png" size="32 32" /> - diff --git a/binaries/data/mods/public/gui/splashscreen/splashscreen.txt b/binaries/data/mods/public/gui/splashscreen/splashscreen.txt index 62c90a70f9..7a15ef5979 100644 --- a/binaries/data/mods/public/gui/splashscreen/splashscreen.txt +++ b/binaries/data/mods/public/gui/splashscreen/splashscreen.txt @@ -5,3 +5,5 @@ [icon=iconLag] The game lags when many units are moving. [icon="iconMap"] Large maps can cause problems. + +[icon="iconFormation"] We disabled formations until we find out how to make them less laggy, more fun to play and historically accurate. \ No newline at end of file