diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json index 57778f3f3e..fceae9ed2d 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -1,11 +1,11 @@ { "genericName": "Chamfron", "specificName": { - "mace": "Prometōpídion", - "spart": "Prometōpídion", - "athen": "Prometōpídion", - "sele": "Prometōpídion", - "ptol": "Prometōpídion" + "mace": "Prometoopidion", + "spart": "Prometoopidion", + "athen": "Prometoopidion", + "sele": "Prometoopidion", + "ptol": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350}, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json index 081d4ce86b..5e717255fa 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json @@ -2,11 +2,11 @@ "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { - "mace": "Prometōpídion", - "spart": "Prometōpídion", - "athen": "Prometōpídion", - "sele": "Prometōpídion", - "ptol": "Prometōpídion" + "mace": "Prometoopidion", + "spart": "Prometoopidion", + "athen": "Prometoopidion", + "sele": "Prometoopidion", + "ptol": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json index 7e020d6f55..93211818ad 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json @@ -1,11 +1,11 @@ { "genericName": "Iron Hero Armor", "specificName": { - "mace": "Sidḗrea Panoplía", - "spart": "Sidḗrea Panoplía", - "athen": "Sidḗrea Panoplía", - "ptol": "Sidḗrea Panoplía", - "sele": "Sidḗrea Panoplía", + "mace": "Sidi̱ró Panoplía", + "spart": "Sidi̱ró Panoplía", + "athen": "Sidi̱ró Panoplía", + "ptol": "Sidi̱ró Panoplía", + "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json index d379dfeb8c..4c17be6eb1 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json @@ -2,11 +2,11 @@ "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { - "mace": "Aspidískos", - "spart": "Aspidískos", - "athen": "Aspidískos", - "ptol": "Aspidískos", - "sele": "Aspidískos" + "mace": "Aspidiskè", + "spart": "Aspidiskè", + "athen": "Aspidiskè", + "ptol": "Aspidiskè", + "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json index 72805b17bd..0b79f65ce7 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json @@ -2,11 +2,11 @@ "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { - "mace": "Asps", - "spart": "Asps", - "athen": "Asps", - "ptol": "Asps", - "sele": "Asps" + "mace": "Aspides", + "spart": "Aspides", + "athen": "Aspides", + "ptol": "Aspides", + "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json index ae91f05b20..c51f4920dc 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json @@ -2,11 +2,11 @@ "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { - "mace": "Khrysasps", - "spart": "Khalkasps", - "athen": "Khalkasps", - "ptol": "Khalkasps", - "sele": "Khalkasps" + "mace": "Chrysaspides", + "spart": "Chalkaspides", + "athen": "Chalkaspides", + "ptol": "Chalkaspides", + "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json index d0ac9d6fc1..bc430bce3d 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json @@ -2,11 +2,11 @@ "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { - "mace": "Argyrasps", - "spart": "Argyrasps", - "athen": "Argyrasps", - "ptol": "Argyrasps", - "sele": "Argyrasps" + "mace": "Argyraspides", + "spart": "Argyraspides", + "athen": "Argyraspides", + "ptol": "Argyraspides", + "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 500}, diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json index 3f45087d47..0bab48be94 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json @@ -2,11 +2,11 @@ "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { - "mace": "Xystón", - "spart": "Xystón", - "athen": "Xystón", - "sele": "Xystón", - "ptol": "Xystón", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json index 871ac394bb..6bab168e79 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json @@ -1,11 +1,11 @@ { "genericName": "Heroism", "specificName": { - "mace": "Andreía", - "spart": "Andreía", - "athen": "Andreía", - "ptol": "Andreía", - "sele": "Andreía", + "mace": "Andreia", + "spart": "Andreia", + "athen": "Andreia", + "ptol": "Andreia", + "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json b/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json index 90fa84889f..e8b8663cff 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json @@ -1,11 +1,11 @@ { "genericName": "Will to fight", "specificName": { - "mace": "Dýnamis", - "spart": "Dýnamis", - "athen": "Dýnamis", - "ptol": "Dýnamis", - "sele": "Dýnamis" + "mace": "Dynamis", + "spart": "Dynamis", + "athen": "Dynamis", + "ptol": "Dynamis", + "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": {"food": 1500, "wood": 1500, "stone": 1500, "metal": 1500}, diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json b/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json index d565683b37..8475957698 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json @@ -1,11 +1,11 @@ { "genericName": "Sentries", "specificName": { - "mace": "Nyktophýlakes", - "spart": "Nyktophýlakes", - "athen": "Nyktophýlakes", - "ptol": "Nyktophýlakes", - "sele": "Nyktophýlakes", + "mace": "Nyktophylakes", + "spart": "Nyktophylakes", + "athen": "Nyktophylakes", + "ptol": "Nyktophylakes", + "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json index 0be7bae9d4..5b66cc56c6 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json @@ -1,9 +1,9 @@ { "genericName": "Serfs", "specificName": { - "mace": "Heílōtes", - "spart": "Heílōtes", - "athen": "Heílōtes" + "mace": "Heilotes", + "spart": "Heilotes", + "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 50}, diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json index 4e9ff082a5..dfba3ba58e 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json @@ -1,9 +1,9 @@ { "genericName": "Servants", "specificName": { - "mace": "Doûloi", - "spart": "Doûloi", - "athen": "Doûloi" + "mace": "Douloi", + "spart": "Douloi", + "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 50}, diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json index 1e91903f66..9d704d2f09 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json @@ -1,9 +1,9 @@ { "genericName": "Slaves", "specificName": { - "mace": "Andrpoda", - "spart": "Andrpoda", - "athen": "Andrpoda" + "mace": "Andrapodon", + "spart": "Andrapodon", + "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": {"food": 1000, "wood": 0, "stone": 150, "metal": 150}, diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json index 1e83e887fa..3f78d6c6e6 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json @@ -1,9 +1,9 @@ { "genericName": "Healing Range 2", "specificName": { - "mace": "Akadḗmeia", - "spart": "Akadḗmeia", - "athen": "Akadḗmeia" + "mace": "Akademia", + "spart": "Akademia", + "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500}, diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json index 980611cd6a..efd56bdd79 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json @@ -1,9 +1,9 @@ { "genericName": "Healing Rate", "specificName": { - "mace": "Sphágia", - "spart": "Sphágia", - "athen": "Sphágia" + "mace": "Sphagia", + "spart": "Sphagia", + "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json index 7a615128c1..3c93900af3 100644 --- a/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json +++ b/binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json @@ -1,9 +1,9 @@ { "genericName": "Infantry Spear Fighting", "specificName": { - "mace": "Doratismós", - "spart": "Doratismós", - "athen": "Doratismós" + "mace": "Doratismos", + "spart": "Doratismos", + "athen": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/temp_special_hellenization.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/temp_special_hellenization.json index e832c74f02..0d5ef470ae 100644 --- a/binaries/data/mods/public/simulation/data/technologies/hellenes/temp_special_hellenization.json +++ b/binaries/data/mods/public/simulation/data/technologies/hellenes/temp_special_hellenization.json @@ -1,9 +1,9 @@ { "genericName": "Hellenization", "specificName": { - "athen": "Hellēnízein", - "mace": "Hellēnízein", - "spart": "Hellēnízein" + "athen": "Exellinismós", + "mace": "Exellinismós", + "spart": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 1000}, diff --git a/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json b/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json index 5e6d993bf0..26f53e6b35 100644 --- a/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json +++ b/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json @@ -1,11 +1,11 @@ { "genericName": "Iron Spearheads", "specificName": { - "mace": "Sidḗreai Aikhmaí", - "spart": "Sidḗreai Aikhmaí", - "athen": "Sidḗreai Aikhmaí", - "ptol": "Sidḗreai Aikhmaí", - "sele": "Sidḗreai Aikhmaí" + "mace": "Siderénies Aichmés", + "spart": "Siderénies Aichmés", + "athen": "Siderénies Aichmés", + "ptol": "Siderénies Aichmés", + "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json index b8898cb791..66160afc2f 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -1,7 +1,7 @@ { "genericName": "City Phase", "specificName": { - "athen": "Megalpolis" + "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000}, diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json index 7ab4cec4bc..870c4964d8 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json @@ -1,9 +1,9 @@ { "genericName": "City Phase", "specificName": { - "mace": "Megalpolis", - "spart": "Megalpolis", - "athen": "Megalpolis" + "mace": "Megalopolis", + "spart": "Megalopolis", + "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000}, diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json index c8982aa091..d73a02ae0a 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -1,7 +1,7 @@ { "genericName": "Town Phase", "specificName": { - "athen": "Kōmópolis" + "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": {"food": 800, "wood": 800, "stone": 0, "metal": 0}, diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json index b1085fc6d8..b6d38f7be9 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json @@ -1,9 +1,9 @@ { "genericName": "Town Phase", "specificName": { - "athen": "Kōmópolis", - "mace": "Kōmópolis", - "spart": "Kōmópolis" + "athen": "Komópolis", + "mace": "Komópolis", + "spart": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json b/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json index 1079480294..4b39616839 100644 --- a/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json @@ -2,7 +2,7 @@ "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { - "athen": "Thólos" + "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": {"food": 0, "wood": 100, "stone": 100, "metal": 0}, diff --git a/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json b/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json index 809c308b1a..20e6a10e7e 100644 --- a/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json +++ b/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json @@ -2,7 +2,7 @@ "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { - "athen": "Ekklēsía", + "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", diff --git a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json index c0ad79451d..01ae5960d2 100644 --- a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json +++ b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json @@ -1,11 +1,11 @@ { "genericName": "Javelin Thong", "specificName": { - "mace": "Himás", - "spart": "Himás", - "athen": "Himás", - "ptol": "Himás", - "sele": "Himás", + "mace": "Ankyle", + "spart": "Ankyle", + "athen": "Ankyle", + "ptol": "Ankyle", + "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json index ffa8f776f5..33cef4459a 100644 --- a/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json +++ b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json @@ -1,9 +1,9 @@ { "genericName": "Unlock Champion Units", "specificName": { - "mace": "Ágēma", - "spart": "Ágēma", - "athen": "Ágēma", + "mace": "Agèma", + "spart": "Agèma", + "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json b/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json index 88207994b6..85976fba5d 100644 --- a/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json +++ b/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json @@ -1,9 +1,9 @@ { "genericName": "Fertility Festival", "specificName": { - "mace": "Thesmophória", - "spart": "Thesmophória", - "athen": "Thesmophória", + "mace": "Thesmophoria", + "spart": "Thesmophoria", + "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", diff --git a/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_infantry.json b/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_infantry.json index a4cd097bb8..765acaa080 100644 --- a/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_infantry.json +++ b/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_infantry.json @@ -1,9 +1,9 @@ { "genericName": "Advanced Citizen-Infantry", "specificName": { - "mace": "Zeugtai", - "spart": "Zeugtai", - "athen": "Zeugtai" + "mace": "Metikoi", + "spart": "Metikoi", + "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": {"food": 200, "wood": 300, "stone": 0, "metal": 0}, diff --git a/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_infantry.json b/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_infantry.json index ab8b873aec..f5905f9bfa 100644 --- a/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_infantry.json +++ b/binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_infantry.json @@ -1,9 +1,9 @@ { "genericName": "Elite Citizen-Infantry", "specificName": { - "mace": "Pentakosiomédimnoi", - "spart": "Pentakosiomédimnoi", - "athen": "Pentakosiomédimnoi" + "mace": "Zeugites", + "spart": "Zeugites", + "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml index e515ff8b50..f5712ad33a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml @@ -14,7 +14,7 @@ athen - Neṓs Parthenos + Naós Parthenṓn The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. Bring glory to your civilization and add large tracts of land to your empire. Garrison up to 30 units to heal them at a quick rate.