Big hellenic helmets update

Including:

*Thracian*
*Phrygian*
*Boeotian*
*Chalcidean*
*Attic*
*Bryastovets*
*Corinthian*
*Pilos*

Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-committed-hellenic-helmets/page/10/&tab=comments#comment-381132

Reviewed by the community of 0.A.D.

This was SVN commit r22579.
This commit is contained in:
Alexandermb 2019-07-31 18:40:21 +00:00
parent 8d4d70add9
commit 0257f1ca79
579 changed files with 7554 additions and 223 deletions

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Bryastovets">
<mesh>props/helmet/bryastovets.dae</mesh>
<textures>
<texture file="props/helmet/bryastovets_norm.png" name="normTex"/>
<texture file="props/helmet/bryastovets_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/bryastovets_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/bryastovets_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask">
<props>
<prop actor="props/units/helmets/props/bryastovets_props.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/bryastovets_mask.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/bryastovets_props.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Bronze">
<mesh>props/helmet/cart_helmet_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Base-1">
<textures>
<texture file="props/helmet/cart_helmet_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/cart_helmet_01_norm.png" name="normTex"/>
<texture file="props/helmet/cart_helmet_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Bronze">
<mesh>props/helmet/cart_helmet_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_cart_crest_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Base-1">
<textures>
<texture file="props/helmet/cart_helmet_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/cart_helmet_02_norm.png" name="normTex"/>
<texture file="props/helmet/cart_helmet_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-04">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Visor">
<props>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_c.dae</mesh>
<props>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Visor">
<props>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,80 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-04">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Visor">
<props>
<prop actor="props/units/helmets/props/illyrian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_c.dae</mesh>
<props>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
<variant frequency="1" name="Winged-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/helmet/hele_attic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_attic_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="rome_crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-01">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="rome_crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="attic-04">
<mesh>props/helmet/hele_attic_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_attic_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_attic_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_attic_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-04">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_visor_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_01"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_02"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_03"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_04"/>
</props>
</variant>
<variant frequency="1" name="Feather-02">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="rome_crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,8 +2,18 @@
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_bronze_01.xml"/>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/laurel_boeotian.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-03">
<mesh>props/helmet/hele_boeotian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-04">
<mesh>props/helmet/hele_boeotian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-04">
<mesh>props/helmet/hele_boeotian_d.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_crest_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Gold">
<textures>
<texture file="props/helmet/hele_boeotian_01_gold.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-03">
<mesh>props/helmet/hele_boeotian_c.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_03_gold.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-04">
<mesh>props/helmet/hele_boeotian_d.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_04_gold.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Gold">
<textures>
<texture file="props/helmet/hele_boeotian_01_gold.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_boeotian_01_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_boeotian_02_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/laurel_boeotian.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_boeotian_02_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-01">
<mesh>props/helmet/hele_chalcidean_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/helmet/hele_chalcidean_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-02">
<mesh>props/helmet/hele_chalcidean_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_chalcidean_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-03">
<mesh>props/helmet/hele_chalcidean_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-03">
<textures>
<texture file="props/helmet/hele_chalcidean_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-04">
<mesh>props/helmet/hele_chalcidean_d.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-04">
<textures>
<texture file="props/helmet/hele_chalcidean_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-05">
<mesh>props/helmet/hele_chalcidean_e.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-05">
<textures>
<texture file="props/helmet/hele_chalcidean_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<textures>
<texture file="props/helmet/hele_chalcidean_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_06_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Hispano-01">
<mesh>props/helmet/hele_chalcidean_f1.dae</mesh>
</variant>
<variant frequency="1" name="Hispano-02">
<mesh>props/helmet/hele_chalcidean_f2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_chalcidean_06_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/hele_chalcidean_06_brass.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_hispano_chalcidean_ornament_b1.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_hispano_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/hele_hispano_chalcidean_ornament_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-01">
<mesh>props/helmet/hele_chalcidean_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-01">
<textures>
<texture file="props/helmet/hele_chalcidean_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-02">
<mesh>props/helmet/hele_chalcidean_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-02">
<textures>
<texture file="props/helmet/hele_chalcidean_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-03">
<mesh>props/helmet/hele_chalcidean_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-03">
<textures>
<texture file="props/helmet/hele_chalcidean_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-03">
<props>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-04">
<mesh>props/helmet/hele_chalcidean_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-04">
<textures>
<texture file="props/helmet/hele_chalcidean_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Chalcidean-05">
<mesh>props/helmet/hele_chalcidean_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze-05">
<textures>
<texture file="props/helmet/hele_chalcidean_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_chalcidean_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<textures>
<texture file="props/helmet/hele_chalcidean_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_chalcidean_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hispano-01">
<mesh>props/helmet/hele_chalcidean_f1.dae</mesh>
</variant>
<variant frequency="1" name="Hispano-02">
<mesh>props/helmet/hele_chalcidean_f2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_chalcidean_06_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/hele_chalcidean_06_brass.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_hispano_chalcidean_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,10 +2,19 @@
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<variant name="corinthian-01">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_01_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest">
<props>
@ -13,14 +22,5 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/hele_corinthian_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-01">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-02">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-03">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-04">
<mesh>props/helmet/hele_corinthian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-01">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-02">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-03">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-04">
<mesh>props/helmet/hele_corinthian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-01">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_01_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-02">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_02_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-03">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_03_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-04">
<mesh>props/helmet/hele_corinthian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_04_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
@ -16,9 +16,9 @@
<group>
<variant frequency="1" name="Leonidas Helmet">
<textures>
<texture file="props/helmet/hele_corinthian_leonidas.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_black.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant name="Corinthian_Pericles">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
<mesh>props/helmet/hele_corinthian_b2.dae</mesh>
</variant>
</group>
<group>
@ -16,9 +16,9 @@
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
</variant>
</group>
<group>
@ -14,11 +14,11 @@
</variant>
</group>
<group>
<variant frequency="1" name="Patterned">
<variant frequency="1" name="Leonidas Helmet">
<textures>
<texture file="props/helmet/hele_corinthian_themistocles.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
<texture file="props/helmet/hele_corinthian_03_checker.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-11">
<mesh>props/helmet/hele_phrygian_k1.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_11_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_11_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_11_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Feather-01">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-10">
<mesh>props/helmet/hele_phrygian_j.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_10_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_10_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_10_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-11">
<mesh>props/helmet/hele_phrygian_k2.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_11_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_11_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_11_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-02">
<mesh>props/helmet/hele_phrygian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-03">
<mesh>props/helmet/hele_phrygian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-04">
<mesh>props/helmet/hele_phrygian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-05">
<mesh>props/helmet/hele_phrygian_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-06">
<mesh>props/helmet/hele_phrygian_f.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_06_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-07">
<mesh>props/helmet/hele_phrygian_g.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_07_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_07_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask Scale">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_scale_bronze.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-08">
<mesh>props/helmet/hele_phrygian_h.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_08_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_08_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_08_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-09">
<mesh>props/helmet/hele_phrygian_i.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_09_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_09_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_09_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-11">
<mesh>props/helmet/hele_phrygian_k2.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_R"/>
<prop actor="props/units/helmets/props/hele_attic_wings.xml" attachpoint="wing_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_11_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_11_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_11_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask-01">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Mask-02">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_attic_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest_k.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-02">
<mesh>props/helmet/hele_phrygian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_02_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-03">
<mesh>props/helmet/hele_phrygian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_03_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-04">
<mesh>props/helmet/hele_phrygian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_04_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_silver.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-05">
<mesh>props/helmet/hele_phrygian_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_05_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_silver.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-06">
<mesh>props/helmet/hele_phrygian_f.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_06_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-07">
<mesh>props/helmet/hele_phrygian_g.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_07_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_07_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mask Scale">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_scale_silver.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-08">
<mesh>props/helmet/hele_phrygian_h.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_08_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_08_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_08_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-09">
<mesh>props/helmet/hele_phrygian_i.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_phrygian_09_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_09_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_09_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,9 +2,18 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="33" file="helmets/hele_pilos_base_bronze_01.xml" name="bronze-a"/>
<variant frequency="33" file="helmets/hele_pilos_base_bronze_02.xml" name="bronze-b" />
<variant frequency="33" file="helmets/hele_pilos_base_gold.xml" name="gold" />
<variant name="Pilos-01">
<mesh>props/helmet/hele_pilos_a1.dae</mesh>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_pilos_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Pilos-02">
<mesh>props/helmet/hele_pilos_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_pilos_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Ornament">
<props>
<prop actor="props/units/helmets/props/hele_pilos_ornament_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Ornament">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Pilos-02">
<mesh>props/helmet/hele_pilos_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_pilos_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Ornament">
<props>
<prop actor="props/units/helmets/props/hele_pilos_ornament_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Ornament">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -2,12 +2,21 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base" file="helmets/hele_pilos_base_crested.xml"/>
<variant name="Pilos-01">
<mesh>props/helmet/hele_pilos_a1.dae</mesh>
<props>
<prop actor="props/units/helmets/props/pilos_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="33" file="helmets/hele_pilos_base_bronze_01.xml" name="bronze-a"/>
<variant frequency="33" file="helmets/hele_pilos_base_bronze_02.xml" name="bronze-b"/>
<variant frequency="33" file="helmets/hele_pilos_base_gold.xml" name="gold"/>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_pilos_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View file

@ -2,12 +2,21 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base" file="helmets/hele_pilos_base_crested_transversal.xml"/>
<variant name="Pilos-01">
<mesh>props/helmet/hele_pilos_a1.dae</mesh>
<props>
<prop actor="props/units/helmets/props/pilos_crest_transversal.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="33" file="helmets/hele_pilos_base_bronze_01.xml" name="bronze-a"/>
<variant frequency="33" file="helmets/hele_pilos_base_bronze_02.xml" name="bronze-b"/>
<variant frequency="33" file="helmets/hele_pilos_base_gold.xml" name="gold"/>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_pilos_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Pilos-01">
<mesh>props/helmet/hele_pilos_a1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="White">
<textures>
<texture file="props/helmet/hele_pilos_01_white.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_01_norm.png" name="normTex"/>
<texture file="props/camel_blanket_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="scythian-01">
<mesh>props/helmet/hele_scythian_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_scythian_neckguard_s1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_scythian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_scythian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_scythian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-01">
<mesh>props/helmet/hele_thracian_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-02">
<mesh>props/helmet/hele_thracian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-02">
<mesh>props/helmet/hele_thracian_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-03">
<mesh>props/helmet/hele_thracian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b3.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_crest_b3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b3.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-03">
<mesh>props/helmet/hele_thracian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b3.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-04">
<mesh>props/helmet/hele_thracian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-04">
<mesh>props/helmet/hele_thracian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_04_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_04_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_04_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-05">
<mesh>props/helmet/hele_thracian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-05">
<mesh>props/helmet/hele_thracian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_05_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_05_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_05_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-06">
<mesh>props/helmet/hele_thracian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_06_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-06">
<mesh>props/helmet/hele_thracian_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_06_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_06_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 03">
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-06">
<mesh>props/helmet/hele_thracian_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_07_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_07_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-06">
<mesh>props/helmet/hele_thracian_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_07_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_07_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_07_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Masked - Crest 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_e_hinged_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked - Crest 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_thracian_e_hinged_mask_b1.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_thracian_crest_hair_b2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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