2019-07-12 10:40:40 -07:00
|
|
|
/* Copyright (C) 2019 Wildfire Games.
|
|
|
|
|
* This file is part of 0 A.D.
|
|
|
|
|
*
|
|
|
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
|
* (at your option) any later version.
|
|
|
|
|
*
|
|
|
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "precompiled.h"
|
|
|
|
|
|
|
|
|
|
#include "Common/Tools.h"
|
|
|
|
|
#include "Common/MiscState.h"
|
|
|
|
|
#include "GameInterface/Messages.h"
|
|
|
|
|
#include "ScenarioEditor/Sections/Environment/Environment.h"
|
|
|
|
|
#include "ScenarioEditor/ScenarioEditor.h"
|
|
|
|
|
|
|
|
|
|
using AtlasMessage::Position;
|
|
|
|
|
|
|
|
|
|
class PickWaterHeight : public StateDrivenTool<PickWaterHeight>
|
|
|
|
|
{
|
|
|
|
|
DECLARE_DYNAMIC_CLASS(PickWaterHeight);
|
|
|
|
|
|
|
|
|
|
// Uses a workaround to notify the environment settings directly, because
|
|
|
|
|
// we don't have any way to update them on the engine state change.
|
|
|
|
|
EnvironmentSidebar* m_Sidebar;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
PickWaterHeight()
|
|
|
|
|
: m_Sidebar(nullptr)
|
|
|
|
|
{
|
|
|
|
|
SetState(&Waiting);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void Init(void* initData, ScenarioEditor* scenarioEditor)
|
|
|
|
|
{
|
|
|
|
|
StateDrivenTool<PickWaterHeight>::Init(initData, scenarioEditor);
|
|
|
|
|
|
|
|
|
|
wxASSERT(initData);
|
|
|
|
|
m_Sidebar = static_cast<EnvironmentSidebar*>(initData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void OnDisable()
|
|
|
|
|
{
|
|
|
|
|
if (m_Sidebar)
|
|
|
|
|
m_Sidebar->UpdateEnvironmentSettings();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct sWaiting : public State
|
|
|
|
|
{
|
|
|
|
|
bool OnMouse(PickWaterHeight* WXUNUSED(obj), wxMouseEvent& evt)
|
|
|
|
|
{
|
|
|
|
|
if (evt.LeftDown())
|
|
|
|
|
{
|
|
|
|
|
POST_COMMAND(PickWaterHeight, (evt.GetPosition()));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Waiting;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(PickWaterHeight, StateDrivenTool<PickWaterHeight>);
|