0ad/source/gui/CCheckBox.cpp

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/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
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#include "CCheckBox.h"
#include "gui/CGUIColor.h"
#include "graphics/FontMetrics.h"
#include "ps/CLogger.h"
#include "ps/CStrIntern.h"
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/**
* TODO: Since there is no call to DrawText, the checkbox won't render any text.
* Thus the font, caption, textcolor and other settings have no effect.
*/
CCheckBox::CCheckBox(CGUI* pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI)
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{
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<int>("cell_id");
AddSetting<bool>("checked");
AddSetting<CStrW>("font");
AddSetting<CStrW>("sound_disabled");
AddSetting<CStrW>("sound_enter");
AddSetting<CStrW>("sound_leave");
AddSetting<CStrW>("sound_pressed");
AddSetting<CStrW>("sound_released");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<CGUISpriteInstance>("sprite_over");
AddSetting<CGUISpriteInstance>("sprite_pressed");
AddSetting<CGUISpriteInstance>("sprite_disabled");
AddSetting<CGUISpriteInstance>("sprite2");
AddSetting<CGUISpriteInstance>("sprite2_over");
AddSetting<CGUISpriteInstance>("sprite2_pressed");
AddSetting<CGUISpriteInstance>("sprite2_disabled");
AddSetting<float>("square_side");
AddSetting<CGUIColor>("textcolor");
AddSetting<CGUIColor>("textcolor_over");
AddSetting<CGUIColor>("textcolor_pressed");
AddSetting<CGUIColor>("textcolor_disabled");
AddSetting<CStrW>("tooltip");
AddSetting<CStr>("tooltip_style");
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AddText(new SGUIText());
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
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CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = L"default";
float square_side;
GUI<float>::GetSetting(this, "square_side", square_side);
CGUIString* caption = nullptr;
GUI<CGUIString>::GetSettingPointer(this, "caption", caption);
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float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(*caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this);
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}
void CCheckBox::HandleMessage(SGUIMessage& Message)
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{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
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switch (Message.type)
{
case GUIM_PRESSED:
{
bool checked;
// Switch to opposite.
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GUI<bool>::GetSetting(this, "checked", checked);
checked = !checked;
GUI<bool>::SetSetting(this, "checked", checked);
break;
}
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default:
break;
}
}
void CCheckBox::Draw()
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{
float bz = GetBufferedZ();
bool checked;
int cell_id;
CGUISpriteInstance* sprite;
CGUISpriteInstance* sprite_over;
CGUISpriteInstance* sprite_pressed;
CGUISpriteInstance* sprite_disabled;
GUI<bool>::GetSetting(this, "checked", checked);
GUI<int>::GetSetting(this, "cell_id", cell_id);
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if (checked)
{
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_disabled", sprite_disabled);
}
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else
{
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
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}
DrawButton(m_CachedActualSize,
bz,
*sprite,
*sprite_over,
*sprite_pressed,
*sprite_disabled,
cell_id);
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}