0ad/source/tools/atlas/AtlasUI/CustomControls/ColourDialog/ColourDialog.h

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COLOURDIALOG
#define INCLUDED_COLOURDIALOG
#include <wx/colordlg.h>
class ColourDialog : public wxColourDialog
{
public:
// Typical customColourConfigPath would be "Scenario Editor/LightingColour"
ColourDialog(wxWindow* parent, const wxString& customColourConfigPath, const wxColour& defaultColour);
int ShowModal();
private:
wxString m_ConfigPath;
};
#endif // INCLUDED_COLOURDIALOG