0ad/source/simulation2/components/ICmpCinemaManager.cpp

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/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpCinemaManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(CinemaManager)
DEFINE_INTERFACE_METHOD_1("AddPath", void, ICmpCinemaManager, AddPath, CCinemaPath)
DEFINE_INTERFACE_METHOD_1("AddCinemaPathToQueue", void, ICmpCinemaManager, AddCinemaPathToQueue, CStrW)
DEFINE_INTERFACE_METHOD_1("DeletePath", void, ICmpCinemaManager, DeletePath, CStrW)
DEFINE_INTERFACE_METHOD_CONST_0("IsPlaying", bool, ICmpCinemaManager, IsEnabled)
DEFINE_INTERFACE_METHOD_0("Play", void, ICmpCinemaManager, Play)
DEFINE_INTERFACE_METHOD_0("Stop", void, ICmpCinemaManager, Stop)
END_INTERFACE_WRAPPER(CinemaManager)