2007-09-23 01:05:38 -07:00
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// note: the BFD stuff *could* be used on other platforms, if we saw the
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// need for it.
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2007-05-16 20:37:49 -07:00
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2007-09-23 01:05:38 -07:00
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#include "precompiled.h"
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2007-05-16 20:37:49 -07:00
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#include "lib/timer.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/debug.h"
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#include <stdarg.h>
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#include <sys/types.h>
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#include <signal.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <cassert>
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#include <bfd.h>
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#include <cxxabi.h>
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#ifndef bfd_get_section_size
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#define bfd_get_section_size bfd_get_section_size_before_reloc
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#endif
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#define GNU_SOURCE
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#include <dlfcn.h>
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#include <execinfo.h>
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// Hard-coded - yuck :P
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// These should only be used as fallbacks
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#if defined(TESTING)
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#define EXE_NAME "pyrogenesis_test"
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#elif defined(NDEBUG)
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#define EXE_NAME "pyrogenesis"
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#else
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#define EXE_NAME "pyrogenesis_dbg"
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#endif
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#define PROFILE_RESOLVE_SYMBOL 0
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struct symbol_file_context
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{
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asymbol **syms;
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bfd *abfd;
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};
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symbol_file_context ps_dbg_context;
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bool udbg_initialized=false;
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struct symbol_lookup_context
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{
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symbol_file_context *file_ctx;
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bfd_vma address;
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const char* symbol;
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const char* filename;
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2008-06-28 10:31:14 -07:00
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uint line;
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2007-05-16 20:37:49 -07:00
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bool found;
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};
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had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 11:48:32 -07:00
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void* debug_get_nth_caller(size_t n, void *UNUSED(context))
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2007-05-16 20:37:49 -07:00
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{
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// bt[0] == debug_get_nth_caller
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// bt[1] == caller of get_nth_caller
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// bt[2] == 1:st caller (n==1)
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void *bt[n+2];
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int bt_size;
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bt_size=backtrace(bt, n+2);
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assert(bt_size >= (int)(n+2) && "Need at least n+2 frames in get_nth_caller");
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return bt[n+1]; // n==1 => bt[2], and so forth
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}
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had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 11:48:32 -07:00
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LibError debug_dump_stack(wchar_t* buf, size_t max_chars, size_t skip, void* UNUSED(context))
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2007-05-16 20:37:49 -07:00
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{
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++skip; // Skip ourselves too
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// bt[0..skip] == skipped
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// bt[skip..N_FRAMES+skip] == print
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had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 11:48:32 -07:00
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static const size_t N_FRAMES = 16;
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2007-05-16 20:37:49 -07:00
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void *bt[skip+N_FRAMES];
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int bt_size=0;
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wchar_t *bufpos = buf;
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wchar_t *bufend = buf + max_chars;
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bt_size=backtrace(bt, ARRAY_SIZE(bt));
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// did we get enough backtraced frames?
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assert((bt_size >= (int)skip) && "Need at least <skip> frames in the backtrace");
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// Assumed max length of a single print-out
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had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 11:48:32 -07:00
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static const size_t MAX_OUT_CHARS=1024;
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2007-05-16 20:37:49 -07:00
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|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 11:48:32 -07:00
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for (size_t i=skip;(int)i<bt_size && bufpos+MAX_OUT_CHARS < bufend;i++)
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2007-05-16 20:37:49 -07:00
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{
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char file[DBG_FILE_LEN];
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char symbol[DBG_SYMBOL_LEN];
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int line;
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int len;
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if (debug_resolve_symbol(bt[i], symbol, file, &line) == 0)
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len = swprintf(bufpos, MAX_OUT_CHARS, L"(0x%08x) %hs:%d %hs\n", bt[i], file, line, symbol);
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else
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len = swprintf(bufpos, MAX_OUT_CHARS, L"(0x%08x)\n", bt[i]);
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if (len < 0)
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{
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// MAX_OUT_CHARS exceeded, realistically this was caused by some
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// mindbogglingly long symbol name... replace the end with an
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// ellipsis and a newline
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memcpy(&bufpos[MAX_OUT_CHARS-6], L"...\n", 5*sizeof(wchar_t));
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len = MAX_OUT_CHARS;
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}
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bufpos += len;
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}
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return INFO::OK;
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}
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static int slurp_symtab(symbol_file_context *ctx)
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{
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bfd *abfd=ctx->abfd;
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asymbol ***syms=&ctx->syms;
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long symcount;
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int size=0;
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if ((bfd_get_file_flags (abfd) & HAS_SYMS) == 0)
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{
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printf("slurp_symtab(): Huh? Has no symbols...\n");
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return -1;
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}
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size = bfd_get_symtab_upper_bound(abfd);
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if (size < 0)
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{
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bfd_perror("symtab_upper_bound");
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return -1;
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}
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*syms = (asymbol **)malloc(size);
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if (!syms)
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return -1;
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symcount = bfd_canonicalize_symtab(abfd, *syms);
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if (symcount == 0)
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2008-06-28 10:31:14 -07:00
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symcount = bfd_read_minisymbols (abfd, FALSE, (void **)syms, (unsigned*)&size);
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2007-05-16 20:37:49 -07:00
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if (symcount == 0)
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2008-06-28 10:31:14 -07:00
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symcount = bfd_read_minisymbols (abfd, TRUE /* dynamic */, (void **)syms, (unsigned*)&size);
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2007-05-16 20:37:49 -07:00
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if (symcount < 0)
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{
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bfd_perror("slurp_symtab");
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return -1;
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}
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return 0;
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}
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static int read_symbols(const char *file_name, symbol_file_context *ctx)
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{
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char **matching=NULL;
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ONCE(bfd_init());
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ctx->abfd = bfd_openr (file_name, NULL);
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if (ctx->abfd == NULL)
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{
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bfd_perror("udbg.cpp: bfd_openr");
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return -1;
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}
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if (! bfd_check_format_matches (ctx->abfd, bfd_object, &matching))
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{
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if (bfd_get_error () == bfd_error_file_ambiguously_recognized)
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{
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printf("Error reading symbols from %s: ambiguous format\n", file_name);
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while (*matching)
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printf("\tPotential matching format: %s\n", *matching++);
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free(matching);
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}
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else
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{
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bfd_perror("bfd_check_format_matches");
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}
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return -1;
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}
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int res=slurp_symtab(ctx);
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if (res == 0)
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return res;
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else
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{
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bfd_perror("udbg.cpp: slurp_symtab");
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bfd_close(ctx->abfd);
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return -1;
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}
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}
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void udbg_bfd_init(void)
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{
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char n_path[PATH_MAX];
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2008-06-28 10:31:14 -07:00
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const char *exename=n_path;
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2007-05-16 20:37:49 -07:00
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if (sys_get_executable_name(n_path, sizeof(n_path)) != INFO::OK)
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{
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debug_printf("sys_get_executable_name didn't work, using hard-coded guess %s.\n", EXE_NAME);
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exename=EXE_NAME;
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}
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2007-05-26 10:10:28 -07:00
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debug_printf("udbg_bfd_init: loading symbols from %s.\n", exename);
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2007-05-16 20:37:49 -07:00
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if (read_symbols(exename, &ps_dbg_context)==0)
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udbg_initialized=true;
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#if PROFILE_RESOLVE_SYMBOL
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{
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TIMER(udbg_init_benchmark)
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char symbol[DBG_SYMBOL_LEN];
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char file[DBG_FILE_LEN];
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int line;
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debug_resolve_symbol(debug_get_nth_caller(3), symbol, file, &line);
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printf("%s (%s:%d)\n", symbol, file, line);
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for (int i=0;i<1000000;i++)
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{
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debug_resolve_symbol(debug_get_nth_caller(1), symbol, file, &line);
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}
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}
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#endif
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}
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static void find_address_in_section (bfd *abfd, asection *section, void *data)
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{
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symbol_lookup_context *ctx=(symbol_lookup_context *)data;
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asymbol **syms=ctx->file_ctx->syms;
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bfd_vma pc=ctx->address;
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bfd_vma vma;
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bfd_size_type size;
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if (ctx->found) return;
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if ((bfd_get_section_flags (abfd, section) & SEC_ALLOC) == 0)
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return;
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vma = bfd_get_section_vma (abfd, section);
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if (pc < vma)
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return;
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size = bfd_get_section_size (section);
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if (pc >= vma + size)
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return;
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ctx->found = bfd_find_nearest_line (abfd, section, syms,
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pc - vma, &ctx->filename, &ctx->symbol, &ctx->line);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// BFD functions perform allocs with real malloc - we need to free that data
|
|
|
|
|
void demangle_buf(char *buf, const char *symbol, size_t n)
|
|
|
|
|
{
|
|
|
|
|
int status=0;
|
|
|
|
|
char *alloc=NULL;
|
|
|
|
|
if (symbol == NULL || *symbol == '\0')
|
|
|
|
|
{
|
|
|
|
|
symbol = "??";
|
|
|
|
|
status = -1;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
alloc=abi::__cxa_demangle(symbol, NULL, NULL, &status);
|
|
|
|
|
}
|
|
|
|
|
// status is 0 on success and a negative value on failure
|
|
|
|
|
if (status == 0)
|
|
|
|
|
symbol=alloc;
|
|
|
|
|
strncpy(buf, symbol, n);
|
|
|
|
|
buf[n-1]=0;
|
|
|
|
|
if (alloc)
|
|
|
|
|
free(alloc);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static LibError debug_resolve_symbol_dladdr(void *ptr, char* sym_name, char* file, int* line)
|
|
|
|
|
{
|
|
|
|
|
Dl_info syminfo;
|
|
|
|
|
|
|
|
|
|
int res=dladdr(ptr, &syminfo);
|
|
|
|
|
if (res == 0)
|
|
|
|
|
WARN_RETURN(ERR::FAIL);
|
|
|
|
|
|
|
|
|
|
if (sym_name)
|
|
|
|
|
{
|
|
|
|
|
if (syminfo.dli_sname)
|
|
|
|
|
demangle_buf(sym_name, syminfo.dli_sname, DBG_SYMBOL_LEN);
|
|
|
|
|
else
|
|
|
|
|
{
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 11:48:32 -07:00
|
|
|
snprintf(sym_name, DBG_SYMBOL_LEN, "0x%08x", (size_t)ptr);
|
2007-05-16 20:37:49 -07:00
|
|
|
sym_name[DBG_SYMBOL_LEN-1]=0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (file)
|
|
|
|
|
{
|
|
|
|
|
strncpy(file, syminfo.dli_fname, DBG_FILE_LEN);
|
|
|
|
|
file[DBG_FILE_LEN-1]=0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (line)
|
|
|
|
|
{
|
|
|
|
|
*line=0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return INFO::OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LibError debug_resolve_symbol(void* ptr_of_interest, char* sym_name, char* file, int* line)
|
|
|
|
|
{
|
2007-05-26 10:10:28 -07:00
|
|
|
ONCE(udbg_bfd_init());
|
2007-05-16 20:37:49 -07:00
|
|
|
|
|
|
|
|
// We use our default context - in the future we could do something like
|
|
|
|
|
// mapping library -> file context to support more detailed reporting on
|
|
|
|
|
// external libraries
|
|
|
|
|
symbol_file_context *file_ctx=&ps_dbg_context;
|
|
|
|
|
bfd *abfd=file_ctx->abfd;
|
|
|
|
|
|
|
|
|
|
// Reset here if we fail later on
|
|
|
|
|
if (sym_name)
|
|
|
|
|
*sym_name=0;
|
|
|
|
|
if (file)
|
|
|
|
|
*file=0;
|
|
|
|
|
if (line)
|
|
|
|
|
*line=0;
|
|
|
|
|
|
|
|
|
|
if (!udbg_initialized)
|
|
|
|
|
return debug_resolve_symbol_dladdr(ptr_of_interest, sym_name, file, line);
|
|
|
|
|
|
|
|
|
|
symbol_lookup_context ctx;
|
|
|
|
|
memset(&ctx, 0, sizeof(ctx));
|
|
|
|
|
ctx.address=reinterpret_cast<bfd_vma>(ptr_of_interest);
|
|
|
|
|
ctx.file_ctx=file_ctx;
|
|
|
|
|
|
|
|
|
|
bfd_map_over_sections (abfd, find_address_in_section, &ctx);
|
|
|
|
|
|
|
|
|
|
// This will happen for addresses in external files. What one *could* do
|
|
|
|
|
// here is to figure out the originating library file and load that through
|
|
|
|
|
// BFD... but how often will external libraries have debugging info? really?
|
|
|
|
|
// At least attempt to find out the symbol name through dladdr.
|
|
|
|
|
if (!ctx.found)
|
|
|
|
|
return debug_resolve_symbol_dladdr(ptr_of_interest, sym_name, file, line);
|
|
|
|
|
|
|
|
|
|
if (sym_name)
|
|
|
|
|
{
|
|
|
|
|
demangle_buf(sym_name, ctx.symbol, DBG_SYMBOL_LEN);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (file)
|
|
|
|
|
{
|
|
|
|
|
if (ctx.filename != NULL)
|
|
|
|
|
{
|
|
|
|
|
const char *h;
|
|
|
|
|
|
|
|
|
|
h = strrchr (ctx.filename, '/');
|
|
|
|
|
if (h != NULL)
|
|
|
|
|
ctx.filename = h + 1;
|
|
|
|
|
|
|
|
|
|
strncpy(file, ctx.filename, DBG_FILE_LEN);
|
|
|
|
|
file[DBG_FILE_LEN]=0;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
strcpy(file, "none");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (line)
|
|
|
|
|
{
|
|
|
|
|
*line = ctx.line;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return INFO::OK;
|
|
|
|
|
}
|
2008-01-25 20:43:02 -08:00
|
|
|
|
|
|
|
|
void debug_set_thread_name(char const* UNUSED(name))
|
|
|
|
|
{
|
|
|
|
|
// Currently unimplemented
|
|
|
|
|
}
|