0ad/source/soundmanager/scripting/JSInterface_Sound.cpp

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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "JSInterface_Sound.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/Filesystem.h"
#include "soundmanager/SoundManager.h"
#include <sstream>
namespace JSI_Sound
{
#if CONFIG2_AUDIO
void StartMusic(void* UNUSED(cbdata))
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->SetMusicEnabled(true);
}
void StopMusic(void* UNUSED(cbdata))
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->SetMusicEnabled(false);
}
void ClearPlaylist(void* UNUSED(cbdata))
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->ClearPlayListItems();
}
void AddPlaylistItem(void* UNUSED(cbdata), std::wstring filename)
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->AddPlayListItem( new VfsPath( filename ) );
}
void StartPlaylist(void* UNUSED(cbdata), bool looping)
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->StartPlayList( looping );
}
void PlayMusic(void* UNUSED(cbdata), std::wstring filename, bool looping)
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->PlayAsMusic( filename, looping);
}
void PlayUISound(void* UNUSED(cbdata), std::wstring filename, bool looping)
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->PlayAsUI( filename, looping);
}
void PlayAmbientSound(void* UNUSED(cbdata), std::wstring filename, bool looping)
{
if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
sndManager->PlayAsAmbient( filename, looping);
}
bool MusicPlaying(void* UNUSED(cbdata))
{
return true;
}
#else
bool MusicPlaying(void* UNUSED(cbdata) ){}
void PlayAmbientSound(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ){}
void PlayUISound(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
void PlayMusic(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
void StartPlaylist(void* UNUSED(cbdata), bool UNUSED(looping) ){}
void AddPlaylistItem(void* UNUSED(cbdata), std::wstring UNUSED(filename) ){}
void ClearPlaylist(void* UNUSED(cbdata) ){}
void StopMusic(void* UNUSED(cbdata) ){}
void StartMusic(void* UNUSED(cbdata) ){}
#endif
void RegisterScriptFunctions(ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
}
}