0ad/source/simulation/scripting/SimulationScriptInit.cpp

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#include "precompiled.h"
#include "simulation/Scheduler.h"
#include "simulation/EntityTemplate.h"
#include "simulation/Entity.h"
#include "simulation/Projectile.h"
#include "simulation/TriggerManager.h"
#include "simulation/ProductionQueue.h"
#include "simulation/Technology.h"
void SimulationScriptInit()
{
CJSProgressTimer::ScriptingInit();
CEntityTemplate::ScriptingInit();
CEntity::ScriptingInit();
CProjectile::ScriptingInit();
CTrigger::ScriptingInit();
CProductionItem::ScriptingInit();
CProductionQueue::ScriptingInit();
CTechnology::ScriptingInit();
EntityCollection::Init( "EntityCollection" );
}