2009-06-20 09:13:29 -07:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2007-06-05 11:35:05 -07:00
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#include "precompiled.h"
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2006-04-23 16:14:18 -07:00
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#include "FileHistory.h"
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#include "wx/confbase.h"
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FileHistory::FileHistory(const wxString& configSubdir)
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: wxFileHistory(9), m_configSubdir(configSubdir)
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{
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}
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void FileHistory::Load(wxConfigBase& config)
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{
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wxString old = config.GetPath();
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config.SetPath(m_configSubdir);
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wxFileHistory::Load(config);
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config.SetPath(old);
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}
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void FileHistory::Save(wxConfigBase& config)
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{
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wxString old = config.GetPath();
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config.SetPath(m_configSubdir);
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wxFileHistory::Save(config);
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config.SetPath(old);
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}
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