2019-08-05 07:12:55 -07:00
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/* Copyright (C) 2019 Wildfire Games.
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2013-09-29 11:56:50 -07:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_ConfigDB.h"
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#include "ps/ConfigDB.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptInterface.h"
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2018-08-22 09:02:05 -07:00
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#include <string>
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#include <unordered_set>
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2020-06-07 06:16:57 -07:00
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// These entries will not be readable nor writable for JS, so that e.g. malicious mods can't leak personal or sensitive data
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2018-08-22 09:02:05 -07:00
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static const std::unordered_set<std::string> g_ProtectedConfigNames = {
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"modio.public_key", // See ModIO.cpp
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"modio.v1.baseurl",
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"modio.v1.api_key",
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"modio.v1.name_id",
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"userreport.id" // Acts as authentication token for GDPR personal data requests.
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2018-08-22 09:02:05 -07:00
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};
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bool JSI_ConfigDB::IsProtectedConfigName(const std::string& name)
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{
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if (g_ProtectedConfigNames.find(name) != g_ProtectedConfigNames.end())
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{
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LOGERROR("Access denied (%s)", name.c_str());
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return true;
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}
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return false;
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}
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2016-01-23 07:17:56 -08:00
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bool JSI_ConfigDB::GetConfigNamespace(const std::wstring& cfgNsString, EConfigNamespace& cfgNs)
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2013-09-29 11:56:50 -07:00
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{
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if (cfgNsString == L"default")
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cfgNs = CFG_DEFAULT;
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else if (cfgNsString == L"mod")
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cfgNs = CFG_MOD;
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else if (cfgNsString == L"system")
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cfgNs = CFG_SYSTEM;
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else if (cfgNsString == L"user")
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cfgNs = CFG_USER;
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else if (cfgNsString == L"hwdetect")
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cfgNs = CFG_HWDETECT;
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else
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{
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LOGERROR("Invalid namespace name passed to the ConfigDB!");
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2013-10-16 05:22:50 -07:00
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cfgNs = CFG_DEFAULT;
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2016-11-23 06:09:58 -08:00
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return false;
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}
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return true;
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::HasChanges(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString)
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{
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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return g_ConfigDB.HasChanges(cfgNs);
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::SetChanges(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, bool value)
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{
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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g_ConfigDB.SetChanges(cfgNs, value);
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return true;
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}
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2020-11-13 08:44:15 -08:00
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std::string JSI_ConfigDB::GetValue(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const std::string& name)
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{
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if (IsProtectedConfigName(name))
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return "";
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2013-09-29 11:56:50 -07:00
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return std::string();
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2013-12-29 15:56:18 -08:00
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std::string value;
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2014-11-16 17:03:59 -08:00
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g_ConfigDB.GetValue(cfgNs, name, value);
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return value;
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2013-09-29 11:56:50 -07:00
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::CreateValue(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const std::string& name, const std::string& value)
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{
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2018-08-22 09:02:05 -07:00
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if (IsProtectedConfigName(name))
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return false;
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2013-09-29 11:56:50 -07:00
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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2013-12-29 15:56:18 -08:00
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g_ConfigDB.SetValueString(cfgNs, name, value);
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2013-09-29 11:56:50 -07:00
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return true;
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}
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Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.
Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.
Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.
Follows work in 3d7784d2af.
Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 01:27:26 -08:00
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bool JSI_ConfigDB::CreateValues(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const std::string& name, const std::vector<CStr>& values)
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{
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if (IsProtectedConfigName(name))
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return false;
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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g_ConfigDB.SetValueList(cfgNs, name, values);
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return true;
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::RemoveValue(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const std::string& name)
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{
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2018-08-22 09:02:05 -07:00
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if (IsProtectedConfigName(name))
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return false;
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2016-02-07 07:10:44 -08:00
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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g_ConfigDB.RemoveValue(cfgNs, name);
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return true;
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::WriteFile(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const Path& path)
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{
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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2018-08-22 09:02:05 -07:00
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return g_ConfigDB.WriteFile(cfgNs, path);
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::WriteValueToFile(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const std::string& name, const std::string& value, const Path& path)
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2016-02-07 03:31:23 -08:00
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{
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2018-08-22 09:02:05 -07:00
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if (IsProtectedConfigName(name))
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return false;
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2016-02-07 03:31:23 -08:00
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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2018-08-22 09:02:05 -07:00
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return g_ConfigDB.WriteValueToFile(cfgNs, name, value, path);
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2016-02-07 03:31:23 -08:00
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}
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2020-11-13 08:44:15 -08:00
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void JSI_ConfigDB::CreateAndWriteValueToFile(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& cfgNsString, const std::string& name, const std::string& value, const Path& path)
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2019-08-05 07:12:55 -07:00
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{
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CreateValue(pCmptPrivate, cfgNsString, name, value);
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WriteValueToFile(pCmptPrivate, cfgNsString, name, value, path);
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2019-08-05 07:12:55 -07:00
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::Reload(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString)
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{
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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2018-08-22 09:02:05 -07:00
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return g_ConfigDB.Reload(cfgNs);
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2013-09-29 11:56:50 -07:00
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}
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2020-11-13 08:44:15 -08:00
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bool JSI_ConfigDB::SetFile(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& cfgNsString, const Path& path)
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2013-09-29 11:56:50 -07:00
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{
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EConfigNamespace cfgNs;
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if (!GetConfigNamespace(cfgNsString, cfgNs))
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return false;
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g_ConfigDB.SetConfigFile(cfgNs, path);
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return true;
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}
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2017-08-23 17:32:42 -07:00
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void JSI_ConfigDB::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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2013-09-29 11:56:50 -07:00
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{
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2016-02-07 07:10:44 -08:00
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scriptInterface.RegisterFunction<bool, std::wstring, &JSI_ConfigDB::HasChanges>("ConfigDB_HasChanges");
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scriptInterface.RegisterFunction<bool, std::wstring, bool, &JSI_ConfigDB::SetChanges>("ConfigDB_SetChanges");
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2013-09-29 11:56:50 -07:00
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scriptInterface.RegisterFunction<std::string, std::wstring, std::string, &JSI_ConfigDB::GetValue>("ConfigDB_GetValue");
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scriptInterface.RegisterFunction<bool, std::wstring, std::string, std::string, &JSI_ConfigDB::CreateValue>("ConfigDB_CreateValue");
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Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.
Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.
Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.
Follows work in 3d7784d2af.
Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 01:27:26 -08:00
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scriptInterface.RegisterFunction<bool, std::wstring, std::string, std::vector<CStr>, &JSI_ConfigDB::CreateValues>("ConfigDB_CreateValues");
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2016-02-07 07:10:44 -08:00
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scriptInterface.RegisterFunction<bool, std::wstring, std::string, &JSI_ConfigDB::RemoveValue>("ConfigDB_RemoveValue");
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2013-09-29 11:56:50 -07:00
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scriptInterface.RegisterFunction<bool, std::wstring, Path, &JSI_ConfigDB::WriteFile>("ConfigDB_WriteFile");
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2016-02-07 03:31:23 -08:00
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scriptInterface.RegisterFunction<bool, std::wstring, std::string, std::string, Path, &JSI_ConfigDB::WriteValueToFile>("ConfigDB_WriteValueToFile");
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2019-08-05 07:12:55 -07:00
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scriptInterface.RegisterFunction<void, std::wstring, std::string, std::string, Path, &JSI_ConfigDB::CreateAndWriteValueToFile>("ConfigDB_CreateAndWriteValueToFile");
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2013-09-29 11:56:50 -07:00
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scriptInterface.RegisterFunction<bool, std::wstring, Path, &JSI_ConfigDB::SetFile>("ConfigDB_SetFile");
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scriptInterface.RegisterFunction<bool, std::wstring, &JSI_ConfigDB::Reload>("ConfigDB_Reload");
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}
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