0ad/source/graphics/scripting/JSInterface_GameView.h

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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSINTERFACE_GAMEVIEW
#define INCLUDED_JSINTERFACE_GAMEVIEW
#include "maths/FixedVector3D.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/helpers/Position.h"
#include "simulation2/system/Entity.h"
#define DECLARE_BOOLEAN_SCRIPT_SETTING(NAME) \
bool Get##NAME##Enabled(ScriptInterface::CxPrivate* pCxPrivate); \
void Set##NAME##Enabled(ScriptInterface::CxPrivate* pCxPrivate, bool Enabled);
namespace JSI_GameView
{
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
void RegisterScriptFunctions_Settings(const ScriptInterface& scriptInterface);
DECLARE_BOOLEAN_SCRIPT_SETTING(Culling);
DECLARE_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
DECLARE_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
float CameraGetX(ScriptInterface::CxPrivate* pCxPrivate);
float CameraGetZ(ScriptInterface::CxPrivate* pCxPrivate);
void CameraMoveTo(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t z);
void SetCameraTarget(ScriptInterface::CxPrivate* pCxPrivate, float x, float y, float z);
void SetCameraData(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t y, entity_pos_t z, entity_pos_t rotx, entity_pos_t roty, entity_pos_t zoom);
void CameraFollow(ScriptInterface::CxPrivate* pCxPrivate, entity_id_t entityid);
void CameraFollowFPS(ScriptInterface::CxPrivate* pCxPrivate, entity_id_t entityid);
entity_id_t GetFollowedEntity(ScriptInterface::CxPrivate* pCxPrivate);
CFixedVector3D GetTerrainAtScreenPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);
}
#undef DECLARE_BOOLEAN_SCRIPT_SETTING
#endif // INCLUDED_JSINTERFACE_GAMEVIEW